If, at any time, there are no Proposals up for voting consideration, Ackanomic shall experience a great yeenewkleorrrrmeeesseilllllee. In penance for helping cause the horrific yeenewkleorrrrmeeesseilllllee, all players who did not submit a Proposal within the 30 days prior to the beginning of the yeenewkleorrrrmeeesseilllllee shall lose one-sixth of their points, their Ackadollars, and their Mannna every Friday precisely at noon until the end of the yeenewkleorrrrmeeesseilllllee. The yeenewkleorrrrmeeesseilllllee can only be ended by the combined force of seven or more Proposals simultaneously being under voting consideration.
{{[Since the current trend is to make pieces more expensive.....]}} Amend rule 12-8-1 (Swingers Play Around I - the board and the playing pieces) by deleting section 2d, and renumbering all sections as appropriate. Amend rule 7-4-1 (Convertible Economics) by replacing section i under Unlimited Conversions: with the following MORE_EXPENSIVE delimited text MORE_EXPENSIVE i) The Conversion of N points into a Party Chess Piece in the possession of the specified Swinger where N is some integral number of points, provided that the material value of that Party Chess Piece is no more than (2 * N)/7, provided that no instance limits are violated by the Conversion, and provided that the specified Swinger owns at most 15 Party Chess Pieces after the Conversion. MORE_EXPENSIVE
Create a new rule 17 with the title "A Few of Our Least Favorite Things" and the following ABOUTTIME delimited text: ABOUTTIME Ackanomic recognizes the existence of extranomic entities, including other nomics. In such recognition, we often see things which we do not like. The Players of Ackanomic shall have the right to declare War on other nomics, by adding a Declaration of War to the rules under this rule. For as long as such a Declaration exists, Ackanomic shall be considered to be in a State of War with the nomic so named in the Declaration. While Ackanomic is in a State of War, all players who are registered players of the rival nomic shall be placed in Gaol. They may only be released by Presidential Pardon or the repeal of the Declaration of War. This rule takes such precedance as may be required for this paragraph to do as it claims. ABOUTTIME
Create a new rule 17-1 entitled, "Declaration of War: Agora" with the following DAISY delimited text: DAISY Recognizing the perilous harm brought to all Nomics by rouge nomic-states, Ackanomic does herby issue this delcaration of war against the Nomic known as Agora. DAISY
Append the following UUNET delimited text to rule 1-6 UUNET It is possible for a proposal or rule to specify that something be unamed to a string; this is similar to naming, except for certain exceptions made in this rule. When an entity is unamed to something containing a "#" the object is named that string with the last "#" replaced by the smallest positive integer neccessary to make the name legal. Unaming an entity to a string not containing a "#" is the same as naming it to that string. UUNET
{{[I'm disconnecting Backers from Institutions because they don't fit under the current Insts. structure, and I don't think it's a good idea to drasticly revamp Insts. to support them. As it stands now, chess is badly messed up, so I ask you to vote for this and reintegrate them with Insts. after if that's what you wnat.]}} Amend rule 16-1-8 to read as delimited by FRIENDSANDFAMILY, and renumber it to rule 16-2. FRIENDSANDFAMILY All player are either Swingers or Non-Swingers. A Non-Swinger may choose to Back a Swinger as a public action. If the Swinger and more than half of that Swinger's Backers accept the Non-Swinger publicly, than the Non-Swinger ceases to Back any other Swingers, and becomes a Backer of the Swinger who accepted him. A Backer may cease to Back a Swinger as a public action. As a public action, a Backer may approve a Support Payment of a specified number of A$. If, within seven days, more than half of the Backers of the same Swinger approve the Support Payment, it is Ordered. One week after the Support Payment is ordered, all active Backers of that Swinger automatically transfer the specified number of A$ to the associated Coalition. Backers who don't own the specified number of A$ cease to be Backers; this is the only way a Backer can cease to be one involuntarily. If a Swingership is Warm, a Backer may publicly approve that it be transfered to a specified player. If, within one week, more than half of the Backers approve that the Swingership be given to the same player, and the player accepts, than the Swingership is transfered to that player. As a public action, A Backer may approve changing the Swinger's salary. If more than half of the Backers of a Swinger approve the same salary change with seven days, the Swinger's salary is set to that amount. Coalitions are unownable, named entities. Each Swingership has an associated Coalition. Coalitions may only own A$ and Point Pointers. A Swinger may order eir Coalition to buy PartyChessPieces for the Swinger as a public action. The cost of the piece is transfered to the Treasury from the Coalition, and the Swinger receives the PartyChessPiece. If the Swinger would not be allowed to purchase the Piece, e may not order eir Coalition to. Point Pointers are ownable, nameless entities which may not be owned by anything other than a Coalition. FRIENDSANDFAMILY
Repeal sections III and IV from 6-1 and iv from 6-1-4. Renumber the sections of 6-1-4 accordingly. Append the following SECRETARY delimited text to rule 6-1 SECRETARY III. There are two Cabinets, the Upperand Lower Cabinets. A player is a member of a Cabinet if e is an officer or acting officer for an office which is in that Cabinet. The Substitutes for a Cabinet are the voting Officers in that Cabinet who hold those offices in a non-Acting capacity, ordered in the same order as the offices they hold. The following offices are in the Upper Cabinet, from first to last: President, Speaker, Clerk of the Courts, Financier, Scorekeeper, Promoter, Tabulator, Count Tabula, Postmaster, Rule-Harfer, Web-Harfer, Map-Harfer, Org-Harfer, Trinket-Harfer, Treasure-Harfer, Illuminatus. The following offices are in the Lower Cabinet, from first to last: Registrar, Herald, Dean, Spelling Exchequer, General Contractor, Dungeon Master, Evil Math Troll, Poet Laureate, Scaremonger. IV. When a player goes on vacation, e may name one player to be the Acting Officer for em for each office e holds. An Acting Officer may resign as an Acting Officer as a public action, and may optionally specify a replacement at that time. If no voting or nonvoting player holds a given functional office in any capacity (for instance because the holder went on vacation or resigned as Acting Officer without specifying a replacement), the office is assigned to the first Substitute in that office's Cabinet who has not resigned as Acting Officer for that office since it was last held in a non-Acting capacity. SECRETARY
Amend Rule 6-4-4 (Rule-Harfer) by inserting the following LESSWORK-delimited text immediately before the second last sentence of the Rule: LESSWORK f) Announcing that a Proposal in the queue is More Work Than It's Worth to Rule-Number. If the Proposal announced as such passes, its author shall gain no points, for having made the Rule-Harfer work so hard. Abusing this Privilege is likewise the Crime of Number-Crunching. LESSWORK
In rule 2-2 in the sentence "Each time a proposal which has a subcommittee is accepted or rejected, if the subcommittee is a Sphere of Influence, all members of the Sphere receive 2 points", replace "receive 2 points" with "lose 5 points" {{[That should encourage people to submit proposals to other spheres]}}
Move rule 17 to 17-2 Create rule 17, "Ambassador" to read as the following THISONCEWASTHELIAISON-delimited text THISONCEWASTHELIAISON The office of Ambassador is a political office. The Ambassador is the delegate<0> of Ackanomic to the InterNomic Treaty Organization<0> as defined in rule 17-1. The Ambassador must always be subscribed to the offical INTO-mailing-list<0>. Any player may call an Agreement hearing on an InterNomic-Treaty<0> which Ackanomic has not signed or a Disagreement hearing on an InterNomic-Treaty<0> which Ackanomic has signed<0> and which allows Ackanomic to unsign<0> it. The Ambassador is the Hearing Harfer on both types of hearings. The valid responses to an Agreement hearing are "No! We want to mess up things for ourselves, without help from those black-helicopter flying INTO goons!" and "Surrender control to those black-helicopter flying INTO goons!". If the result is the latter than the Ambassador should sign<0> the treaty<0> the hearing was called on for Ackanomic. The valid responses to a Disagreement hearing are "What's your problem? Our rulers are doing a great job of pretending they still have power" and "Never mind prosperity for all, let's return to the dark ages". If the result is the latter the Ambassador should unsign<0> the treaty<0>. The Ambassador may never sign<0> a treaty<0> which has terms which include hyphens, greater than, or less than signs, unless all such signs have a space on at least one side. Should the INTO Archivist<0> be a player of Ackanomic then that player receives the SHF as a monthly salary for bringing glory to Ackanomic. If a word or string of hyphenated words is followed by a less than sign, a nonnegative integer, and then a greater than sign: [<n>] then the word is considered to be equivalent to the way that word or that word with the hyphens replaced by spaces is used in INT#n<0>. No other terms or words used in the rules are considered to be the same as any terms defined in an InterNomic-Treaty<0>. If n is 0 then it means the term is considered equivalent to a term defined in the INTO-rules<0>. THISONCEWASTHELIAISON Create rule 17-1, "INTO Ruleset" with the following RULESANDREGULATIONS-delimited text RULESANDREGULATIONS Everything in this rule after this sentence is the ruleset of the InterNomic Treaty Organization Rule 1: The Archivist is responsible for tracking InterNomic Treaties. Rule 2: The Archivist selects the official mailing list, and must make a public notification of any changes to it. The first Archivist will be Uri Bruck (bruck@actcom.co.il) and the first mailing list will be internomic@muppetlabs.com. Rule 3: A notification is public if it is sent to everyone subscribed to the mailing list. Rule 4: A Nomic may designate a single delegate to the InterNomic Treaty Organization. Changes to the identity or the initial announcement of a delegate must be made by public notice. If there is an ambiguity about the identity of the delegate, the Archivist should determine the correct identity by inspecting the ruleset of that Nomic and other documents relating to that Nomic. If the rules and other documents for a Nomic are not available on the Web, then that Nomic must make them available to the Archivist in order have a delegate. Rule 5: The Archivist is elected. When there is no Archivist, Treaties may not be made or signed. If public notice is made that there is no Archivist, and no public notice is made by the Archivist contradicting this fact for one week, then nominations begin. A person nominates emself by making public notice of this. After one week of nominations, each Nomic, through its delegate, may vote for a candidate via public notice. Two weeks after the votes begin, the person who received the most votes becomes Archivist. If there is a tie, a runoff is held between tied people as if nominations had just ended and those two were the only nominees. Note that this ay require multiple runoffs. Rule 6: A person proposes a Treaty by making public notice of the content of the treaty. For two weeks after it is proposed, a Treaty is preliminary. After a Treaty has been preliminary for two weeks, it becomes an official InterNomic Treaty if it has been endorsed by at least three people, one of whom must be a delegate, including the player who proposed it (who is automatically assumed to endorse it). Otherwise it is destroyed. Endorsements may only be made by public notice. Rule 7: When a Treaty becomes an official InterNomic Treaty, the Archivist must assign it the smallest positive integer not already assigned to a Treaty and make its content available upon request (preferably be storing it on a web page). In any occurances of the string "INT#n" in that Treaty, the "n" is replaced by the number of the Treaty. Rule 8: Any Nomic, through its delegate, may sign an InterNomic Treaty by making public notice of this. The signing succeeds if and only if the Nomic has met all prerequisites within the Treaty for signing it. The Archivist should track which Nomics have signed a Treaty along with the content of the Treaty. A Nomic may remove its signature from an InterNomic Treaty unless the Treaty puts restrictions on doing so, in which case the Nomic must meet those restrictions before doing so. Rule 9: Although Nomics are expected to abide by an honor code, and obey the treaties they have signed, there is no general enforcement method in existance. Treaties should include enforcement when it is neccessary. RULESANDREGULATIONS
Replace the rules with the following TAKETWO-delimited text TAKETWO Immutable Rules 100. This game shall be known as Phoenix 101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 100-116 (immutable) and 201-213 (mutable). 102. Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers. 103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; or (2) the transmutation of an immutable rule into a mutable rule or vice versa. (Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.) 104. All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes. 105. Every player is an eligible voter. 106. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on. 107. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application. 108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment. 109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect. 110. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule. 111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote. 112. The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed. 113. A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed. 114. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible. 115. Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule. 116. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. Mutable Rules 201. A player may make a proposal at any time by informing the other players of it. 202. Players vote by informing the other players of their vote, and may vote for or against. 203. A rule-change is adopted after one week if and only if two-thirds of the votes cast are in favor, otherwise it fails. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority. 204. The players who vote against winning proposals shall receive 10 points each. 205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it. 206. When a proposed rule-change is defeated, the player who proposed it loses 10 points. 207. Each player always has exactly one vote. 208. The winner is the first player to achieve 200 (positive) points. 209. At no time may there be more than 25 mutable rules. 210. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence. If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence. If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs. 211. If players disagree about the legality of a move or the interpretation or application of a rule, then the player who made the most recent proposal other than the player raising the dispute is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players. The Judge's Judgment may be overruled only by a unanimous vote of the other players. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate. Unless a Judge is overruled, one Judge settles all questions arising from the game for one week, including questions as to his or her own legitimacy and jurisdiction as Judge. New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards. TAKETWO Destroy everything except for the rules and the players
Repeal all Rules except those which contain the string "chess" (insensitive of case). Replace all occurrances of the string "Chess" with "Checkers" and "chess" with "checkers," excluding the comma. [ Optional Britification: Should you choose, as you read the new, improved version of the Ruleset, replace "Checkers" with "Draughts" in your mind as you read the rules. Needless to say, This is a Silly Proposal. ]
Repeal all Rules which contain the string "chess," insensitive to case and excluding the comma.
Append the quoted text "Order of the Fifteen Minutes (FM)" to rule 4-10. {{[This order should be awarded to players who are or have been in a position of relative fame outside of Acka.]}} Laa Laa is given the title Medallist of the Order of the Fifteen Minutes. {{[For those who missed his sig, Tom Walmsley was on "popular" quiz show Fifteen to One (or at least a variant thereof) in the UK on May 7th. And he didn't make too much of a fool of himself. In fact, his team won.]}}
This is a Grandiose Proposal. {{[The current rule set is so intimidating that even exiting players fear to read even a little of it - hands up who's read it in its entirety in the last six months? I know my hands didn't rise above my knees during the infinitesimal period of time it took to do that survey :-). Given the current level of activity (Nil) both a reduction in size and harfing requirement seems called for. A smaller rule set will be one less barrier to new players joining. Likewise established players might be moved to gaze upon its awesome perfection and be moved to change it. This is the first of a set of proposals aimed at reducing the size of the rule set to a more manageable size (currently >280 rules in ~1Mb).]}} Repeal the following rules: Rule 330155-127570 : Grease is the Word {{[I give in what's the significance of the number?]}} Rule 13-2-2 : Off In Laa Laa Land Rule 12-9-1 : Fur-lined Shovel Rule 12-5 : Puzzle Pieces Rule 10-5-1 : Cross-Temporal Hyper-Undulating Location Harfing Unstabilizers Rule 10-3-1 : Towers Rule 10-1-11-1 : Mooning Rule 10-1-11 : La Luna Rule 10-1-10 : Ackanomic Records Rule 10-1-3 : The Town Hall Rule 10-1-1 : Nothing Important Rule 9-6 : Appeal for Pardon Rule 9-3 : Patent Infringement Rule 8-6-2 : Mercury Poisoning Rule 7-13-2 : Hula! Rule 7-13-1 : Souvenirs Rule 7-6 : Contracts Rule 7-2-5-1 : Happiness Rule 6-5-10 : Mathematics Produces a Belief in Raisins Rule 6-20 : Official Decrees Rule 6-4-18 : General Contractor Rule 5-6 : Scam of the Day Rule 5-1 : What's the Will of the People Rule 4-7 : Rainy Day Women #12 & #35 Rule 1-99 : The Dragon Rule 1-7 : Paradigms Rule Suite & Decedents Rule 4-4-6 Characteristic Tests Rule 4-4-5-3 Honour among Thieves (Take 1) Rule 4-4-4 The Elements Rule 4-4-2 Basic Player Characteristics
This is a Modest Proposal. {{[IMO chemicals have the potential to be a more interesting/versatile than Otzma cards.]}} Repeal Rule 7-14 Definition of Otzma Cards & its decedents.
This is a Modest Proposal with a random title. {{[Some rather elderly rules]}} Rule 7-15 Royal Frinks Rule 7-2-4 Baaa Rule 7-2-2 Gumball Rule 7-2-1 The Magic Potato Rule 6-4-17 Spelling Exchequer Rule 5-5 Committee for the Protection, Preservation, and Integrity of the Arts Rule 4-8 Quests Rule Suite & Descendants Rule 4-1-2 Crazy French-Scotsmen Rule 1-2-2-1 Spell books Add "to initiate a flight of the Spelling Bee" to the list of duties of the Rule-Harfer in 6-4-4.
This is not a Grandiose Proposal This is not a Modest Proposal. This is not a Non-Modest Proposal. This is not a Silly Proposal. This is not a Long Proposal. This is not a Short Proposal. This is not a Harfy Proposal. This is not a Prolix Proposal. This is not a Foolish Proposal. This Proposal is not Literature. This Proposal is not a Great Work. This is not a Boring Proposal. This is not an Interesting Proposal. I was not young an foolish then, I am not old and foolish now.
A proposal is selected at random and its effects are applied.
This is a Modest banana. Append the following quoted text to rule 2-2-2 [Literature]; "Any player may author a CSR which only alters the Literature List." Add the following entries to the literature list: Artist: Brian De Palma; writer/director, appears courtesy of Alfred Hitchcock. Artist: Philip Glass; New York based minimalist composer. Artist: Trey Parker and Matt Stone; animators, scriptwriters, actors, musicians, fat-asses.
This is a Silly Proposal. This is a Grandiose Proposal. Create a rule named "Evil Laboratory" as a child of rule 10-1 with the following BATMAN delimited text: BATMAN The Evil Laboratory is a Cosy building and a Common Location. A player at this location may demand that the resident Chemist, Swanson the Tungsten Flea, create a compound. Unfortunately, Swanson is an Evil Chemist (Tungsten Fleas always were a bit twitchy) and is prone to bouts of insanity. To make a compound, a player must have the necessary chemical ingredients and pay the Standard Harfer Fee. Swanson then experiments with the chemical ingredients causing them to react and create the compound requested although there is a one in six chance that Swanson will create a different chemical. If this is the case, a random determination must be made to determine which of the rule defined chemicals (other than the one requested) the player receives. BATMAN Create a new rule named "Illuminatine" as a child of rule 7-17 with the following FOREVER delimited text: FOREVER Illuminatine is a metallic element. Any player may create a nose-sack of Illuminatine in eir possession by publicly declaring; "It takes five people to make a conspiracy." [Nicholas Cage in Snake Eyes, Brian De Palma director] but only if eir score is twenty-three. FOREVER Create a new rule named "Harfium" as a child of rule 7-17 with the following SOUNDTRACK delimited text: SOUNDTRACK Harfium is an element. Any player may create a nose-sack of Harfium in eir possession if they are Harfmeister or if they are Funky and Stylish. If they do so, they immediately lose that title. SOUNDTRACK Create a new rule named "Cheesium DiHarfide" as a child of rule 7-17 with the following WIBBLE delimited text: WIBBLE Cheesium DiHarfide is a Compound. It has the following ingredients; one nose-sack of Cheesium, two nose-sacks of Harfium. A player may convert Cheesium DiHarfide into a random puzzle piece as a public action. WIBBLE
This is a Game-Breaking proposal. Create a new rule named "Hostile Takeover" with the following VADER delimited text: VADER Did I say Hostile Takeover? "Hey relax man, you need a rest guy." [Trey Parker and Matt Stone, Not Without My Anus] the players legally able to assume the names Eris, Euphrates and Rex Mundi may change the rules by unanimous consent. This rule takes precedence over all other rules and there is no Diktat. (We consider ourselves more of a cabal.) We shall crush you like puny ants... bwuhahahaha!!! VADER {{[Cabal? Hey look over there... Put your feet up, those dogs are barkin'.]}}
The treasury pays every voting player A$3000
This is a Modest Proposal. Replace the following sentence from Rule 2 (Proposals): " If there is at least one Sphere of Influence in existance, the submitter must specify a Sphere of Influence as the subcommittee of the proposal or the proposal is invalid. " with: " If there is at least one Sphere of Influence in existence, the author (or the Promotor if the author fails to) shall specify a Sphere of Influence as the subcommittee of the proposal. "
This is a Modest proposal. In rule 2-1 ("Voting on Proposals") replace the quoted text "A proposal's Subcommittee Acceptance Threshold is 0, unless changed as described in the rules." with the quoted text "A proposal's Subcommittee Acceptance Threshold is -1, unless changed as described in the rules." {{[This is a safeguard against proposals failing because members of the subcommittee all abstained. Which I consider unfair. Vote against if you disagree, you tyrant.]}}
This is a Modest proposal. Amend rule 6-4-1 ("Speaker") section (i) to read in full: "The office of Speaker is a functional office with one seat." {{[That's how we do it. Let's make the rule say that.]}}
This is a Grandiose Monkey. Create a rule named "Declaration of War: Canada" as a child of rule 17-2 with the following text as delimited by RCMP: RCMP [Canadians are all around us. They dominate our culture. Leonard Cohen, William Shatner, Mike Myers, Jim Carrey, Michael J Fox, that guy from Due South (no, I don't watch it... ok I saw some of them - it wasn't that bad - stop looking at me like that). We cannot allow them to continue.] Ackanomic does hereby issue a declaration of war against the nomic known as Canada. RCMP
This is a Grandiose Monkey. {King Felix gains 5 points, and a blue mustache. rufus loses 5 points} Create a rule named "Declaration of War: Canada" as a child of rule 17-2 with the following text as delimited by RCMP: RCMP [Canadians are all around us. They dominate our culture. Leonard Cohen, William Shatner, Mike Myers, Jim Carrey, Michael J Fox, that guy from Due South (no, I don't watch it... ok I saw some of them - it wasn't that bad - stop looking at me like that). We cannot allow them to continue.] Ackanomic does hereby issue a declaration of war against the nomic known as Canada. RCMP
This is a Modest proposal. Restore the text of rule 9 ("Crime") to its state prior to being stolen by the Dragon.
Create a rule numbered 10-1-8-1 called 'SWORD' with the following INFILTRATOR-delimited text: INFILTRATOR There is a project in Ackanomic called Secret Weapons and Ordinance Research Development (SWORD). It is housed in a secret underground laboratory 50 floors below the bottom level of the monolith, and is reachable by a secret elevator. In it, Ackan technicians work on newfangled weaponry with which to fight off Canadians and other bad guys. Occasionally, Ackan technicians sell weaponry secrets to the Canadians, who always disavow any knowledge of it, and say that 'that information was declassified years ago anyways.' However, the Canadians fear the SWORD project and consequently have vowed to destroy it. Thus, if Canada ever wins a war against Ackanomic, then the SWORD project shall be determined to have been bombed out of existence, along with the monolith. If this occurs, 1) rule 10-1-8 will be renamed 'Former-Monolith' and its text replaced with the following CRATER-delimited text CRATER Acka used to have a monolith, but it was bombed into oblivion by the Canadians. Now all that remains is a large blast crater and a few scattered piles of rubble CRATER 2) this rule will repeal itself INFILTRATOR
this is a modest ni' repeal rule 12-4-1-1 (Game o' Pure Skill) repeal rule 12-3-8 (Diplomacy)
{{ trent loses a point a randomly selected active player gains a point [puzzle pieces are repealed] all puzzle pieces are destroyed}} remove 9f from rule 4-11 (Boons) replace paragraph 3 of rule 2-2-4 (parade) with: All players will take part in the Parade, and will receive one point for so doing. The Guest of Honour will also recieve a random otzma card, provided that this would exceed no instance limits. replace the second sentence of rule 7-17-5 (Cheesium DiHarfide) with: A player may convert Cheesium DiHarfide into a random otzma card as a public action, provided this would exceed no instance limits.
This is a Modest proposal. Amend rule 6-4-1 ("Speaker") section (i) to read in full: "The office of Speaker is a political office with one seat." {{[That's how we want it. Supposedly. Let's make the rule say that. Or just vote against for the inevitable comedy it will create.]}}
This is a Modest Proposal. [The Speaker has a lot of duties as defaults. One of them no longer really seems appropriate, given the range of data tracked by other players and indexed by the Web-Harfer.] Amend Rule 6-4-1, "Speaker", by removing section (viii), and renumbering section (ix) to section (viii). Amend Rule 6-4-3, "Web-Harfer", by inserting the following TRANSFER-delimited text immediately before the text "The Privileges are:" TRANSFER (c) To track any game state information or data that the Rules require to be tracked, but do not specify elsewhere who is to track it, and to make that information available to any player on request or as needed [e.g. player locations, thread split information]. TRANSFER
This is a Modest Proposal. {{[I am sick and tired of keeping this pointless information on my Lynx-friendly Map of the City. It has served no game purpose for months and months now (possibly more than a year), and only serves to confuse those who do not understand it.]}} {{All buildings which are dangling are fixed so that they no longer dangle.}} {{All floating buildings cease to be floating.}}
Create a new Rule, numbered 2-1-4, with text as delimited by TYRANT below: TYRANT If a proposal is rejected, and exactly one player voted to reject the proposal, then that player shall receive the title of Tyrant, and any other player who possesses the title of Tyrant shall lose it. If the player in question was already the Tyrant, then their score shall be reset to 0, and the points gained or lost distributed equally amongst all other players (rounding away from 0). Whenever a player is made Tyrant by application of this rule, their Voting Characteristic shall be increased by 1, and they shall receive 500 Mannna. However, votes sent to the Tabulator from a player who is the Tyrant are only valid if they lie between -100 and 100 inclusive. TYRANT
Amend rule 4-4-7 by appending the following sentence to the first sentence of the second paragraph: ', as long as e has not performed this action within the past week'
Amend Rule 42-43 with the text: This Space Intentionally Left Blank.
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This is a Modest Proposal. {{[The sphere system has the potential to be more interesting]}} A. Delete the following phrase from Rule 1-4 (When Score Changes Take Effect): " (For instance, if a Modest Proposal passes which changes the score for a Modest Proposal passing from 5 to 4, that Proposal would score 5 points, since that scoring would occur before the score change.) " B. Amend section III of Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) to read in full: " III. Scoring on Proposals When a proposal is accepted its author gains 10 points. When a proposal is rejected its author loses 7 points. All players who voted on any proposal receive 2 points.. " C. Amend Section V of Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) to read in full: " Newbies shall receive a two points whenever one of their proposals is accepted or rejected. " D. Repeal Rule 2-2-1 E. Delete subsection c of section III of Rule 2-2-2 (Literature) which reads: " c) It is not Modest. " F. Delete the following phrase from Rule 8-5 "Winning is Inherently Amusing (or Winning by Palindrome)": " , if the Proposal which created the rule was non-Modest. "
This is a Modest Proposal The following rules are Elderly: Rule 7-15 Royal Frinks Rule 7-2-4 Baaa Rule 7-2-2 Gumball Rule 7-2-1 The Magic Potato Rule 6-4-17 Spelling Exchequer Rule 5-5 Committee for the Protection, Preservation, and Integrity of the Arts Rule 4-8 Quests Rule Suite & Descendants Rule 4-1-2 Crazy French-Scotsmen Rule 1-2-2-1 Spell books Add "to initiate a flight of the Spelling Bee" to the list of duties of the Rule-Harfer in 6-4-4. Repeal all rule designated Elderly by this proposal
This is a Modest Proposal. [maybe] {{[Given equal voting: At the moment you must have 60% support for your proposal within the sphere you submit it in and 60% from Acka as a whole. Which means that a proposal with high support in Acka as a whole (~80%) could fail due to poor choice of sphere. This proposal aims to permit proposals to pass if they meet the 80% criteria regardless of weather they pass in sub-committee]}} Amend Rule 2-1 (Voting on Proposals) by replacing the paragraph that starts with the phrase "A proposal's Acceptance Index" and the paragraph that follows it with: " A proposal's Subcommittee Acceptance Index is the sum of all positive votes cast by members of the proposal's subcommittee, plus 1.5 times the sum of all negative votes cast by the same subcommittee. A proposal's Subcommittee Acceptance Threshold is 0, unless changed as described in the rules. If a proposal passes in subcommittee its Acceptance Index is the sum of all positive votes, plus 1.5 times the sum of all negative votes. If a proposal fails in subcommittee its Acceptance Index is the sum of all positive votes, plus 4 times the sum of all negative votes. A proposal's Acceptance Threshold is 0, unless changed as described in the rules. "
This is a Modest Proposal. [maybe] {{[Given equal voting: At the moment you must have 60% support for your proposal within the sphere you submit it in and 60% from Acka as a whole. Which means that a proposal with high support in Acka as a whole (~80%) could fail due to poor choice of sphere. This proposal aims to permit proposals to pass if they meet the 80% criteria regardless of weather they pass in sub-committee]}} Amend Rule 2-1 (Voting on Proposals) by replacing the paragraph that starts with the phrase "A proposal's Acceptance Index" and the paragraph that follows it with: " A proposal's Subcommittee Acceptance Index is the sum of all positive votes cast by members of the proposal's subcommittee, plus 1.5 times the sum of all negative votes cast by the same subcommittee. A proposal's Subcommittee Acceptance Threshold is 0, unless changed as described in the rules. If a proposal passes in subcommittee its Acceptance Index is the sum of all positive votes, plus 1.5 times the sum of all negative votes. If a proposal fails in subcommittee its Acceptance Index is the sum of all positive votes, plus 4 times the sum of all negative votes. A proposal's Acceptance Threshold is 0, unless changed as described in the rules. "
This is a Modesto. Amend rule 6-20-1 ("SHF") by replacing the quoted text: " Every month on the 24th (or the next three days), the Financier must announce the SHF for the next month, which must be a legal value for the SHF, as a OD. " with the quoted text: " Every month on the 24th (or the next three days), the Financier may announce the SHF for the next month, which must be a legal value for the SHF, as a OD. If the Financier does not make this announcement, the new SHF is considered to be the same value as it was in the previous month. "
amend rule 10-2 by 1) inserting the following TELEPORT-delimited text between the second and third paragraphs TELEPORT In order to offer or accept a trade, or to gift any entities, the donator and the recipient must be in the same region. This does not apply to any rule-mandated payments (CFCJ punishments, for example), or to any transaction between the treasury and another entity. TELEPORT 2) removing the second sentence of the fifth paragraph 3) replacing the final paragraph with the following FRONTIER-delimited text: FRONTIER The Town is a region of Ackanomic located beyond the Wilds. The default location for the Town is the Hitching Post. All Kaas of Land and all Buildings are located in either the City or the Town, unless otherwise specified by the Rules. Beyond the Town is the region known only as the Outer Territories. FRONTIER Amend rule 10-2 by: 1) replacing the first instance of 'in the City' with 'in the City or Town' 2) appending to the first paragraph 'The Town always has exactly 81 kaas.' 3) replacing 'describing the position of Kaas' with 'describing the position of City Kaas' 4) appending to the rule 'Kaas in the Town are referred to the same way, but with reference to the Hitching Post. They are also prefaced with T to distinguish them from City Kaas.' Amend rule 10-2-1 by: 1) replacing all instances of 'Kaa' with 'City Kaa' 2) appending to the first sentence: 'or a Town Kaa for A$20' {{[Land is cheap in the Town, but the Treasury won't buy it back]}} Create rule 10-4-2, named Map of the Town, with the following CLONE-delimited text: CLONE The Map of the Town is a map which represents the region of Ackanomic known as the Town. It should display all locations found within the Town (that are not themselves within another location). This includes, but is not limited to, Kaas of land, Buildings, and Towers. The Map of the Town should also represent in some way whatever lies immediately outside the bounds of the Town, if anything. The Town itself is square, and the Hitching Post is in the center of the Town. The Map-harfer is the officer in charge of the Map of the Town, and is responsible for maintaining its accuracy. If a location is known to be in the Town, but exactly where it is in the Town is unknown, then it is the duty of the Map-harfer to specify a place on the map for that location." CLONE Create rule 10-1-9, named Hitching Post, with the following COWPOKE-delimited text: COWPOKE The Hitching Post is a common location at the geographic center of the Town. It is where Ackans dry and dusty from travel tie their animals or vehicles. Any player at the Hitching Post may tie any animal or vehicle they own to the Hitching Post as a public action. It is the Crime of Hogging the Water Hole for one player to have more than one animal or vehicle they own tied to the hitching post. COWPOKE
Repeal Rule 12-3-7 Single Capture Go Repeal Rule 12-3-16 Frog, Frog, Frog, Mouse {{[This consititues the games which I've never seen played and are not in the dueling grid. Pretty much everything else is what I'd consider a cherished part of Acka and can be dealt with in a more controversial proposal if we really want to get serious about cleaning up the ruleset.]}}
{{[paradigm and APP cleanup (they are repealed already) and a resolution of sorts for the problems raised in my last post]}} If modesty exists, this is a modest proposal. Repeal all rules numbered 1-7-x (paradigms are revealed, so individual paradigms should be) Amend rule 1-2-8 by replacing 'an APP of random Colour and Shape.' with 'a pointy ear' Amend rule 10-1-2-1 by replacing 'a random APP' with 'an A$75 must-describe trinket' If P4195 passed, 1) amend rule 10-2 by appending the following to the third paragraph (the paragraph added by P4195): If a player attempts to accept a trade, or gift an entity, to an entity in a different region, then the player first moves to the region of the entity on the other side of the transfer. 2) delete 'offer or' from the first sentence of the same paragraph
Append to Rule 7-17 (Chemicals) the following INGEST-delimited text INGEST Any player may ingest one nose-sack of a chemical e owns as a public action, provided e has not done so within the past week. If the effects of ingestion are not specified for that particular chemical, one of the following effects is chosen. The probability of receiving any given effect is equal to the number in parentheses following it divided by the sum of all the numbers in parentheses. Poison (20) The Ingestor must be rushed to the Hospital, where e is given a miracle antidote. E loses 10 points and is charged three times the SHF for the procedure. Vomiting (18) The Ingested Chemical causes an attack of Vomiting, followed by the ingestor passing out. E wakes up in gaol with a headache, and loses 25 mannna. Brain Damage (14) The Intelligence Characteristic of the Ingestor is lowered by 1, if it is greater than 2. If it is 2 or lower, e loses 5 points instead. Intoxication (4) The Ingestor wanders around in a drunken stupor, and eventually falls asleep on the steps of Town Hall. When e wakes up, e discovers that e enlisted in the Ackanomic Armed Forces. Hallucinations (2) The Ingestor's location is changed to Fairy Land, and e gains a point and 20 mannna, and becomes Enlightened. Mutation (1) The Ingestor receives a random mutation of the sorts available at the AIGR. Spontaneous Combustion (1) The Ingestor catches fire and runs screaming to the River, where e throws emself in. Eir Fire Characteristic increases by 1, and all otzma and goose cards the player owns are burned up and destroyed. INGEST Append to rule 7-17-1 (Ancientium) the following GURU-delimited text: GURU Ingestion of a nose-sack of Ancientium causes the Ingestor's Wisdom Characteristic to increase by 1. GURU
This is a Modest Proposal. Amend Rule 7-17-2 (And the moon is made of..) [Scam] to read in full: " Cheesium is an element. Any player may create a nose-sack of Cheesium in eir possession by destroying a cheese e owns, provided e would not immediately regain it; this is a public action. "
repeal rule 7-16-3 (Werewolves of London) create rule 7-16-3, entitled Ass Song: Pomp and Circumstance, with the following GRAD-delimited text: GRAD Title: Pomp and Circumstance Artist: Sir Edward Elgar Trigger: Whenever any player receives a degree. Duration: Three and a half hours [the length of a graduation] Cost: A$350 Effect: All citizens of Acka in the City except those in Gaol change location to the University to watch the graduation. If the Speaker posts a commencement address while the song is playing, e is paid the SHF for eir motivational speech. If any player other than the Speaker posts a public message while the song is playing, e receives A Shushing and is placed in Contempt. Just as the song ends, every player who was present at the University receives 10 mannna except the Dean, the Speaker, any players who were shushed, and the player receiving eir degree. Explanation: "We are gathered here today to honour an extraordinary class, full of teachers, artists, politicians, and visionaries for the future of our world. The students you see before you today have worked long and hard to Yadda Yadda Yadda promising and enthusiastic Blah Blah Blah hopes and dreams to help shape tomorrow's Blah Blah Blah pleased to announce our commencement speaker, the Speaker of Ackanomic." [The Dean] GRAD