Amend rule 3-6 (Criminal Justice) insert the following text as delimited by MINIMUMS between sections 5 and 6. Renumber the current sections 6 through 10 appropriately. MINIMUMS 6) A Crime may, when defined by a rule, contain a Minimum Penalty. When a Crime contains a Minimum Penalty, a verdict of TRUE on the CFCJ must include at least that Minimum Penalty as party of the actual penalty. MINIMUMS If Proposal 4050 passed, Amend rule 6-4-4 (Rule-Harfer) by inserting the following text as delimited by PUNISHMENT at the end of section e). PUNISHMENT The Minimum Penalty for commiting the Crime of Number-Crunching is Impeachment from the office of Rule-Harfer. PUNISHMENT
This is a grandiose proposal. {{Immediately upon distribution this proposal shall be retracted and its author shall spend one day in gaol.}}
This is Not a Modest Proposal. {{Transfer 2 points each to else...if, /dev/joe and JT from K 2}} {{[ A Fuzzy voting System ]}} {{[I have incorporated the changes made by 4024 by permitting players to place a vote with an absolute value less than or equal to 100 times their Voting Characteristic. The default value of the Voting Characteristic is also changed to 3 (permitting votes between +/- 300 for 'the average player' as per the original RFC)]}} {{[The following modifications were inspired by P2996, authored by saaremaa]}} I. Amend rule 2, "Proposals", to replace the third paragraph with this: " As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. The proposal is then accepted if the proposal's Acceptance Index exceeds its Acceptance Threshold. " II. Amend rule 2-1, "Voting on Proposals", to read: " Voting Players may vote an integer with an absolute value less than or equal to 100 times their Voting Characteristic on each proposal, by sending their vote to the Tabulator. Players who vote less than a proposal's Acceptance Threshold are said to have voted to reject it, while players who vote greater are said to have voted to accept it. Votes must be unambiguous and unconditional. A Voting Player may also choose not to vote on a proposal, which is called abstaining. Voting Players who do not vote within the prescribed voting period shall be deemed to have abstained. Voting Players may change their vote up until the end of the prescribed voting period, but in any case are limited to one vote per proposal. A proposal's Acceptance Index is the sum of all votes legally cast within its prescribed voting period. A proposal's Acceptance Threshold is 0, unless changed as described in the rules. The prescribed voting period on a proposal is seven days, starting from the moment that the proposal is publicly distributed as specified by the rules. Entities may vote only as specified by the rules. Non-entities may not vote. " III. Replace the text "It has a Default Value of 2." in Amend Rule 4-4-7 (Voting Characteristic) with "It has a Default Value of 3". {{The Voting Characteristic of all players is increased to a value one greater that it was just prior to the acceptance of this proposal.}} IV. Create a new rule numbered 2-1-2 entitled "Mannna from Heaven" with the text: " Mannna is an ownable entity. A Trading entity may own a negative amount of Mannna. When A Proposal's Voting Results are Reported, but prior to any effects generated by it (including any scoring changes), the following Mannna changes shall be applied to all players who did not abstain on the proposal: a) Players who cast a vote with an absolute value greater than 100 loose 100 less than the absolute value of their vote in Mannna. b) Players who cast a vote with an absolute value between 60 and 100 gain 50 less half the absolute value of their vote in Mannna. c) Players who cast a vote with an absolute value less than 60 gain 20 Mannna. >From the time it is publicly pointed out that a player possesses a negative amount of Mannna, until it is pointed out that they are out of debt, that player may only cast votes between 100 and -100. Additionally, at the time a player's Mannna debt it publicly pointed out, the player shall by fined either 10% of the absolute value of their debt in Mannna or 10 Mannna, whichever is greater. This paragraph takes precedence over all rules governing how a player can vote. " V. Amend sub-section 2 of section II of Rule 4-1 (Joining the Game) to read: " 2) The new player is paid from the Treasury the sum of A$900 and receives 100 Mannna. " {{All players have 100 Mannna.}} {{[Don't even think of Patent Infringement]}} {{[Fix the rest of the rules]}} VI. Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) making section VI. to read in full: " A proposal is Boring if and only if its Acceptance Index is between -60 and 60 inclusive. The above provisions notwithstanding, no points are scored by any player as a result of a Boring proposal being accepted or rejected. " VII. Amend Rule 1-7-3 (Paradigm Type: AntiVoting) by replacing the phrase: " Anti-Voting is defined as voting NO on an accepted proposal or voting YES on a rejected proposal (determined at the end of the prescribed voting period). " with: " Anti-Voting is defined as voting to reject an accepted proposal or voting to accept a rejected proposal (determined at the end of the prescribed voting period). " VIII. Amend Rule 1-7-5 (Paradigm Type: Flow Voting) by replacing the phrase: " Flow-Voting is defined as voting YES on an accepted proposal or voting NO on a rejected proposal (determined at the end of the prescribed voting period). " with: " Flow-Voting is defined as voting to accept an accepted proposal or voting to reject a rejected proposal (determined at the end of the prescribed voting period). " IX. Amend Rule 2-2-3 (Ackanomic Unity) by replacing the first sentence with: " Should it ever occur that every player eligible to do so should vote to accept the same proposal then the following shall happen: " X. Amend the paragraph which commences "If exactly one of the verdicts of a Serious Hearing" in Rule 5 (Hearings) to read in full: " If exactly one of the verdicts of a Serious Hearing would lead to a modification of the ruleset, that verdict must receive sufficient votes such that if it were a proposal it would be accepted, treating votes for that verdict as votes of 100 and all other votes in the hearing as votes of -100. In this case, if this particular response would fail to be accepted, the response that received the second most responses is the verdict of the Hearing. " {{[Potential for a fuzzy hearing system ;-)]}} XI. Amend Section i under the heading 'Effect:' in Rule 7-16-4 (ASS Song: Ode to Joy) to read: " i) Every player that voted to accept the proposal that triggered the song gains one point. " XII. Replace the text "All players who voted against a Great Work that was accepted will lose 7 points" where it appears in section III, [subsection c] in Rule 2-2-2 (Literature) with the text "All players who voted to reject a Great Work that was accepted will lose 7 points" XIII. Make Rule 6-4-6 (Scorekeeper) read in full: " The Office of the Scorekeeper is a Functional Office. The Duties of the Scorekeeper are: (a) maintaining a record of the players' current scores and their Mannna. (b) recording each score and Mannna change (c) detecting and announcing as soon as possible the event of a player achieving a Winning Condition by points. (d) announcing when a player has a negative amount of Mannna and when that has ceased to be the case. (d) performing any random determinations involved in a process solely involving Points or Mannna. " {{[Make the votes on proposals made under the other rules work]}} XIV. Create a new rule with number 2-1-3, title "ZZimsy Proposals", and text: " This rule has precedence over all other rules affecting proposal votes. All proposals distributed after the proposal that created this rule, yet distributed before this rule was created are ZZimsy Proposals. No other proposals are ZZimsy. All YES votes cast on ZZimsy Proposals are converted to votes of 100. All NO votes cast on ZZimsy Proposals are converted to votes of -100. All BAA votes cast on ZZimsy Proposals are converted to votes of 0. Upon it being true that there exist no ZZimsy Proposals whose voting results have not been reported, this rule repeals itself. "
Amend rule 3-6 (Criminal Justice) insert the following text as delimited by MINIMUMS between sections 5 and 6. Renumber the current sections 6 through 10 appropriately. MINIMUMS 6) A Crime may, when defined by a rule, contain a Minimum Penalty. When a Crime contains a Minimum Penalty, a verdict of TRUE on the CFCJ must include at least that Minimum Penalty as party of the actual penalty. MINIMUMS {{[After the above renumbering is completed, what used to be 8a is now 9a]}} Amend rule 3-6 (Criminal Justice) by amending section 9a) to read as delimited by ENFORCE_MINIMUM ENFORCE_MINIMUM 8a) Upon a verdict of TRUE, the judge may retain or alter the recommended penalty. The result will become the actual penalty. This will be imposed following a 3 day "grace period". If the Crime for which the CFCJ is submitted specifies a Minimum Penalty, and the actual penalty does not include at least the Minimum Penalty, then the actual penalty is changed to include the Minimum Penalty. Failure to include the Minimum Penalty in the actual penalty is the Crime of Excessive Leniency on the part of the judge. ENFORCE_MINIMUM If Proposal 4050 passed, Amend rule 6-4-4 (Rule-Harfer) by inserting the following text as delimited by PUNISHMENT at the end of section e). PUNISHMENT The Minimum Penalty for commiting the Crime of Number-Crunching is Impeachment from the office of Rule-Harfer. PUNISHMENT
Create a child of rule 12-8, name it "Backers", and make it read as= delimited by FRIENDSANDFAMILY =46RIENDSANDFAMILY All player are either Swingers or Non-Swingers. A Non-Swinger may choose= to Back a Swinger as a public action. If the Swinger and more than half of= that Swinger's Backers accept the Non-Swinger publicly, than the= Non-Swinger ceases to Back any other Swingers, and becomes a Backer of the= Swinger who accepted him. A Backer may cease to Back a Swinger as a public= action. As a public action, a Backer may approve a Support Payment of a= specified number of A$. If, within seven days, more than half of the= Backers of the same Swinger approve the Support Payment, it is Ordered. = One week after the Support Payment is ordered, all active Backers of that= Swinger automatically transfer the specified number of A$ to the associated= Coalition. Backers who don't own the specified number of A$ cease to be= Backers; this is the only way a Backer can cease to be one involuntarily. = If a Swingership is Warm, a Backer may publicly approve that it be= transfered to a specified player. If, within one week, more than half of= the Backers approve that the Swingership be given to the same player, and= the player accepts, than the Swingership is transfered to that player. As= a public action, A Backer may approve changing the Swinger's salary. If= more than half of the Backers of a Swinger approve the same salary change= with seven days, the Swinger's salary is set to that amount. Coalitions are unownable, named entities. Each Swingership has an= associated Coalition. Coalitions may only own A$ and Point Pointers. A= Swinger may order eir Coalition to buy PartyChessPieces for the Swinger as= a public action. The cost of the piece is transfered to the Treasury from= the Coalition, and the Swinger receives the PartyChessPiece. If the= Swinger would not be allowed to purchase the Piece, e may not order eir= Coalition to. Point Pointers are ownable, nameless entities which may not= be owned by anything other than a Coalition. =46RIENDSANDFAMILY Replace section 4 of rule 12-8-4 with "A player may resign eir Swingership= at any time, at which point it becomes unowned and Warm." Amend section 2 of rule 12-8-4-1 to read " a) A Swinger's salary is of the form "a+b". a is the number of raw points= the Swinger receives, and b is the number of half-shares the Swinger receiv= es. b) Every Monday each Swingership receives a number of points equal to the= number of Swingers (excluding Swingers on Vacation, but including Acting= Swingers) with equal or lower Weights to be distributed to the Swinger and= the Backers. First the number of raw points the Swinger receives are taken= out. Then the remaining points plus one point for each Point Pointer owned= by the Coalition are distributed so that each Backer receives an equal= share, and the Swinger receives b halves of that. If the points cannot be= distributed evenly, as many points as possible are distributed, and the= Coalition receives one Point Pointer for each point not distributed. = Regardless, the old Point Pointers are destroyed.
Create a child of rule 12-8, name it "Backers", and make it read as delimited by FRIENDSANDFAMILY FRIENDSANDFAMILY All player are either Swingers or Non-Swingers. A Non-Swinger may choose to Back a Swinger as a public action. If the Swinger and more than half of that Swinger's Backers accept the Non-Swinger publicly, than the Non-Swinger ceases to Back any other Swingers, and becomes a Backer of the Swinger who accepted him. A Backer may cease to Back a Swinger as a public action. As a public action, a Backer may approve a Support Payment of a specified number of A$. If, within seven days, more than half of the Backers of the same Swinger approve the Support Payment, it is Ordered. One week after the Support Payment is ordered, all active Backers of that Swinger automatically transfer the specified number of A$ to the associated Coalition. Backers who don't own the specified number of A$ cease to be Backers; this is the only way a Backer can cease to be one involuntarily. If a Swingership is Warm, a Backer may publicly approve that it be transfered to a specified player. If, within one week, more than half of the Backers approve that the Swingership be given to the same player, and the player accepts, than the Swingership is transfered to that player. As a public action, A Backer may approve changing the Swinger's salary. If more than half of the Backers of a Swinger approve the same salary change with seven days, the Swinger's salary is set to that amount. Coalitions are unownable, named entities. Each Swingership has an associated Coalition. Coalitions may only own A$ and Point Pointers. A Swinger may order eir Coalition to buy PartyChessPieces for the Swinger as a public action. The cost of the piece is transfered to the Treasury from the Coalition, and the Swinger receives the PartyChessPiece. If the Swinger would not be allowed to purchase the Piece, e may not order eir Coalition to. Point Pointers are ownable, nameless entities which may not be owned by anything other than a Coalition. FRIENDSANDFAMILY Replace section 4 of rule 12-8-4 with "A player may resign eir Swingership at any time, at which point it becomes unowned and Warm." Amend section 2 of rule 12-8-4-1 to read " a) A Swinger's salary is of the form "a+b". a is the number of raw points the Swinger receives, and b is the number of half-shares the Swinger receives. b) Every Monday each Swingership receives a number of points equal to the number of Swingers (excluding Swingers on Vacation, but including Acting Swingers) with equal or lower Weights to be distributed to the Swinger and the Backers. First the number of raw points the Swinger receives are taken out. Then the remaining points plus one point for each Point Pointer owned by the Coalition are distributed so that each Backer receives an equal share, and the Swinger receives b halves of that. If the points cannot be distributed evenly, as many points as possible are distributed, and the Coalition receives one Point Pointer for each point not distributed. Regardless, the old Point Pointers are destroyed.
Amend Rule 8-4, "Winning by Points", to read as delimited by AHHA! below: AHHA! Points are entities. It is possible for a Player to have a negative number of points. The number of points a Player has is commonly referred to as his or her score; when it is specified that a Player's score is changed, the appropriate number of points are created or destroyed in order to accomplish the specified change. A player's Magic Number is the number of points they need to win a cycle by points. A player's Magic Number is equal to (500 + 50*C), where C is the number of cycles that player has won. A player achieves a Winning Condition at the instant their number of points first reaches or exceeds their Magic Number in any given Cycle, provided that no one else has previously had a score reach or exceed their Magic Number during that cycle. If the rules specify that a player, other than the ScoreKeeper, gains a winning condition as a result of having a certain number of points, the scorekeeper may declare them to have won. If no player objects to the Scorekeeper's declaration within three days, then the above-mentioned player wins the Cycle and the winning condition is destroyed. (Otherwise, the player may still resort to CWCFJ as outlined in Rule 8.) A Cycle-Win CFJ shall be judged INVALID if it claims a Winning Condition which is subject to a declaration by the scorekeeper, made according to the previous paragraph, and no player has objected to that declaration. If two or more voting players reach their Magic Number at exactly the same time, as determined by the Scorekeeper, both shall have achieved a Winning Condition. If two or more voting players reach the Magic Number at substantially the same time, and the Scorekeeper, in a good faith attempt, cannot determine which of the players reached it first, then the players are deemed to have reached their Magic Numbers at exactly the same time, and the preceding paragraph shall apply. Making this determination is a duty of the Scorekeeper. AHHA! Amend Rule 8-2, "End of Cycle", by replacing sections f) and g) with the following ENDHALVE-delimited text: ENDHALVE f) All players except the winner have their score halved. The winner has their score reset to zero. g) All players receive A$ equal to the change in their score resulting from the application of section e). ENDHALVE Amend Rule 8-2 "End of Cycle", by replacing sections i) and j) with the following SIMPLE-delimited text: SIMPLE i) The cycle number is incremented. SIMPLE In Rule 8-2, "End of Cycle" relabel sections k, l, m and n to j, k, l and m respectively. In Rule 6-5-6, "Illuminatus", replace "5/6 times the Magic Number" with "100 points less than eir Magic Number".
Any player may perform any of the following conversions as a public action (where K is some positive integer): (i) The conversion of K points into 2 K Ackadollars. (ii) The conversion of 20 K Ackadollars into K points. If Proposal 4053 was not accepted, then delete all text that follows this sentence from this rule and then delete this sentence. If Proposal 4053 was accepted, delete the preceding sentence then delete this sentence. (iii) The conversion of K points into 50 K Mannna. (iv) The conversion of 250 K Mannna into K points. (v) The conversion of K Ackadollars into 20 K Mannna. (vi) The conversion of 25 K Mannna into K Ackadollars.
This is a Modest Proposal. {{[ This will also probably be a boring proposal, that's fine. Since (hopefully) by the time this passes, the fuzzy voting system will have passed, and this can be accepted and still be boring. ]}} {{[This fixes up loopholes that were left by P4043]}} Amend rule 15-2-1 (Prophets and Prophecies) by replacing all occurances of 'Solstice day' or 'Solstice Day' that are not already followed by 'and at the Equinox' with 'Solstice day and at the Equinox'.
In Rule 2-1, replace the following JOHNLEEHOOKER delimited text JOHNLEEHOOKER A proposal's Acceptance Threshold is 0, unless changed as described in the rules. JOHNLEEHOOKER with the following THUROGOOD-delimited text THUROGOOD A proposal's Acceptance Threshold is 100, unless changed as described in the rules. THUROGOOD .
This is a Modest proposal. {{[This fixes a small flaw in the Mannna distribution scheme: players who vote exactly 60 neither lose nor gain Mannna.]}} Replace the text "between 60 and 100" in section b of rule 2-1-2 (Mannna from Heaven) with "between 60 and 100 inclusive," {{[This fixes a small flaw in the designation of Boring proposals. Currently a proposal on which everyone voles 10 would not be boring (AI: ~100) while a divisive proposal on which half of players vote 100 and the other half vote -100 would be.]}} Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) making the first sentence of section VI read in full: " A proposal is Boring if and only if the majority of votes cast on it were between -60 and 60 inclusive. " {{[This fixes the effect of P4043's self deleting text. I would've placed this in my own Solstice fixit but JT H*berted me :-)]}} {{All amendments caused by the application of Proposal 4043 are changed to Wild Card}}
This is a Modest proposal. {{[This fixes a small flaw in the Mannna distribution scheme: players who vote exactly 60 neither lose nor gain Mannna.]}} {{[Due to entity round rules the point to maximum Mannna gain is actually at +/-61; this section causes Mannna to be rounded]}} Replace section b of rule 2-1-2 (Mannna from Heaven) with: " b) Players who cast a vote with an absolute value between 60 and 100, inclusive, gain 50 less half the absolute value of their vote, rounded down, in Mannna. " {{[This fixes a small flaw in the designation of Boring proposals. Currently a proposal on which everyone voles 10 would not be boring (AI: ~100) while a divisive proposal on which half of players vote 100 and the other half vote -100 would be.]}} Amend Rule 2-2 (Scoring When A Proposal's Voting Results are Reported) making the first sentence of section VI read in full: " A proposal is Boring if and only if the majority of votes cast on it were between -60 and 60 inclusive. " {{[In the case were the Acceptance Threshold is 100, if 10 players vote 10 it'll pass even though all players who voted voted to reject under the current definition.... ]}} Replace the second paragraph of rule 2-1, "Voting on Proposals", which reads: " Players who vote less than a proposal's Acceptance Threshold are said to have voted to reject it, while players who vote greater are said to have voted to accept it. " with: " Players who vote less than zero on a proposal are said to have voted to reject it, while players who vote greater than zero are said to have voted to accept it. " {{[This fixes the effect of P4043's self deleting text. I would've placed this in my own Solstice fixit but JT H*berted me :-)]}} {{All amendments caused by the application of Proposal 4043 are changed to Wild Card}}
{{[This would allow the Rule-Harfer to set the support needed for a proposal to pass to a value between 50% and 75%.]}} Amend rule 2-1 to read " Voting Players may vote an integer with an absolute value less than or equal to 100 times their Voting Characteristic on each proposal, by sending their vote to the Tabulator. Players who vote less than 0 are said to have voted to reject it, while players who vote greater than 0 are said to have voted to accept it. Votes must be unambiguous and unconditional. A Voting Player may also choose not to vote on a proposal, which is called abstaining. Voting Players who do not vote within the prescribed voting period shall be deemed to have abstained. Voting Players may change their vote up until the end of the prescribed voting period, but in any case are limited to one vote per proposal. A proposal's Positive Acceptance Index is the sum of all positive votes legally cast within its prescribed voting period. Its Negative Acceptance Index is the absolute value of the sum of all negative votes legally cast within its prescribed voting period. Its Acceptance Index is equal to the Positive Acceptance Index divided by the sum of the Positive and Negative Acceptance Indices. The prescribed voting period on a proposal is seven days, starting from the moment that the proposal is publicly distributed as specified by the rules. Entities may vote only as specified by the rules. Non-entities may not vote. " Amend the third paragraph of rule 2 to read " As soon as possible after a proposal's prescribed voting period ends, the votes on that proposal shall be posted publicly. The proposal is then accepted if the proposal's Acceptance Index exceeds its Acceptance Threshold and the Positive Acceptance Index exceeds its Negative Acceptance Index. " Create rule 6-20-2, "Acceptance Threshold", reading " As an Official Decree, the Rule-Harfer may set the Acceptance Threshold to a value between .5 and .75, inclusive as long as it can be evenly divided by .05, unless the Rule-Harfer has made an Official Decree within the preceding week. "
This is a Modest Proposal. {{[I thought of this some time after I typed the sentence before this one. Rules claiming to be Modest Proposals - What Will They Think Of Next?(tm)]}} **1** Replace the following text from Rule 2 (Proposals): " Otherwise, the proposal itself changes from a proposal to a rule. [It is assigned a title and number as described in Rules 1-6-2 and 2-3.] " with: " Otherwise, the proposal itself, excluding any furniture, changes from a proposal to a rule. [It is assigned a title and number as described in Rules 1-6-2 and 2-3.] " {{[I noticed this while I was writing an unrelated proposal]}} **2** Amend Rule 1-2-8-2 (Yes Virginia) by replacing the phrase "the Purple Robes of Justice" with "The Really Big Blue Thing That Doesn't Do Too Much, Really" where ever it appears in section IV. {{[I noticed this while searching for a replacement for the Purple Robes of Justice in the previous amendment]}} **3** Amend Rule 7-2-3 (Steel Flea) by: i) deleting the final paragraph which reads "Phoebe's matchbox is a unique entity." ii) replacing the last two sentences of the first paragraph with: " Likewise her matchbox is an unique ownable entity of indescribable mechanical complexity. Phoebe owns her matchbox. {{[I noticed this while I was writing that unrelated proposal I mentioned earlier - both of these are redundant]}} **4** Delete the final paragraph of Rule 4-4-5 (Honour). **5** Repeal Rule 4-4-5-4 (Break on Through to the Other Side) {{[Are you still here? This comment is minding this place for a friend.]}} **6** Delete section b of Rule 6-4-15 (Trinket-Harfer). {{[b) To keep an accurate record of all Magick names, original values, and descriptions, and to make that record available to any player on request.]}} {{[Oh look another one.]}} **7** Delete the final paragraph of Rule 6-4-16 (Treasure-Harfer). {{[The Treasure-Harfer is encouraged to bury these for other players to find; if e does not, and lets them accumulate in eir possession, then other players are permitted to sneer.]}} {{[Who wrote these rules anyway? ;-) Not that we have many multiple owner entities, but it may be useful to make sure an entity doesn't become completely unowned just because on of its former owners is on ice....]}} **8** Replace subsection b in section VII in Rule 4 (Players and Player States) with: " b) E ceases to own all of eir entities. Any non-tradeable entities which became wholly unowned after the application of the previous sentence are destroyed. " {{[The sole purpose of this comment is to continue the over commenting trend of this proposal.]}} **9** Amend Rule 12-9 (Buried Treasure!) by replacing the final paragraph with: " In the event that the verdict is "the accumulation of money is a great evil and a burden to the soul", then all entities in The Motherland become unowned. Additionally the map writer shall pay The Standard Harfer Fee to the Gold Digger. " {{[The Motherland by definition contains only tradable entities - all of these can be owned by the Treasury - the rules governing unownership will take care the delivery]}} {{[Should I put a comment here?]}} **10** Amend Rule 4 (Players and Player States) by replacing subsection g of section VI with: " g) E ceases to own all of their mimsy entities. " {{[Just what the nomic bot was looking for:
This is a Modest Proposal. {{[This allows players to retain titles as regulated Entities even after their removal from the rules. Unique titles automatically disenfranchise past owners]}} Create a new rule numbered 7-2-5 with the tittle 'Titled Gentry' and the text: " Thingies (entities and non-entities) that have been defined in the rules at some time as Titles, and have not have that designation removed, remain Titles. Titles are entities. Titles defined in the rules as unique are Unique entities and may have more than one owner. Where the rules associate a title with a player ['is given', 'is the'] it is awarded to them. Where the rules disassociate a title from a player ['loses', 'ceases to be'] they cease to own it. Unowned titles are destroyed. When a non-unique title is awarded it is created in the beneficiary's possession. When a one, or more players, are awarded a unique title it is transferred to them from its current owners, or created in their possession if no such title exists. Titles may only be created, awarded and destroyed as described in the rules. " Replace the first paragraph of Rule 2-2-6 (Let there be Harf!) with: " The Unique Title of Harfmeister exists. If, at any time, no one has the Title of Harfmeister, the Title is given to the Speaker. " Append the following text to the final paragraph of Rule 4-1-2 (Crazy French-Scotsmen): " Crazy Scotsman and Crazy French-Scotsman are both Titles. " Make Rule 4-4-5-3 'Honour among Thieves (Take 1)' read in full: " If there is one player who has a higher honour score than all other players, and that honour score is greater than 20, then that player gets the Unique Title Champion of Honour. If there is one player who has a lower honour score than all other players, and that honour score is less than -20, then that player get the Unique Title Champion of Evil. The Champion's of Honour and Evil are encouraged to fight, contradict each other and generally deride everything about the other player. " Append the following to the final paragraph of section 3 of Rule 4-5 (A Degree Proves You're Educated): " Degrees are Titles. Players with a degree may place appropriate, yet cryptic, letters after their name [B(Harf)]. Players with a PhD may use the prefix Dr and charge exorbitant consultation fees. " Append the following text to the end of the final paragraph of Rule 4-6 (Reincarnating Into The Third Cat): " The Passive Contemplator and Third Cat are both Unique Titles. " Insert the following text as a separate paragraph after the first paragraph in Rule 4-10 (Awards and Orders): " When a player gains a more prestigious title in an Order e loses all inferior titles in that Order. " Amend section vii of Rule 6 (Offices, Commonalities) to read in full: " A player may not acquire offices except as specified by the rules. "
This is a Modest Proposal. Append the following text to the end of Rule 7 (Entities): " A Trading Entity may not accept or offer a trade or perform a game action which would cause the quantity of an entity it owns to be below zero, unless it would result in em owning more of that entity after the trade than before, except where the rules explicitly make an exception for that type of entity. " Repeal Rule 7-3-1-1 (Voluntary Debt Prohibited) {{[This was originally scheduled to perform two proposals earlier but it missed the q and wait in a boat; At least its still got its luggage.]}} Repeal Rule 4-4-5-5 (Dateing). {{[This comment belongs to a different proposal - its lost]}} Repeal Rule 7-13-3 (What Is a Dorum?) {{[Harfmeister is a reward in itself. This entity is a marginal pain in the neck to track as well]}} {{[The financier doesn't call these often enough; they aren't hard to track and now that /dev/joe's foreheads are cluttering up the treasury we need to off load some more junk... I mean priceless pieces of Ackan Heritage, from the treasury.]}} Delete the text "and pay A$10 into the Treasury" from Rule 7-3-1-2-1 (Auction Them Entities).
This is a Modest Proposal Repeal Rule 12-8-4-1 (The Benefits of Swinging) {{[Who many fortnights have passed without comment?]}} Repeal Rule 5-1 (What's the Will of the People) {{[This can be done quite easily and with more flexibility in an unregulated fashion - after all this rule doesn't enforce any promises based on the verdict; the hearing harfer can do as e pleases, can't limit voting players to a subset (chess players), etc...]}}
This is a Modest proposal. {{Paradigm Type: AntiVoting becomes Active.}}
This is a modest proposal Repeal rule 7-7 (The Press)
This is a modest proposal. In rule 12-8-1-16 replace: "A Cantor is a piece with a material worth of 5, represented by the character % ." with: "A Cantor is a piece with a material worth of 6, represented by the character %."
This is a modest proposal. Amend the first sentence of rule 8-4-3 to read "Any player may perform any of the following conversions as a public action (where K is some positive integer) unless doing so would cause em to have 0 or fewer of the type of currency the are converting into another:"
{{[This fixes the conversion problems in a slightly more sane way.]}} {{[ It also reintroduces the concept of Magic Number globally for those things that still rely on it. ]}} Create rule 7-4 named 'Points' with the following POINTY delimited text. POINTY Points are Operable entities. It is possible for a Player to have a negative number of points. The number of points a Player has is commonly referred to as his or her score; when it is specified that a Player's score is changed, the appropriate number of points are created or destroyed in order to accomplish the specified change. The operation of Conversion is defined for 1 or more points. The specific Conversions (quantity and result) which may be applied to points are defined elsewhere in the rules, and only those Conversions defined in the rules may be performed. POINTY Amend rule 8-4 (Winning by Points) by removing the first two paragraphs, which reads " Points are entities. It is possible for a Player to have a negative number of points. The number of points a Player has is commonly referred to as his or her score; when it is specified that a Player's score is changed, the appropriate number of points are created or destroyed in order to accomplish the specified change. " Create a rule 7-2-5 titled "Acka's Magic Number" with the text as delimited by MAGIC MAGIC There is a unique unownable entity known as the Ackanomic Magic Number. Whenever any rule refers to 'the Magic Number' or 'a Magic Number' in a context other than referring to the Magic Number of a specific player, then that rule shall be read as referring to the Ackanomic Magic Number. The Ackanomic Magic Number is always displayed on top of the Town Hall where it can be seen by all Ackans. The Ackanomic Magic Number may only change as defined by the rules. When the Ackanomic Magic Number changes, any unquoted sentence in this rule which reads "The Ackanomic Magic Number has a value of XXXX." where XXXX is some integer value shall be replaced by the sentence "The Ackanomic Magic Number has a value of YYYY" without quotes and with YYYY replaced by the new value of the Magic Number. The Ackanomic Magic Number has a value of 300. MAGIC Renumber rule 8-4-1 (Happiness) to rule 7-2-5-1. Repeal rule 8-4-2 (Alternative uses for points) and 8-4-3 (Bureaux De Change). Create a new rule 7-4-1 titled "Convertable Economics" with the following text as delimited by CONVERSION CONVERSION The following are Conversions are permissible. Unless otherwise specified, the result of the conversion is in the possession of the Player performing the Conversion. Time Limited Conversions: The following listed conversion may only be performed if a Conversion from this list has not been performed by the Operating Player within the prior 14 days. i) The Conversion of 10 points into an Otzma Card randomly selected from those types with an F-Designation of Common. ii) The Conversion of 15 points into an Otzma Card randomly selected from those types with an F-Designation of Normal or Common. iii) The Conversion of 20 points into an Otzma Card of a randomly determined type. Unlimited Conversions: The Conversions listed here may be performed any number of time as long as each individual Conversion is legal. i) The Conversion of N points into a Party Chess Piece in the possession of the specified Swinger where N is some integral number of points, provided that the material value of that Party Chess Piece is no more than (5 * N)/7, provided that no instance limits are violated by the Conversion, and provided that the specified Swinger owns at most 15 Party Chess Pieces after the Conversion. ii) The Conversion of 10 points into a Benefyt. Benefyts are Tradeable entities. iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 20 Ackadollars into 1 point. v) The Conversion of 1 point into 50 Mannna. vi) The Conversion of 250 Mannna into 1 point. vii) The Conversion of 1 Ackadollar into 20 Mannna. viii) The Conversion of 25 Mannna into 1 Ackadollar. CONVERSION Amend rule 2-1-2 (Mannna from Heaven) by replacing the following text as delimited by OLD OLD Mannna is an Operable entity. A Trading entity may own a negative amount of Mannna. OLD with the following text delimited by NEW NEW Mannna is an Operable entity. A Trading entity may own a negative amount of Mannna. The operation of Conversion is defined for one or more Mannna. The specific Conversions (quantity and result) which may be applied to Mannna are defined elsewhere in the rules, and only those Conversions defined in the rules may be performed. NEW Amend rule 7-5 (AckaDollars and Trinkets) by inserting the following text as delimited by CONVERTER before the first paragraph which begins "The Total Wealth of a named Entity" CONVERTER The operation of Conversion is defined on 1 or more AckaDollars. The specific Conversions (quantity and result) which may be applied to AckaDollars are defined elsewhere in the rules, and only those Conversions defined in the rules may be performed. CONVERTER
This is a modest proposal. Amend rule 7-18 (Spiro Agnew: Grow a WHAT?!?) by replacing the last paragraph which currently reads as delimited by SILLY SILLY Should The Really Big Blue Thing That Doesn't Do Too Much, Really remain unused for a period of longer than a week, it will transfer itself to the possession of the first player to point this out publically. SILLY with the following text as delimited by SENSIBLE SENSIBLE If the Really Big Blue Thing That Doesn't Do Too Much, Really has recharged, and remained charged and in the possession of the same player for a period of one week, it will transfer itself to the possession of the first player to point this out publically. SENSIBLE
This is a Modest Proposal. {{[It seems I made a small mistake in starting up the current game of YORL - functionally it doesn't compromise the game in any way; but it is slightly against the rules. All things considered being able to adjust the starting number of cards is not a Bad Thing anyway :-)]}} Replace the phrase "Each Bard receives seven cards upon joining." in Rule 12-3-11 (Ye Olde Rusty Lantern) with: " Each Bard receives seven cards upon joining, unless the Barkeep specified an alternate number at the start of the game. " {{The current game of YORL, for which K 2 is Barkeep, is adjusted: to follow the new rules, so that each Bard receives eight cards upon joining and that the current game state (for the game of YORL, as reported by K 2) becomes legal.}}
This is a Modest Proposal. {{[Currently voting on a proposal is effectively worth a Bonus Vote - This proposal makes the point <-> Mannna conversions more realistic and changes the points <-> A$ conversion;]}} Amend Rule 8-4-3 (Bureaux De Change) if it exists by replacing the text: " (i) The conversion of K points into 2 K Ackadollars. (ii) The conversion of 20 K Ackadollars into K points. (iii) The conversion of K points into 50 K Mannna. (iv) The conversion of 250 K Mannna into K points. (v) The conversion of K Ackadollars into 20 K Mannna. (vi) The conversion of 25 K Mannna into K Ackadollars. " with: : (i) The conversion of 1 point into 2 Ackadollars. (ii) The conversion of 4 Ackadollars into 1 points. (iii) The conversion of 2 points into 1 Mannna. (iv) The conversion of 2 Mannna into 1 points. (v) The conversion of 4 Ackadollars into 1 Mannna. (vi) The conversion of 1 Mannna into 2 Ackadollars. " Amend Rule 7-4-1 titled "Convertable Economics" if it exists by renaming it "Convertible Economics" and replacing the text: " iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 20 Ackadollars into 1 point. v) The Conversion of 1 point into 50 Mannna. vi) The Conversion of 250 Mannna into 1 point. vii) The Conversion of 1 Ackadollar into 20 Mannna. viii) The Conversion of 25 Mannna into 1 Ackadollar. " with " iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 4 Ackadollars into 1 point. v) The Conversion of 2 point into 1 Mannna. vi) The Conversion of 2 Mannna into 1 point. vii) The Conversion of 4 Ackadollar into 1 Mannna. viii) The Conversion of 1 Mannna into 2 Ackadollar. " %submit subproposal Precedence kills intent, News at eleven This is a Modest Sub-Proposal. {{[Currently Section 4 of Rule 1-99 (The Dragon) reads: 4) If the knight dies, the attack fails. If the horse dies, the knight must succeed a constitution test against the Dragon for it to succeed. If both players survive, the attack succeeds. Otherwise it fails. Maybe its just me - but I find this section unclear; The first three sentences appear to describe all possibilities for the event, so it seems unreasonable (to me) to interrupt the final sentence as referring to some other event out side of the probability space (i.e. with 0 probability). I read the final sentence as referring to cases not covered by the sentence just prior to it. This would mean either both players survive or the attack will fail - clearly not the intent. For the sake of my brain cells, the following makes the situation (hopefully) more clear. ]}} Replace section 4 of Rule 1-99 (The Dragon) with: " 4) The attack succeeds if both players survive, or if only the horse dies and the knight succeeds in a constitution test against the Dragon. Otherwise the attack fails. " %end subproposal
This is a Modest Proposal. 1. Amend Rule 12-3 (General Equipment) by replacing the following text: " VI. Ackanomic IRC servers: " with: " VI. Public Dorums [IRC servers]: " 2. Amend section XIV of Rule 12-1 (Games & Contests) by: 2.1. renaming the section from "Games on IRC" to "Games in a Public Dorum [IRC]" 2.2. replacing all occurrences of "IRC server" with "Public Dorum" 2.3. replacing all occurrences of "server" with "Dorum". 2.4. deleting the text "n Ackanomic" from sub-section a. {{[Makes it read in part: 'Optionally, a Public Dorum']}} 2.5. replacing all occurrences of "on IRC" with "in a Public Dorum" 3. Replace the text "an Ackanomic IRC server" with "a Public Dorum [IRC server]" where it occurs in the following rules: 3.1. Rule 12-3-6 (Triple Double Crash) [Section I] 3.2. Rule 12-3-15 (Acka Role Playing) [Section 1 & 10] 3.3. Rule 12-3-16 (Frog, Frog, Frog, Mouse) [Section 1] 3.4. Rule 12-4-1-2 (Spades) [Section 1] 3.5. Rule 12-4-2-1 (Eleusis) [Section 1.c] 4. If Rule 7-13-3 exists and is titled "What Is a Dorum?" append the following text to section VI in Rule 12-3 (General Equipment): " Where the decedents of Rule 12-3 use the term Dorum or Public Dorum they are understood to refer to the IRC servers listed in this section. "
This is a Modest Proposal. Append to Rule 7-1 (Entity Ownership) as a separate paragraph: " Entities may not manipulate ownable entities which they do not own except as explicitly permitted by the rules. " {{All Entity manipulations performed by a player on another player's entities according to rule 8-4-3 are undone; that is any entities destroyed or lost as a result of the manipulation are restored to the affected player and the number of entities created or gained are deducted from the affected player's account (potentially giving em a negative number of entities).}} This is a Modest Sub-Proposal. {{[Two titles that could be defined as unique]}} Amend Rule 8-6 (Winning by Agenda) by replacing the text: " a) E will receive the title of Agent of KAOS. Any other player with this title loses it. " with: " a) E will receive the Unique Title of Agent of KAOS. " Amend Rule 8-5 "Winning is Inherently Amusing (or Winning by Palindrome)" by replacing the THINKOFTHESIZEREDUCTIONWHENWEGETRIDOFTHIS delimited text with the OHBOYITSSOOOMUCHSHORTER delimited text that follows it. THINKOFTHESIZEREDUCTIONWHENWEGETRIDOFTHIS (2) receive the honorific title "Sage o' Doe Gas" to hold until such time as another Player achieves that title under this Rule. THINKOFTHESIZEREDUCTIONWHENWEGETRIDOFTHIS OHBOYITSSOOOMUCHSHORTER (2) receive the Unique honorific Title "Sage o' Doe Gas" OHBOYITSSOOOMUCHSHORTER
{{[Currently voting on a proposal is effectively worth a Bonus Vote - This proposal makes the point <-> Mannna conversions more realistic and changes the points <-> A$ conversion;]}} Amend Rule 8-4-3 (Bureaux De Change) if it exists by replacing the text: " (i) The conversion of K points into 2 K Ackadollars. (ii) The conversion of 20 K Ackadollars into K points. (iii) The conversion of K points into 50 K Mannna. (iv) The conversion of 250 K Mannna into K points. (v) The conversion of K Ackadollars into 20 K Mannna. (vi) The conversion of 25 K Mannna into K Ackadollars. " with: : (i) The conversion of 1 point into 2 Ackadollars. (ii) The conversion of 10 Ackadollars into 1 points. (iii) The conversion of 2 points into 1 Mannna. (iv) The conversion of 2 Mannna into 1 points. (v) The conversion of 10 Ackadollars into 1 Mannna. (vi) The conversion of 1 Mannna into 2 Ackadollars. " Amend Rule 7-4-1 titled "Convertable Economics" if it exists by renaming it "Convertible Economics" and replacing the text: " iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 20 Ackadollars into 1 point. v) The Conversion of 1 point into 50 Mannna. vi) The Conversion of 250 Mannna into 1 point. vii) The Conversion of 1 Ackadollar into 20 Mannna. viii) The Conversion of 25 Mannna into 1 Ackadollar. " with " iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 10 Ackadollars into 1 point. v) The Conversion of 2 point into 1 Mannna. vi) The Conversion of 2 Mannna into 1 point. vii) The Conversion of 10 Ackadollar into 1 Mannna. viii) The Conversion of 1 Mannna into 2 Ackadollar. " %submit subproposal Precedence kills intent, News at eleven This is a Modest Sub-Proposal. {{[Currently Section 4 of Rule 1-99 (The Dragon) reads: 4) If the knight dies, the attack fails. If the horse dies, the knight must succeed a constitution test against the Dragon for it to succeed. If both players survive, the attack succeeds. Otherwise it fails. Maybe its just me - but I find this section unclear; The first three sentences appear to describe all possibilities for the event, so it seems unreasonable (to me) to interrupt the final sentence as referring to some other event out side of the probability space (i.e. with 0 probability). I read the final sentence as referring to cases not covered by the sentence just prior to it. This would mean either both players survive or the attack will fail - clearly not the intent. For the sake of my brain cells, the following makes the situation (hopefully) more clear. ]}} Replace section 4 of Rule 1-99 (The Dragon) with: " 4) The attack succeeds if both players survive, or if only the horse dies and the knight succeeds in a constitution test against the Dragon. Otherwise the attack fails. " %end subproposal
This is a Modest proposal. {{[Whilst refereeing Mediocrity I noted a few possible ambiguities occurred when a player left the game. I am altering them to the way I harfed the results and letting pragmatism do its funky thing with my report of the game state.]}} In rule 12-3-10 ("Mediocrity") replace the quoted text: " During a round, each player other than the Referee sends the Referee a positive integer in the range of 1 to 2n, where n is the number of players other than the Referee in the game. " with the quoted text: " During a round, each player other than the Referee sends the Referee a positive integer in the range of 1 to 2n, where n is the number of players other than the Referee at the inception of that game of Mediocrity. " And replace the quoted text: " If at the end of a round, the sum of the scores of all players is greater than or equal to twice the number of players " with the quoted text: " If at the end of a round, the sum of the scores of all players is greater than or equal to twice the number of current players "
Paradigm Type:Democracy becomes active.
Paradigm Type:Democracy becomes active.
Paradigm Type:Democracy becomes active.
Paradigm Type:Democracy becomes active.
Paradigm Type:Democracy becomes active.
Paradigm Type: Democracy becomes Active
Paradigm Type: Democracy becomes Active
Paradigm Type: Democracy becomes Active
Paradigm Type: Democracy becomes Active
Paradigm Type: Democracy becomes Active
If, at any time, there are two or more Proposals in the queue whose game effect upon resolution would be substantially similar (in the judgment of a judge, if there is any disagreement) then upon this fact being pointed out or resolved by CFJ, the following shall happen: i) all of the similar Proposals but the lowest-numbered shall be automatically retracted, retroactively to the time their similarity was first pointed out if necessary [ i.e. if they are resolved before a CFJ ] ii) if more than two of them were submitted by the same player, that player shall serve a Gaol sentence of one day for each automatically retracted Proposal e authored. [ This excuses accidental doublings but punishes flooding. ] {{ Retitle to "Substantially Similar Proposals". Renumber as the Rule-Harfer chooses. [ Don't know where that one got lost, but /dev/joe & JT showed us why we need it back... Don't you hate it when people forget their ending delimiters?
In Rule 2-1-2, "Mannna from Heaven," append to the end of the lettered list of changes to be applied to players' Mannna totals in the following ESCHEWOBFUSCATION-delimited text, preceded by the appropriate letter and parenthesis: ESCHEWOBFUSCATION Players who cast a vote whose absolute value equals the absolute value of the Proposal's Acceptance Index receive that amount in Mannna in addition to any granted to or taken from them by the previous steps. ESCHEWOBFUSCATION [ This should happen seldom enough; the |AI| tends to be >100 and not a nice round number which people seem to like to vote. ]
Disc ease um oddest pop-hose-ale. Amen drool 1-2-1 (The Ackanomic Lexicon) bay retie-tell-ingot two "Ackanomic Language Institute" anima-king hit reed infall asp fellows: " Da Ackanomic Institute of Language ease us mall bill-ding low-catered knee-err tudor you-knee-verse-it-tea. E tones us shingle fey-cant car off florist laund add-jay-sent twit. Con-tanned writhen da Ackanomic Institute of Language ease haddock-cue-meant colder Ackanomic Lexicon, witch con-tans hay lust off wards witch ha can-ceded tube een da Official Dictionary, en admission twiny udder wards date udder rolls mace pacify tube ean dare. Da Ackanomic Lexicon mayo-nirly bee mundified bay you sov Proposals ore CSRs. En-knee plyer mouther hay CSR witch mundifies own-lee da Ackanomic Lexicon. Know plyer my bay can-ceded toucan-troll da Lexicon, all-voe eat my bay da due-tea off won ore moor plyers chew main train hay cop-pay overt. "
If two proposals currently in the proposal queue would have identical effects on the game state if passed, or are substantially similar in the opinion of a judge, then the later of the two to be submitted shall be deemed invalid and removed from voting consideration.
If two proposals currently in the proposal queue would have identical effects on the game state if passed, or are substantially similar in the opinion of a judge, then the later of the two to be submitted shall be deemed invalid and removed from voting consideration.
This is a Modest Proposal. {{[Currently voting on a proposal is effectively worth half a Bonus Vote - This proposal makes the point -> Mannna conversions more realistic, removes conversions to points and fixes the dragon.]}} Amend Rule 7-4-1 titled "Convertable Economics" if it exists by renaming it "Convertible Economics" and replacing the text: " iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 20 Ackadollars into 1 point. v) The Conversion of 1 point into 50 Mannna. vi) The Conversion of 250 Mannna into 1 point. vii) The Conversion of 1 Ackadollar into 20 Mannna. viii) The Conversion of 25 Mannna into 1 Ackadollar. " with " iii) The Conversion of 1 points into 2 Ackadollars. iv) The Conversion of 2 point into 1 Mannna. v) The Conversion of 10 Ackadollar into 1 Mannna. vi) The Conversion of 1 Mannna into 2 Ackadollar. " Replace section 4 of Rule 1-99 (The Dragon) with: " 4) The attack succeeds if both players survive, or if only the horse dies and the knight succeeds in a constitution test against the Dragon. Otherwise the attack fails. "
This is a Modest Proposal. Three days after this rule is enacted Proposal Submission Day shall commence. Despite its name Proposal Submission Day shall last for exactly one week. During Proposal Submission Day any Natural Person regardless of their player state is permitted to submit a proposal to the promotor, who shall then post it publicly to be voted on. At the end of Proposal Submission Day this rule shall amend itself by: i) replacing its last occurrence of Wibble with the date and time Proposal Submission Day started. ii) replacing its last occurrence of Tum-Tee-Dump-Tee with the date and time Proposal Submission Day ended. iii) deleting all text above this sentence followed by this sentence. Warm Fuzzies are small spherical entities, fuzzy in texture and apparently in possession of an internal heat source (possibly powered by means of a harf induction device). Any Natural Person who has submitted a proposal, during a completed Proposal Submission Day is entitled to a Warm Fuzzy. Any player who is entitled to own a Warm Fuzzy may create one in their possession as a public action, provided they do not already have one. A Warm Fuzzy which is owned by an entity which is not entitled to it, is destroyed. The following periods of time were Proposal Submission Days: Wibble through to Tum-Tee-Dump-Tee.
This is a Modest Proposal {{Re-title this rule "Grease is the Word".}} Every so often a permitted entities may frob the "hydriae", using one of the following wibble strategies: i) tweaking a single letter into another letter ii) adding a single letter before a particular letter iii) deleting a single letter Frobbing the "hydriae" creates a widget, which is the "hydriae" tweaked according to the chosen wibble strategy. If the widget appears in the official dictionary, or in the rules, all quoted occurrences of "hydriae" in this rule are replaced with the widget. No player may frob the "hydriae" more than once in quite a while, unless the "hydriae" has not been frobbed for a while. The owner of the RBBT may cause it to frob the "hydriae", however, the RBBT shall teleport to a random player afterwards. Players and the RBBT are permitted entities. Once a week is every so often. A fortnight is a while. A month is quite a while. hydriae is The official word of Ackanomic.
Paradigm Type: AntiVoting becomes active.
This is a Modest Proposal {{Re-title this rule "Grease is the Word".}} Every so often permitted entities may frob the "hydriae", using one of the following wibble strategies: i) tweaking a single letter into another letter ii) adding a single letter before a particular letter iii) deleting a single letter Frobbing the "hydriae" creates a widget, which is the "hydriae" tweaked according to the chosen wibble strategy. If the widget appears in the official dictionary, or in the rules, all quoted occurrences of "hydriae" in this rule are replaced with the widget. No player may frob the "hydriae" more than once in quite a while, unless the "hydriae" has not been frobbed for a while. The owner of the RBBT may cause it to frob the "hydriae", however, the RBBT shall teleport to a random player afterwards. Players and the RBBT are permitted entities. Once a week is every so often. A fortnight is a while. A month is quite a while. "hydriae" is The official word of Ackanomic.
Rule 1-99, "The Dragon," permanently loses its Unassailability. [ I'm sorry; it'd just be *too* perfect... ]