this is a modest proposal in rule 594.17 (BWG Laser), remove "to the Synod, if such an entity exists, otherwise the trinket will be transfered"
in rule 506 (Trinkets), replace ", and a player points this fact out publicly, it is a forgery" with "it is a forgery as soon as it is publically knowable"
Amend Rule 600, 'Winning Conditions', by replacing its text with the following WIN-delimited text: WIN A player may only achieve a Winning Condition as described in the Rules. If any Rule besides this one, Rule 601, Rule 603, Rule 620, and Rule 666, refers to a player winning a Cycle, this shall be considered to be achieving a Winning Condition, and will not result in an actual Cycle win except as described by this Rule. A player cannot achieve a Winning Condition while e holds the Chartreuse Goose. Winning Conditions are nontradeable entities. Winning Conditions may only be created, destroyed, or manipulated as described by the rules. Winning Conditions have a state attribute, which can be either Unclaimed, Claimed, or Finalized. Winning Conditions also have a creator attribute. When a player achieves a Winning Condition, a Winning Condition is created in his possession in the Unclaimed state, with its creator attribute set to the rule number of the rule which caused the Winning Condition to be achieved. This is the only way Winning Conditions can be created; this sentence takes precedence over all other rules. For the purpose of setting creator attributes of Winning Conditions, this rule is never the rule which caused a Winning Condition to achieved; if this rule causes another rule's text to be interpreted as causing a player to achieve a Winning Condition, then that other rule is considered to be the rule which caused the Winning Condition to be achieved. No player may ever own more than one Winning Condition with the same creator attribute; if the creation of a Winning Condition would violate this, it fails to be created; if it is created anyway, then it is immediately destroyed. If a player believes emself to have achieved a Winning Condition, then e should submit a Cycle-Win CFJ. A Cycle-Win CFJ is a CFJ whose statement alleges that the submitter has an Unclaimed Winning Condition, and which also specifies the creator attribute of this Winning Condition (specifying "XXX has an Unclaimed Winning Condition by Rule NNN", where XXX is replaced by the submitter's name, and NNN is replaced by a rule number, is sufficient to make a CFJ be a Cycle-Win CFJ). The reasoning of the CFJ should describe how the player thinks e has achieved a Winning Condition. Immediately after a player submits a Cycle-Win CFJ, any Winning Condition e owns with the creator attribute specified in its statement changes to the Claimed state, and attaches itself to that Cycle-Win CFJ. When a TRUE verdict on a Cycle-Win CFJ becomes final, any Winning Condition the player who submitted it owns which is attached to that CFJ changes to the Finalized state. Whenever a Cycle-Win CFJ has any other final verdict, any Winning Condition attached to it is destroyed. Whenever a Cycle-Win CFJ is retracted, any Winning Condition attached to it changes to the Unclaimed state and detaches from the CFJ. When a Winning Condition changes to the Finalized state, if its owner is a voting player at that time, e wins the cycle, and the Winning Condition is destroyed. The player may win the cycle even if e holds the Chartreuse Goose, as long as e did not do so when the Winning Condition was achieved. A Cycle-Win CFJ shall be judged INVALID if it claims a Winning Condition established by Rule 603, and the Scorekeeper has judged its author to have achieved a Winning Condition within the last three days, and no-one has yet objected to the Scorekeeper's announcement. This rule takes precedence over all rules which mention winning a cycle or Winning Conditions, wherever there is a conflict. Only Cycle-Win CFJs and Paradox Win CFJs are Winning Condition CFJs. WIN Amend Rule 607, Winning by Agenda, by changing "Additionally, any player who had owned a Nemesis Eggplant that was destroyed as above has eir score reset to -40 rather than 0 when scores are reset at the start of the next cycle. [See Rule 666]" to: "At the end of a cycle won by this method, any player who had owned a Nemesis Eggplant that was destroyed as above when the Winning Condition that led to the win of that cycle was achieved has eir score set to -40. [See Rule 666]" Amend Rule 611, Le Grand Fromage, by changing "If ever a voting player owns one of each type of cheese then e will achieve a Winning Condition." to "Whenever a voting player owns one of each type of cheese, and has not achieved a Winning Condition this way since the last time all cheeses were destroyed by this rule at the end of a cycle, e achieves a Winning Condition." Amend Rule 615, Win By World Domination, by changing 'If a single Player (A) is Overlord of more than 60% of all Active Players, then Player (A) achieves a Winning Condition, provided that Player (A) did not win the previous Cycle by achieving a Winning Condition under the provisions of this rule.' to 'If a single Player (A) is Overlord of more than 60% of all Active Players, then Player (A) achieves a Winning Condition, provided that Player (A) did not win the previous Cycle by achieving a Winning Condition under the provisions of this rule, and has not achieved a Winning Condition by this rule since the last time all Thrall Attributes were set to "" at the end of a cycle by this rule.' Amend Rule 620, "Chartreuse Goose", as follows: In condition 1 upon which the goose is transferred, add to the end of the last sentence: "unless the verdict was the result of an appeal of a CFJ by a player other than its submitter" In condition 7, change: "this transfer is deemed to have occurred an infinitesimal amount of time after that event." to "this transfer is deemed to have occurred an infinitesimal amount of time after the winning condition would have been established." Create a new rule numbered 599.9, entitled "ZZimsy Wins", with the following TRANSITION-delimited text: TRANSITION This rule takes precedence over rule 600. {{For each time a winning condition has been achieved since the beginning of cycle 24, but at most one per rule that awards winning conditions per player, a Winning Condition is created in that player's possession in the Unclaimed state with creator attribute 599.9.}} {{For each cycle a player has won since (and including) cycle 24, a Winning Condition in that player's possession is destroyed. {{For each CFJ which has not yet reached a final verdict nor been retracted, and which was a Cycle-Win CFJ prior to the acceptance of the proposal which created this rule, the statement is changed to 'NNN has an Unclaimed Winning Condition by Rule 599.9,' where NNN is replaced by the name of the player who submitted that CFJ. [Rather than trying to guess which rule to assign each one to, assign all the old ones to this rule, so they can be judged in the old method.] }} {{For each CFJ which became a Cycle-Win CFJ by the application of the paragraph which originally preceded this one in this rule, in the order in which they were originally submitted, beginning with the oldest one, if its submitter owns one or more Winning Conditions in the Unclaimed state with creator attribute 599.9, one of these changes to the Claimed state and is attached to this CFJ.}} Winning Conditions with creator attribute 599.9 are not destroyed by Rule 600 due to a player owning more than one of them. Whenever no Winning Conditions with creator attribute 599.9 exist, this rule repeals itself. TRANSITION
This is a Modest Proposal. [Note the hyphen in the title, and exactly where it goes.] Create a new Rule, numbered 619, entitled "Win By Horrendous Debt", with the following sentence as its text: If a player has not previously achieved a Winning Condition by the application of this Rule, and currently that player owes more than A$5000 (i.e. has an A$ balance of -5000 or less), then that player achieves a Winning Condition.
This is a modest proposal. Amend rule 1003 (Organizations) by changing "H Similarity" to "L Similarity" in section 6. {{ [ L Similarity should have been used from the beginning. If it had been, then the original proposal would have had many fewer side effects. As the rule now stands, it is impossible for a player who is already a member of at least one organization to form a VSO. Since we are all likely to soon be caste members again, this is a significant problem. The problem extends beyond VSO's, too, and P3739 will not fully fix it. ] }}
This is a modest proposal. {{ If the Trinket Alice in Wonderland exists, then it is transferred to the Treasury. Otherwise, A$17 is tranferred from the entity which destroyed Alice in Wonderland to the Treasury. }} {{ [ Pol Pot's paradox win failed, but the game state remains unclear about just who has that pesky trinket. This clears it up. Yes, there are several ways in which the purpose of this proposal could be foiled; I could not come up with a good way to account for all the possibilities. So just don't. If this proposal passes then I promise to give Pol Pot A$17 in compensation, if he should ask for it. ] }}
This is a modest proposal. {{ [ We used to have some text in the Organizations rule which nixed empty orgs. It got lost somewhere, so here is a replacement. This will also take out any existing orgs that are still empty when this is adopted. (If it is adopted.) This rule will not clobber Trust Funds, because the Trust Fund rule claims precedence. ] }} Amend rule 1003 (Organizations) by appending the following THEREMUSTBEATLEASTONE-delimited text to the end of section 2: THEREMUSTBEATLEASTONE Whenever an organization ceases to have any members it is disbanded, unless the existence or constitution of that particular organization is stipulated by the rules. {{ The Fat Lady counts as a player for the purposes of whether she may be a member of an organization. The Fat Lady, always looking for something new and different, joins every existing organization. She can be a real bully when it suits her, so this happens automatically, notwithstanding any conflicting provision of this or any other rule. Unfortunately (for her) the Fat Lady does not find contentment in any of our Organizations. She leaves every organization of which she is a member. }} THEREMUSTBEATLEASTONE
Replace all occurances of the word Ackanomic in the ruleset with Ackalackadocious.
This is a Modest Proposal. {{[As the impeachment rule stands a successful IP is practically impossible. It seems to me that the rule as it stands is designed to prevent an unduly small number of players from being able to remove someone from office, but I think its requirements can easily be relaxed without increasing the risk of trivial or spiteful impeachments. This proposal will simply change the word BOTH to any.]}} In Rule 404 Offices, Impeachments, replace section (iv) with the following EASIER delimited text: EASIER (iv) At the expiration of the voting period, there will be a resolution of ACCEPTED or REJECTED for the IP. An IP is REJECTED unless it meets one or more of the conditions below, in which case it is ACCEPTED: a) at least 1/2 of all active players, excluding the Officer named in the IP, voted YES. b) At least 2/3 of all players who voted on the IP voted YES. EASIER
This is a Modest Proposal Amend Rule 207.1 That's Just Silly by replacing all occurances of "contains monosodium glutamate" with "cows eat grass". {{Vynd loses 3 points, The Green Ripper gains 3 points [For coming up with a phrase that was just too darn silly]}}
Create a new Rule entitled Scam Day, with the following FLONK delimited text: FLONK The 13th of November is Scam Day, an official holiday of Ackanomic. On this day, players are encouraged to reflect upon the place of scams in Ackanomic society. A large beach party shall be held at noon, at which there will be much loophole surfing. On Scam Day, it is the duty of the Poet Laureate (or the Speaker, if there is no Poet) to recite the following poem (post it to the public forum): "Turning and turning in the widening gyre The falcon cannot hear the falconer; Things fall apart; the centre cannot hold; Mere anarchy is loosed upon the world, The blood-dimmed tide is loosed, and everywhere The ceremony of innocence is drowned; The best lack all conviction, while the worst Are full of passionate intensity. Surely some revelation is at hand; Surely the Second Coming is at hand. The Second Coming! Hardly are those words out When a vast image out of Spiritus Mundi Troubles my sight: somewhere in the sands of the desert A shape with lion body and the head of a man, A gaze blank and pitiless as the sun, Is moving its slow thighs, while all about it Reel shadows of the indignant desert birds. The darkness drops again; but now I know That twenty centuries of stony sleep Were vexed to nightmare by a rocking cradle, And what rough beast, its hour come round at last, Slouches towards Bethlehem to be born?" [Artist: William Butler Yeats; The Second Coming] FLONK
{{ [ Just what would happen if we had a Revolution now, with no valid choice available for a proto-Government? I don't want to find out. ] }} Amend rule 320 (Governments Rule Suite) by replacing the following BARNEY-delimited text: BARNEY If ever over 50% of all voting players have a rebelliousness characteristic of "on" and any player points this out publicly then a Revolution shall begin. BARNEY with the following ANDY-delimited text: ANDY If ever (a) more than 50% of all voting players have a rebelliousness characteristic of "on", (b) no Revolution is in progress, and (c) at least one Government Type other than the current one and Anarchy exists, and any player points this out publicly, then a Revolution shall begin. ANDY
Amend Rule 106 by inserting the following FOO-delimited text between the first and second paragraphs. FOO If at the time at which a player sends their votes to the Tabulator they are a proxer then the same votes that they cast are deemed to also have been cast by any proxees to whom they are proxer. Whilst a player is a proxee any votes that they send to the Tabulator should be ignored. FOO Create a new rule with a number that is the least integer that is greater than all other rule numbers, with title "Proxy Voting" and the following BAR-delimited text: BAR A pair of players may create a proxying agreement whereby one of them (the proxer) will cast votes for the other (the proxee) by the proxee offering this arrangement as a public action and the proxer accepting it as a public action. A player may not become agree to a proxying agreement as a proxer if they are already proxer to two or more other proxees. Under the following conditions proxying agreements will cease to exist: Either the proxee or the proxer cease to be voting. The proxer becomes a proxee. The proxee becomes a proxee with a different proxer. This rule is repealed. Either the proxer or the proxee say that they are ceasing the agreement as an action. BAR
Create rule 810.1, "Bridge Building" reading as delimited by BUILDIT BUILDIT {Destroy all logs and all stones. Create 100 logs and 100 stones in the posession of each player.} Ackanomic intends to build a bridge across the Ackanomic River so that Ackans can begin exploring the lands on the other side of it. To complete this task it needs 500 logs and 300 stones. Stones and logs are considered resources. It will select providers by accepting competitive bids. A player may offer to sell eir resources by publicly announcing the price they will sell at, and how many they will sell at that price, as well as which type of resource they are offering to sell. The price must be a nonnegative number of A$ smaller than any other offer made on items of that type and smaller than A$100. Two weeks after this proposal passes, there is a 10% chance each day that the bidding process was closed at a randomly determined hour of the previous day, and all bids after that time were invalid. At that time the lowest bidders on each type of resources are selected in the following manner: 1) The player who has the lowest bid remaining is selected 2) N resources of that type are transfered to the Treasury from that player, where N is the largest number not greater than the number of resources of that type the player has, not greater than the player offered to sell at that price, and not large enough to give the Treasury more of that resource than it needs. 3) The player is given a number of A$ equal to the bid times the number of resources transfered in the last step. 4) The first three steps are repeated until the Treasury has all of that type of resource it needs or there are no more bids. All resources are then destroyed, section 7 of rule 810 is replaced by the following NEWRULE-delimited text, and this rule is repealed. If there were not enough bids to provide the Treasury with enough resources, the above steps are still performed however no changes are made to rule 810. NEWRULE 7) Let the common location known as the Ackanomian River, referred to as the river, exist deep in the wilds. No player may enter the river, as it is a rapidly moving stream with many rocks. Players are able to cross the river, since there is a bridge across it. [It is possible that with the proper equipment, one could white-water raft down the Ackanomian River.] NEWRULE BUILDIT
Create rule 827, "Cross-Temporal Hyper-Undulating Location Unstabilizers" reading as delimited by GADGET GADGET Cross-Temporal Hyper-Undulating Location Unstabilizers may be purchased by a player from the Treasury for A$200. CTHULUs are nameless, tradeable entities which are either ACTIVE or INACTIVE. The owner of an INACTIVE CTHULU may link it to a building e owns which does not already have a CTHULU linked to it; it ceases to be linked to any other buildings the CTHULU was already linked to. A linked CTHULU may be ACTIVEated. An ACTIVE CTHULU may be INACTIVEated. An INAVCTIVE linked CTHULU may be delinked, at which time it ceases to be linked to any buildings. An ACTIVE CTHULU may not be delinked or traded. When a CTHULU is ACTIVE, a dial appears on it which has all the numbers from 1 to the number of kaas the building it is linked to is on, however it may only be set to integers in that range. Only the owner of a CTHULU may set its dial. When an earthquake occurs, a building which is linked to an ACTIVE CTHULU should consist of a number of non-contiguous pieces equal to the number on the dial after the earthquake. The owner of an ACTIVE CTHULU may pay one SHF to the Treasury and one to the Map-Harfer to trigger an earthquake. This rule takes priority over rules which would allow ACTIVE CTHULUs to be traded or rules which give alternate instructions for what should be done with buildings during an earthquake. GADGET
Remove ", at which time the player in question shall pay the Standard Harfer Fee" from rule 251 (Player Names). Append "Three days after this sentence is added to this rule, all paragraphs in this rule other than the first are repealed." to the end of rule 251.
This is a Modest Proposal. {{[As the impeachment rule stands a successful IP is practically impossible. It seems to me that the rule as it stands is designed to prevent an unduly small number of players from being able to remove someone from office, but I think its requirements can easily be relaxed without increasing the risk of trivial or spiteful impeachments. But maybe I was a little overzealous in my first draft, so I've gone ahead and included a minimum of 25% of voting players, as requested. By my count, this would require at least 6 votes if the rule were in force today, I guess I can live with that. But if we ever actually have every single active player vote in an IP, and their votes split exactly down the middle, well maybe, MAYBE, then we will need to think about "fixing" the other condition. Maybe.]}} In Rule 404 Offices, Impeachments, replace section (iv) with the following EASIER delimited text: EASIER (iv) At the expiration of the voting period, there will be a resolution of ACCEPTED or REJECTED for the IP. An IP is always rejected if less than 25% of all active players, excluding the Officer named in the IP, vote on that IP. An IP is also REJECTED unless it meets one or more of the conditions below, in which case it is ACCEPTED: a) at least 1/2 of all active players, excluding the Officer named in the IP, voted YES. b) At least 2/3 of all players who voted on the IP voted YES. EASIER
This is a Modest proposal. Repeal Rule 206, "Keep 'Em In The Game". {{[ The Otzma Creation loophole should be patched soon, but if anything like it comes along in the future, it would be a bad idea. And there's also all those Puppetheaders who've been taking advantage of it. ]}}
This is a modest proposal. Amend rule 721 (Annoyances) as follows by replacing section IV with the following text as delimited by EVEN_MORE_ANNOYING EVEN_MORE_ANNOYING IV. Disrespecting the Harfers Showing a lack of respect to the officers who harf the game when they are acting in their capacity as officers, or refusing to acknowledge the work done by such functional officers is Annoying. It is also very impolite. It is considered disrepectful to the harfers to include actions in a majority of messages over a given 24 hour period such that those actions continuosly require a harfer to check or modify some piece of data. [Examples of this would be adding "More than 50% of the players have a rebelliousness characteristic set to 'on'" or "Happy! Happy! Happy!" or "I remove myself from the CFJ ineligibility list".] A player who does not take the time to check the game conditions to the best of eir ability before performing an action that is dependant on game conditions is Annoying, Impolite, and downright Obnoxious. EVEN_MORE_ANNOYING
Create rule 827, "Cross-Temporal Hyper-Undulating Location Harfing Unstabilizers" reading as delimited by GADGET GADGET Cross-Temporal Hyper-Undulating Location Harfing Unstabilizers may be purchased by a player from the Treasury for A$200. CTHULHUs are nameless, tradeable entities which are either ACTIVE or INACTIVE. The owner of an INACTIVE CTHULHU may link it to a building e owns which does not already have a CTHULU linked to it; it ceases to be linked to any other buildings the CTHULHU was already linked to. A linked CTHULHU may be ACTIVEated. An ACTIVE CTHULHU may be INACTIVEated. An INAVCTIVE linked CTHULHU may be delinked, at which time it ceases to be linked to any buildings. An ACTIVE CTHULHU may not be delinked or traded. When a CTHULHU is ACTIVE, a dial appears on it which has all the numbers from 1 to the number of kaas the building it is linked to is on, however it may only be set to integers in that range. Only the owner of a CTHULHU may set its dial. When an earthquake occurs, a building which is linked to an ACTIVE CTHULHU should consist of a number of non-contiguous pieces equal to the number on the dial after the earthquake. The owner of an ACTIVE CTHULHU may pay one SHF to the Treasury and one to the Map-Harfer to trigger an earthquake. This rule takes priority over rules which would allow ACTIVE CTHULHUs to be traded or rules which give alternate instructions for what should be done with buildings during an earthquake. GADGET
This is a Modest proposal. Amend Rule 431, "Illuminatus", to replace the sentence "The Illuminatus shall announce a call for Agenda Condition submissions if, for any reason, the player currently holding the office of Illuminatus has announced no such call during the current cycle." with "The Illuminatus has the Duty to announce a call for Agenda Condition submissions if, for any reason, the player currently holding the office of Illuminatus has announced no such call during the current cycle, and there is no call for Agenda Conditions currently in progress."
{{[ This proposal has a couple of effects. One it makes it so that museum win trinkets cannot be art-thiefed out of the museum even by accident. Second, it allows the forgeries rule to stay as it is now, which makes (honestly) less work for the harfers which is a good thing while still stopping the donate, call forgery, break up, recreate, repeat scam we saw a few days ago. It also recreates the concepts of Magicks, and gives them back to the Trinket-Harfer to harf. ]}} Amend rule 850 (Museum) by appending the following text as delimited by MAGICK to the end of Section VII. The Value of Winning MAGICK When a Trinket is moved to the West Wing of the museum according to the previous paragraph it becomes a Magick. MAGICK Create a new rule numbered 507 and titled Magicks with the following text as delimited by MAGICKS MAGICKS A class of named entities known as Magicks exist. Magicks are non-tradeable entities. Magicks always have a name, a description, and an original value. When a rule directs that a Trinket becomes a Magick, the Trinket is destroyed and a new Magick is created with the same name and description of the destroyed trinket and an original value equal to the value of the destroyed Trinket. A Trinket may only become a Magick as directed by the rules, and no other entity other than Trinkets may be transformed into Magicks. MAGICKS Amend rule 428 (Trinket-Harfer) by appending the the following AND_MAGICKS delimited text AND_MAGICKS b) To keep an accurate record of all Magick names, original values, and descriptions, and to make that record available to any player on request. AND_MAGICKS {{All Trinkets currently in the West Wing of the Museum become Magicks}}
This is a Modest Proposal. [If your SYI has been Go Fished, you have already lost out. Why should others then be able to penalise you for your attempt? Actually, I think this whole nesting of SYI attacks makes things less than fun, turning it into a battle of who can get hold of the most Otzma Cards.] Replace the first paragraph of Rule 1240.7 with the following CLEAN-delimited text: CLEAN An Otzma Card of this type can only be played in the public forum. When a player plays this a Card of this type e also names another player, and a sum of money which is at most half of a Valid Sum of Money the named player received in the preceding three days (All sums of money received by players are Valid Sums except for amounts received as a direct result of the playing of one or more Otzma Cards). The Named player transfers that same amount to the player who played the Card. CLEAN
{{[When there isn't a scam in the offing societies just sit around and do nothing. Churches on the other hand have become a vehicle for players to circumvent ownership restrictions and penalties, since church policies can allow players to retrieve eir entities with out the even having to disturb eir co-members. This proposal reduces the powers of church policies and permits other org types to own em.]}} 1. Create a rule numbered 1000 with the title "Zzimzypolicies" and the text: " Zzimzypolicies are documents and entities. " 2. {{All existing church policies are converted into Zzimzypolicies owned by the church who's policy it was created from. }} 3. Create a rule numbered 1018 with the title "Organisational Policies" and the text: " I. Description Each organisation may own a single policy. A policy is a entity and a document. Polices have effect within Ackanomic, only as described within the rules. Organisations may attempt the any of the following as organisational actions: i) create a policy in its possession, provided it doesn't already own one. ii) destroy its policy. iii) reveal or hide any part of its policy. Only the revealed portion of a policy has effect within Ackanomic. This paragraph takes precedence over any rule which would allow otherwise but defers to the following paragraph. A policy may only be modified as described in that document or as an organisational action, unless it explicitly prohibits itself from being modified in that manner. Such modifications need not be made public except that any modifications to a revealed section of an organisation's policy must be reported publicly before the new version shall have effect within Ackanomic. II. Effects An organisation's policy may : i) place requirements upon its members. ii) detail penalties that will apply to a member who fails to meet a particular requirement. Unless specified otherwise the organisation shall receive the proceeds of the penalty. iii) establish conditions under which : a) an entity's request for membership in the organisation may be granted b) an entity may be removed from the organisation. iv) contain other information, except that such information shall only have effect within Ackanomic as permitted by the rules. If any member of an organisation, which is not a VSO, publicly points out that a member of the same organisation is currently in violation of that organisation's policy then the penalty described in the policy is applied to the member who is in violation. III. Restrictions Unless the rules specify otherwise, an entity transfer initiated by a policy must abide by the following restrictions, otherwise it does not occur: i) it may only involve the org and its members, except that it may also transfer entities to the treasury. ii) it must be legal, at the time the transfer is initiated, for it to occur as a voluntary trade between the effected entities. If a particular section of a policy requires a member to perform an action which is either illegal or impossible for that member, then that section shall have no effect on that member. A policy may not force any of its members to meet any of its requirements. " 4. {{All Zzimzypolicies are converted into Policies. }} 5. Repeal Rule 1000 (Zzimzypolicies). 6. Create a rule numbered 1014 with the title "Churches and Cults: and the following text: " I. Churches A church is an organisation. A church may not be founded until at least three players in addition to the pseudo-founder have expressed eir consent to join. The player who founds a church is its founder. A church's founder may ordain and defrock priests. A player will remain a priest of that church until defrocked or e is no longer a member of the church. A church's Policy may specify which of its members are permitted to ordain and defrock priests, otherwise it shall be the privilege of the church's founder. A Church may own and trade currency and Entities. If a Church ever has no Priests, or (Heaven Forbid!) fewer than zero Priests, or fewer than four members, it is transformed into a Cult. II. Cults A cult is an organisation. It is impermissible for a Cult to trade or to use any Organisational Powers. This takes precedence over R1003. " 7. Repeal rule 1301 (Church). {{[Rule 1014 now defines Churches]}} 8. Repeal Rule 1007.1 (Admissions Policies). {{[Policies are now permitted to carry out this function]}} 9. Amend Rule 1003 (Organizations) in the following ways: 9.1 Replace the following phrase from section 1 (Forming an Organization): " Additionally the founder may establish the organisation's admissions policy at this time, otherwise the Standard Admissions policy shall apply. " with " Additionally the founder may create an Organisational Policy in the possession of the organisation at this time. " 9.2 Replace the following text from section 2 (Organization Disbandment): " When an Organization is disbanded, everything owned by the Organization is transferred to the Treasury, all members of the Organization are no longer considered to be members of the Organization with any attendant effects [such as Swinger/Party Hall], and the Organization is then no more. " with: " When an Organization is disbanded, its organisational policy, if it owns one, is destroyed, everything owned by the Organization is transferred to the Treasury, all members of the Organization are no longer considered to be members of the Organization with any attendant effects [such as Swinger/Party Hall], and the Organization is then no more. " 9.3 Replace the following text from section 3 (Very Small Organizations): " b. Change admissions policy " with " b. Modify, reveal and hide sections of its Organisational Policy. " 10. {{[The Organisation section of the rules is getting a little mixed up so the following groups the rules into three subsections: General (1000-1004), the different types of (1010-1014), Powers (1020-1023).]}} {{[General]}} Renumber Rule 1003 (Organizations) to 1000 Renumber Rule 1005 (Organizational Action) to 1001 Renumber Rule 1006 (When You Don't Get a Say) to 1002 Renumber Rule 1007 (Organizational Name Change) to 1003 Renumber Rule 1004 (Societies) to 1010 Renumber Rule 10018 (Organisational Policies) and to 1004 {{[Types of]}} Renumber Rule 1011 (Excavation Permit) to 1021 Renumber Rule 1009 (Political Parties and Rewarding Party Unity) to 1011 Renumber Rule 1017 (Trusts) to 1012 {{[Powers]}} Renumber Rule 1008 (Organizational Powers) to 1020 Renumber Rule 1013 (Secret Laboratories) to 1022 Renumber Rule 1015 (More Than Human) to 1023
This is a Modest Proposal. {{[During the Senate's most recent take over of the game state, I had a chat with Mr. Lunatic Fringe. During the course of our devious scheming... erm chat, e admitted e was thinking of re-joining the game but expressed some concern that (if e did) e would need help to re-learn the game. Thus: Players who have been On Ice for more than 90 days become newbies when they re-join and receive a complimentary Mentor. Of course this means they can exploit the Crazy French Scotsman rule... :) ]}} 1. Append the following text to the end of the list in section II (Player-related Definitions) of Rule 250 (Players and Player States): g) A Player who has changed eir state from On Ice less than 21 days ago having been On Ice continuously for at least 90 days prior to that, is also a newbie. At any time while e is still a newbie, e may request that the registrar select a mentor for em.
I was young and foolish then, I feel old and foolish now. This is a Modestly Silly Proposal. On any Tuesday for which the date is prime, there shall be pudding for everyone, except cows (since cows eat grass) and those pesky aliens (since pudding contains monosodium glutamate). Pudding was considered by the ancients to be a Royal Frink. In fact is it said the Tensor, a well known loophole surfing expert of yore, would frink great quantities of it before reading the rules. Since Pudding is a Royal Fink, players who are caught publicly eating pudding (as opposed to frinking it) shall be tarred and feathered. A player who has been tarred and feathered in this manner shall be considered to be a cow since they shall be indistinguishable in appearance from real cows.
Replace the following text from Rule 560 (Contracts): " Any player may sign a public Contract by paying the Standard Harfer Fee and signing it as a public action. Any player may sign a private Contract by paying the Standard Harfer Fee and signing it as a public action. If the creator of the Contract agrees, then the Contract is signed by the player. " with: " Any player may sign a public Contract as a public action. Any player may sign a private Contract as a public action. If the creator of the Contract agrees, then the Contract is signed by the player. "
This is a Modest Proposal Add the following text as a new entry in the list of Repeatably Honourable Acts in Rule 550.1 (Honourable Acts). " 1 Honour : Being elected to a Political Office. 2 Honour : Being appointed to a Functional Office. " Replace the following text in Rule 550.2 (Dishonourable Acts): "2 Honour: gaining the Chartreuse Goose for a failed PWCFJ." with "2 Honour: gaining the Chartreuse Goose for a failed PWCFJ or CWCFJ."
This is a Modest proposal. Append the following paragraph to Rule 550.3 "Honour among Thieves (Take 1)": If there is one player who has a lower honour score than all other players, and that honour score is less than -20, then that player is Evil and all other players cease to be Evil.
This is a Modest Proposal. {{[CSRs become the sole province of the CSRR. Players may make submissions to the CSRR]}} Replace the following text from Rule 421.1 (Office of Common Sense, Redundancy, and Redundancy): " It is a privilege of the Office of CSRR to author Common Sense Reports in accordance with the Rules on said Reports. " with: " Office of CSRR has the following Privileges: i) to author Common Sense Reports in accordance with the Rules on said Reports. Office of CSRR has the following Duties: i) to author Common Sense Reports which include any appropriate text sent to em by any player for that purpose. ii) to publicly announce the enaction, or failure of a CSR. " Amend Rule 421.2 (Common Sense Reports) to read in full: " A Common Sense Report (CSR) is a list of suggested changes to the Rules or other documents, but is not a proposal. A CSR may only be authored by the CSRR. Whenever the CSRR authors a CSR, he must assign it a unique number and distribute it publicly. After it has been distributed, any player may publicly object to that CSR. 3 days after it has been distributed, the changes described in a CSR are enacted, unless 2 or more players objected to the CSR within those 3 days. " Delete Secetion 5 of Rule 311 (Rule Suites) which reads: " 5) Each Rule Suite (being the collection of all rules X.Y for some fixed integer X which satisfy the above conditions) may have exactly one Office as its Custodian. It is a privilege of an Office to issue a CSR which only modifies rules in the Rule Suite or Rule Suites of which that Office is Custodian. " Delete the sentence which reads "The Herald is the Custodian of the Honour System Rule Suite." from Rule 550 (Honour System Rule Suite) Delete section VII (Custodianship) of Rule 950 (Ackanomic Sound System Rule Suite) which reads: "The DeeJay is Custodian of the Ackanomic Sound System Rule Suite (the 950.Y rules)." Delete Section 6 (Custodianship) of Rule 1060 (Transnomicial Trade Pacts Rule Suite.) which reads: "The Ambassador is Custodian of the Transnomicial Trade Pacts Rule Suite (the 1060.Y rules)." Delete the following text from Rule 1230 (Party Chess Rule Suite): " The ChessUmpire is the Custodian of the Party Chess Rule Suite (the 1230.Y rules). " Amend Rule 1240 (Otzma Cards Rule Suite) by deleting the following text: " The RuneMaker is the Custodian of the Otzma Card Rule Suite (the 1240.Y rules). " Amend Rule 210 (Literature) by deleting section V which reads: " V. Any player may issue a CSR that consists solely of modifications to the Literature list. Otherwise, the Literature list may only be modified by Proposals and by the Spelling Bee. " Amend Rule 346 (The Ackanomic Lexicon) by deleting the following text: " Any Player may author a CSR which modifies only the Ackanomic Lexicon. " Delete section d of Rule 407.1 (Rule-Harfer) which reads: " d) To submit Common Sense Reports (CSRs) which only affect rule numbers and rule number references in the rules. " Amend Rule 422 (Postmaster) by deleting the following text: " It is a privilege of the Postmaster to issue CSRs that consist solely of modifications to the Postal Code. " Delete the following text from Rule 847 (Earthquakes): " The Map-Harfer may author a CSR within three days of announcing that a Really Bad Earthquake has occurred, he should restrict this CSR to altering the Rules in regards to Locations. " Delete item b which reads "b) Common Sense Reports" from the lettered list in Rule 330 (Retractions) and re-letter the list as appropriate.
This is a Modest Proposal Repeal Rule 432 (Son I am able though you scare me / Watch beloved / Watch me scare you though / Able am I son) {{ The Office of Scaremonger is Destroyed}} Append the following text to Rule 424 (Poet Laureate) as a separate paragraph: " The Poet Laureate may be refered to as the Scaremonger. "
This is a Modest Proposal. Repeal Rule 594.3 (Blueprint: Whamiol)
This is a Modest Proposal. Repeal Rule 594.9 (Blueprint: Spell Book of Chorg)
number of players This is a Modest Proposal. Repeal Rule 1044 (The Benefits of Swinging)
This is a Modest Proposal. Replace section a (Otzma Card Conversion) of Rule 1045 (Alternative uses for points) with: " (i) A Player may convert 10 points into an Otzma Card randomly selected from those types with an F-Designation of Common. (ii) A Player may convert 15 points into an Otzma Card randomly selected from those types with an F-Designation of Normal or Common. (iii) A Player may convert 20 points into an Otzma Card of a randomly determined type. "
This is a Modest Proposal. Create a rule as a member of Governments Rule Suite (rule 320) with the title "Government Type: AntiVoting" with the text: " I. Government Definition. While the AntiVoting government type is active, scoring for anti-voting shall be active. Additionally players shall not receive points for simply voting. Anti-Voting is defined as voting NO on an accepted proposal or voting YES on a rejected proposal (determined at the end of the prescribed voting period). II. Scoring for anti-voting. Players who anti-vote on a proposal shall gain: i) one point if it was Modest. ii) three points if it was Non-Modest. iii) five points if it was Grandiose. "
Create a rule as a member of Governments Rule Suite (rule 320) with the title "Government Type: Inflationary" with the text: " At the time this government type becomes active and every week thereafter the following shall occour: i) The Standard Harfer Fee shall be set to a random number between 5 and 50. ii) The price of an unowned Kaa of land shall be changed to a random number between 25 and 75. iii) The price a player may sell land to the treasury for shall be changed to a random number between 5 and 50. iv) The amount which N is multiplied by in Rule 855 (Monolith) is set to a random number between 25 and 75. The values generated in the pervious section superceed the relevent values specified elsewhere in the rules. A player may not buy or sell more than 5 Kaa of land during any 7 day period. "
This is a Modest Proposal Amend Rule 975 (Yes Virginia) by replacing the phrase "August 28th" with "April 4th and August 28th" whereever it apears.
This is a Modest Proposal. Add the following text as a new section immediatly after the final numbered section [VI] in Rule 975 (Yes Virginia) and number is appropriatly: " If both players invovled in a duel are in the free market, when the duel is resolved, the thrall attribute of the loser is set to the name of the winner. "
This is a Modest Proposal. Add the following text as a new section immediatly after the final numbered section [VI] in Rule 975 (Yes Virginia) and number is appropriatly: " If a player is on a Moon eir Air Skill is increased by 5. If the Moon is full, however, all of eir elemental skills are incresed by 5. "
This is a Modest Proposal. Create a rule as a member of Governments Rule Suite (rule 320) with the title "Government Type: Flow Voting" with the text: " I. Government Definition. While the Flow Voting government type is active, scoring for flow-voting shall be active. Additionally players shall not receive points for simply voting. Flow-Voting is defined as voting YES on an accepted proposal or voting NO on a rejected proposal (determined at the end of the prescribed voting period). II. Scoring for flow-voting. Players who flow-vote on a proposal shall gain: i) one point if it was Modest. ii) three points if it was Non-Modest. iii) five points if it was Grandiose. "
[If a clerk had been taken For stealing of bacon. For burglary, murder, or rape. If he could but rehearse (Well prompt) his neck-verse, He never could fail to escape.'' British Apollo (1710).] Add neckverse to the Ackanomic Lexicon. # end proposal
Amend Rule 320 (Governments Rule Suite) by replacing the following text: " 4. Exactly one week after the Revolution started the Proto-Government shall become Active. " with: " 4. Exactly three days after the Revolution started the Proto-Government shall become Active. "
This is a Modest Proposal. {{[Anyone remember CFCJ 174? Adding the word "correctly" gives officers a little more breathing space. I was actually thinking of doing away with Non-Performance and Malpractice and letting the presidential impeachment process do its thing....]}} Amend section x (Efficiency) of Rule 401 (Offices, Commonalities) to read in full: " Officers have 3 days to correctly complete the tasks and duties they are responsible for, not counting any time the officer is vacationing or in Gaol, unless other rules unambiguously specify a different finite amount of time for these things. "
This is a Modest Proposal. Replace the following text from Rule 613 "Winning is pretty harfy (Winning by doing a lot of stuff)": "18 Jazz JackRabbit, Passive Contemplator, or Owner of the Amber Banana Tree" with: "18 Jazz JackRabbit or Passive Contemplator" Replace the following text from Rule 910 (The Ackanomicon): " Not so Forbidden Fruit (4 pages): The player has an out of body experience in which he is transported to an primordial jungle where he is worshiped as a god by the natives. Upon waking up, he will find that all he has left to remember it by is an Amber Banana. " with: " Not so Forbidden Fruit (4 pages): The player has an out of body experience in which he is transported to an primordial jungle where he is worshiped as a god by the natives. Upon waking up, he will find that all he has left to remember it by is a pint of lager. " Repeal Rule 921 (Acid Rain Dance). Repeal Rule 923 (The Amber Banana). Replace the phrase "eating an Amber Banana" with "frinking a pint of lager" in Rule 943 (Hula!). Replace the phrase "III. If a player is in the Wilds of Ackanomic, he receives an Amber Banana" in Rule 975 (Yes Virginia) with "III. If a player is in the Wilds of Ackanomic, he receives a pint of lager." {{All Amber Bananas are turned into a pint of lager.}}
On the line immediately following the following text from Rule 1390.2 (Royal Frinks): " Right Handed Grapefruit juice is a Royal Frink. " insert the following text: " Lager, Sir is a Royal Frink. "
K2 is considered to have found treasure 207 [Treasure 207 (Attila the Pun, April 5th, 1998): I am creating a trinket, valued at A$100, known as "The Mu-Cow." It has the following description: "It is green and it is not green." I am burying the Mu-Cow, and revealing the following, which might have some relation to its map: di,noy s [tp[sds; ejovj trvorbrd mp URD bpyrd smf fprd mpy gso; wipti, yp gomf yjr <i=Vpe/]
Create rule 851.1, "The Best and the Most Logical" with the following NITROGENOUSBASE-containing text NITROGENOUSBASE If a player believes that a rule is so clever and well thought out that it deserves special notice, they may call a Remembrance hearing on that rule, and they become the Hearing Harfer for it. The valid responses to this hearing are "It's not bad, but it's not good. It must be ugly" and "YES!". If the result is the former the player who called the hearing pays the SHF to the Treasury. If the result is the latter the rule becomes an Excellent rule. The rule-harfer should mark excellent rules as such. The player who created that rule receives a Gold Star, which is a nontradeable, nameless entity engraved with the title of the rule it was awarded for. When an excellent rule is repealed, its original text (that is its text at the time it was most recently created prior to its repeal) and its text at the time it was repealed are both stored in the Harfonian, along with the number of the proposal which created it and any other proposals the Archivist feels especially contributed to it. NITROGENOUSBASE
This is a Modest Proposal. Delete the following text from Rule 675 (Mercury Poisoning): " 2) A player trades A$10 to the Mad Hatters in exchange for a Visible Agenda Hat, and the player involved in the trade was not the last player to trade this particular Agenda Hat to the Mad Hatters. " and insert the following text as a separate paragraph in its stead: " The Mad Hatters are permitted to call a public auction on any of the Agenda Hats they own and will do so upon request. When the Mad Hatters call an auction, the illuminatus shall initiate it and the minimum shall be A$10. "
Create rule 325, "Experiment Rule Suite" with the following SEMIINTRODUCED-delimited text: SEMIINTRODUCED An Experiment is something which although accepted may still be removed. Each rule in this rule suite other than this one is an Experiment. All rules in this rule suite other than this one must consist of a series of changes to the ruleset, like a proposal. As long as the Experiment exists the game is played as if the changes in that Experiment had taken effect. An Experiment which alters any rule in this rule suite, including this one, is invalid and is instantly repealed. When an Experiment is created all players will have their Support characteristic for that Experiment set to Supportive. The Support characteristic may only be Supportive or Opposed, and may be changed by the characterized player as a public action. If more than one-half of the players are Opposed to an Experiment then upon a player publicly noting that, the Experiment is repealed. Two months after an Experiment is created, if a minority of the players are opposed to it, its changes are actually applied to the rules as if it were an accepted proposal and it is repealed. SEMIINTRODUCED