Proposal 3101 - Thu 21 May 1998 00:16 EDT
Harfhogger Penalty
Slakko (Duncan Richer)
Decision: rejected
This is a Modest Proposal.
[Harfmeisters are under increasing pressure to designate Harf these days, what with it affecting possession of Cheddars, Agenda Hats and suchlike. Yet there is still no penalty for a Harfmeister (other than having to go to eir home) who refuses to give out Harf until e is forced from Office. Seeing as 5 points are given per Harfy thing that happens, a commensurate penalty (double damages) should be enforced. Not so much to make the office untenable, but not so little as to make the penalty ineffective.]
Amend Rule 1112 by inserting the following PEN-delimited text immediately after the final occurrence of the text "guilty of Hogging the Harf":
PEN
, loses 10 points at the time the verdict becomes public,
PEN
Proposal 3102 - Thu 21 May 1998 00:17 EDT
Grand Repealo
Slakko (Duncan Richer)
Decision: rejected
This is a Modest Proposal.
[Again, the modest declaration serves minimal purpose. There is no point anti-voting NO on this proposal, as it amends Rule 207. I feel that Grandiose designation of proposals is a pointless endeavour these days. Such designations are used so infrequently that their removal would not significantly affect game play.]
Amend Rule 207 by (a) deleting all instances of the following 2 quoted sentences:
"If a Grandiose proposal is accepted, the player who proposed it receives 16 points, and every player who voted NO on it receives 5 points."
"If a Grandiose proposal is rejected, but meets quorum, the player who proposed it loses 12 points, and every player who voted YES on it receives 5 points."
and (b) replacing all instances of the text "a proposal which is neither Modest nor Grandiose" with "a non-Modest proposal"
Amend Rule 209 to read as delimited by MODONLY-below:
MODONLY
A proposal is considered to be Modest if and only if the author of the
proposal prefaces the proposal with the words "This is a Modest
proposal".
The sentence that declares a Proposal to be Modest is
considered "furniture" for the purposes of Rule 207.
MODONLY
Proposal 3103 - Thu 21 May 1998 00:18 EDT
RoundOutForTheCount
Slakko (Duncan Richer)
Decision: accepted
This is a Modest Proposal.
This is a Chess Proposal.
[The RoundCount variable is not very useful right now. It was originally introduced to determine when swingpoints were awarded. We've been on fortnight Swingpoint awards for months, yet the RoundCount remains. I'm sick of tracking it, and would rather see it go.]
Amend Rule 1230.2, section 4 subsection B item (i) to read as delimited by TURNBASED below:
TURNBASED
(i) If a Swinger's Office is Warm, and the Swinger is not checked, then:
(a) If the Office has no on-board pieces, or the previous move made by
that office was not a Pass, then that Swinger's Office automatically
Passes when its turn begins, otherwise
(b) That Swinger's Office automatically Surrenders when its turn begins.
TURNBASED
[The above section previously referred to rounds.]
Delete the following ROUNDY-delimited text from Rule 1230.2:
ROUNDY
C. A Round of play is defined as a time period in which each Swinger
played at least once, at least one Swinger played only once, and no
Swinger who played more than once played after all Swingers who played
exactly once.
Each time a Round of play is over, RoundCount is incremented by 1.
Whenever a new game of Party Chess is started, and no other rule specifies
what the RoundCount shall be, it shall be set to 0.
ROUNDY
Delete section 9 subsection A item (i) from Rule 1230.2, and relabel items (ii) and (iii) as (i) and (ii) respectively.
[Deleted text: There has not been a Free For All for at least one Round. This refers to restrictions on Free for Alls - section (ii) specifies a six-week break. We don't need any additional restrictions to compensate for the loss of the round restrictions.]
Amend Rule 1230.40 by deleting section d), and relabelling sections e) and
f) to d) and e) respectively.
[The incrementing of the RoundCount at the end of the game is now
unnecessary.]
Proposal 3104 - Thu 21 May 1998 00:19 EDT
Nameless Thing #1
Attila the Pun (Micah Smukler)
Status: retracted
Create a rule, titled "The Mu-Cow Hunter" and numbered 1395, with the following ZEN-delimited text:
ZEN
An Active player of Ackanomic exists whose Ackanomic name is The Mu-Cow Hunter. The real name of The Mu-Cow Hunter is Larry. The Mu-Cow Hunter is not a person, and does not have an e-mail address; this takes precedence over any rule which requires players to be people or to have e-mail addresses.
The Mu-Cow Hunter is at all times on the CFJ eligibility list. If any rule specifies that a player shall be randomly selected, there shall be a probability of 0 that The Mu-Cow Hunter is selected; this takes precedence over the rule entitled "Level Playing Field". The Mu-Cow Hunter is not considered to be a player for the purposes of determining quorum.
The Mu-Cow Hunter shall abstain on all proposals, with the exception of the proposals e submits; e shall vote BAA! on these proposals, if such a vote exists.
The Mu-Cow Hunter shall submit one and only one proposal on the third day of every month; e shall submit no proposals on any other day.
The proposal which The Mu-Cow Hunter submits is titled "Mu". It consists of the text "The Mu-Cow Hunter gains a Winning Condition upon the passage of this proposal."
If a proposal submitted by the Mu-Cow passes, e shall upon its passage
submit a CFJ on the statement "The Mu-Cow Hunter has achieved a Winning
Condition on
ZEN
AtP
This is a modest proposal.
Modify the rule created by proposal 3048 (Feuds) by replacing:
"a. The Similarity between the Organizations is less than 50 "
with:
a. The H Similarity between the Organizations is less than 50"
This is as modest proposal.
Modify rule 256 (Leaving the Game) by appending the following text to the
end:
"A player may leave the game either as a public action or by mailing the
registrar, or by responding to a query from the speaker as in rule 257
stating eir wish to be removed."
Throughout the Ruleset, replace every occurrence of the word
"Ackadollar"(in any state of capitalization, especially including
"AckaDollar")with "Quatloo", and every occurrence of "A$" with "Qo".
This is a Modest proposal.
Amend Rule 257, "No Dead Players Allowed", by appending to the first
paragraph the following text(delimited by RAINBOW):
RAINBOW
This is a Modest proposal.
------------------------------------------------------------
Amend Rule 1250.21, "Abstract Crescent" as follows:
I. Replace
"
with:
"
---
II. Append the following sentence to the end of
the text of section d:
"
---
III. In the paragraph that constitutes the body of section 4,
and in the first paragraph that constitutes the body of section 5,
replace all instances of the word "points" with "Gamepoints".
---
IV. Append the following text to the end of the rule:
"
For all Abstract Crecent games in progress, all points received or
lost as a result of this rule for the particular instance of the game
in progress are converted to Gamepoints scoped to that particular
instance of the game in progress and to the appropriate player.
This is a Modest proposal.
{{[ Just trying to keep rules in the appropriate centuries. In other
words, I disagree with the placements others have made. :-) ]}}
{{[ Locations are in the 800's. ]}}
Renumber Rule 1130, "The Ackanomic Printing Guild", to 856.
{{[ Miscellaneous entities are in the 900's. ]}}
Renumber Rule 1140, "The Chocolate Frog", to 927.
Renumber Rule 1389, "Quarantine", to 940.
{{[ I've been guilty of putting "miscellaneous" into the 1300's myself,
but I recall it being sort of "science and religion". The 1100's are
more miscellaneous to me. ]}}
Renumber Rule 1302, "Happiness", to 1131.
[I would implement games on IRC on a per game basis, and would do
it basically as follows. I do not think most games should be played
on IRC, but some should be and I know that I do not have the patience
to play spades via e-mail :-). IAC, the decision as to which games
are available for IRC play can be left up to the voters later. This
will also allow things like a game of chess as a duel, which again I
prolly do not have the patience to do over e-mail, and allowing games
in principle over IRC is a different issue than allowing any of our
games over IRC.]
---
Amend rule 1250.1, "Games & Contests" to add the following text
to the end of the rule:
"
A particular IRC server is a valid forum for playing Games and Contests
provided all of the following are true with respect to the server, the
game, and its participants, as appropriate:
a. The game lists in its General Equipment section: 'Optionally, an
Ackanomic IRC server', or words to that effect.
b. The following information is announced at least 24 hours prior to
the start of the game in the main forum: The URL of the particular server
that the game will be played on, and the start time of the game.
c. The specified server is defined as General Equipment [in rule 1250.3].
d. All players and referees (participants) consent to participate in the
game on the specified server. The game or contest does not require,
in general, non-participant Acka players to be played normally. [e.g.
Limerick Contest].
e. At least one referee, (or one player in the absence of a referee), has
client software capable of logging sessions on the specified server,
and that person volunteer to log the particular game in its entirety.
{{[sorry for the obtuse wording, but things like www.zone.com could be
considered IRC servers (especially for spades), but logging is not
possible, (forget the fact that it is controlled by the evil empire...)]}}
The results of a game on IRC are considered publicly knowable when
the volunteer per subsection e posts the entire log file via e-mail to the
customary Games list, (or posts the URL of the log file via e-mail to
the customary Games list, in the case of large log files).
---
Amend rule 1250.3, "General Equipment", to add the following text to
the end of the rule:
"
{{[see later why no actual servers are listed in this proposal.]}}
---
Amend the Postal Code to add the following text to the end of the
paragraph that begins with "acka-games@":
"
---
{{[At this point I would add specific servers to section VI of rule
1250.3, and amend a few games to be playable on IRC. These are separate
issues, however, and should be accepted separately, since I would not
propose adding someone else's IRC server to the rules, or risk the
proposal failing because people don't want spades to be played on IRC.
If you have an IRC server, adding it to section VI as a G&C submission
with a little {{magic}} (as opposed to the default of adding it with
a new roman numeral section) should not be too hard, if you want]}}
Create a new Rule, a member of the Otzma Card Rule Suite, numbered 1240.X,
where X is the smallest integer greater than all Y such that 1240.Y is
already a Rule in the Otzma Card Rule Suite, titled "Otzma Card of Type
ACME InstaGadget", with the following MEEPMEEP! delimited text:
MEEPMEEP!
A player with an ACME InstaGadget card may play it in the public forum,
naming a type of Gadget whose Blueprint is not Useless, and paying either
This is a Modest proposal.
{{ Destroy any Benefyts which were created after the submission of this
Proposal, except by the method described in Rule 1044. [Just to be safe] }}
Amend Rule 1044, "Swingpoints", as follows:
Append to section 3.d.
{{[
the text "Benefyts are tradeable entities."
{{[ Hopefully Benefyts are sufficiently "entityish" that Rule 500 will
still apply to them, but I want to make them Tradeable so I can give
mine to J. M. Bear, who is more likely to use them than I. ]}}
Create a new Rule, numbered 1144, entitled "Height and Justice", with
text as follows(delimited by BAUER):
BAUER
To be selected as Judge for a CFJ, one must be able to remain in the
courtroom(i.e. one must not be required by any other Rule to leave it).
{{ If Proposal 3107, "By The Holy Claws of Klorto The Magnificent", passed,
replace "A$" above with "Qo". }}
This is a Modest proposal.
Amend Rule 311 (Rule Suites) as follows.
Append the following REMOVAL delimited paragraph as the final paragraph of
the rule.
This is a modest proposal.
Modify rule 1250.10 (Fictionary) by replacing the text:
"5b) The game shall end when all players have been Brainiac the same number
of times, and one or more players has 25 or more Gamepoints. The single
player with the most Gamepoints wins, and receives 1 A$ for each Gamepoint
they have. If there is no such player, all players who are tied with the most
Gamepoints receive A$12. There is no winner declared, however. The winner
also receives a standard Trophy. "
with the text:
"5b) The game shall end when all players have been Brainiac the same number
of times, and one or more players has 25 or more Gamepoints. The single
player with the most Gamepoints wins, and receives 1 A$ for each Gamepoint
they have. If there is no such player, all players who are tied with the most
Gamepoints receive A$12. There is no winner declared, however. If however
when someone reaches a score of twenty five points or more and all players
have been Brainiac the same number of times and exactly 1 player has scored
no Gamepoints (positive or negative) during the entire game of fictionary
then the player who has scored no points shall be declared the winner and
shall receive A$30. The winner also receives a standard Trophy."
Create a rule, titled "The Mu-Cow Hunter" and numbered 1395, with the
following ZEN-delimited text:
ZEN
An Active player of Ackanomic exists whose Ackanomic name is The Mu-Cow
Hunter. The real name of The Mu-Cow Hunter is Larry. The Mu-Cow Hunter is
not a person, and does not have an e-mail address; this takes precedence
over any rule which requires players to be people or to have e-mail
addresses.
The Mu-Cow Hunter is at all times on the CFJ eligibility list. If any rule
specifies that a player shall be randomly selected, there shall be a
probability of 0 that The Mu-Cow Hunter is selected; this takes precedence
over the rule entitled "Level Playing Field". The Mu-Cow Hunter is not
considered to be a player for the purposes of determining quorum.
The Mu-Cow Hunter shall abstain on all proposals, with the exception of the
proposals e submits; e shall vote BAA! on these proposals, if such a vote
exists.
The Mu-Cow Hunter shall submit one and only one proposal on the third day
of every month; e shall submit no proposals on any other day.
The proposal which The Mu-Cow Hunter submits is titled "Mu". It consists
of the text "The Mu-Cow Hunter gains a Winning Condition upon the passage
of this proposal."
If a proposal submitted by the Mu-Cow passes, e shall upon its passage
submit a CFJ on the statement "The Mu-Cow Hunter has achieved a Winning
Condition on (date).", with (date) replaced by the date at which the latest
proposal sumbitted by the Mu-Cow passed. The CFJ shall include no
reasoning.
ZEN
Create a rule, numbered 1367, with the following QWERTY-delimited text:
QWERTY
If a player submits a proposal which unintentionally contains any sort
of personal identification, as the result of a failure to indicate the
end of the proposal or for any other reason, this act is known as Being
Extremely Careless, Indeed.
If any player believes that another player has Been Extremely Careless,
Indeed, than e may call a Carelessness Hearing on that other player,
naming the proposal with respect to which that player Was Extremely
Careless, Indeed. A Carelessness Hearing is a Hearing; its Hearing
Harfer is the player who called it, and is known as the Guardian of
Punctiliousness. The valid responses to a Carelessness Hearing are
"E's more absentminded than the Mad Scientist", "You mean we don't
*want* meaningless text cluttering up the ruleset?", and "BAA!"
At the conclusion of the Hearing, the following events occur, in the
given order:
1) All players who voted "BAA!" on the hearing are burned as witches.
The above provisions notwithstanding, no player may call a Carelessness
Hearing on an Amazingly Absentminded Ackanomian.
QWERTY
This is a modest proposal.
Amend rule 217, "Overturning Judgements", as follows:
1. Before the first paragraph, insert the heading
"I. Sending CFJs to the Supreme Court".
2. Before the fourth paragraph, insert the heading
"II. How the Supreme Court judges a CFJ".
3. Before the fifth paragraph, insert the heading
"III. Effects upon a judgement of an appeal by the Supreme Court".
4. Before the ninth paragraph, insert the heading
"IV. Appeal limits".
5. Delete the eighth paragraph.
{{[It read: If a case reached the Supreme Court through submission by the
Praetor, a player may still appeal the Court's decision, but the case
shall be treated as if it had already been appealed once.]}}
6. In the last paragraph, change "e.g., a second appeal verdict" to
"e.g., a second appeal verdict, or a verdict on an appeal of a CFJ
originally submitted to the Supreme Court by the Praetor".
7. Delete the first sentence of the last paragraph, and make a new
paragraph containing that sentence between the second and third
paragraphs.
Amend rule 416, "Supreme Court", as follows:
1. Before the first four paragraphs, insert the following four
double-quote-delimited headings, respectively:
2. Then move the last paragraph to the end of section III.
Amend Rule 417, "Justices Rock", by removing the text "Justices Rock" that
appears at the beginning of the body of the rule.
Amend Rule 425, "Praetor", by deleting section II and renumbering each
later section to the roman numeral one less than it is currently
numbered. [This is the one which used to define how to supply Acting
Justices for Vacationing Justices, supplanted by what I am calling
section IV of R416.]
Amend Rule 421.2, "Common Sense Reports", by appending the following text
(delimited by URSULA) to the first paragraph:
URSULA
{{[ Why have to issue two CSR's when one will do? ]}}
This is a modest proposal.
{{[I believe there should be some benefit to bandwagon voting (IE flow-voting)
on a proposal. I also dislike anti-voting, but that's a different
discussion :). Therefore, I propose the following as a benefit of jumping
on the bandwagon so to speak and give people a choice of which they would
prefer to earn, points for anti-voting or a small amount of cash for
flow-voting]}}
Amend rule 207 section III by replacing the current text of paragraph
1 with the followin MONEY delimited text.
{{If Grandiose proposals are no longer part of the rules, remove the sentance
from Rule 207, section III, paragraph 1 that reads "If a Grandiose proposal is
accepted, the player who proposed it receives 16 points, every player who
voted NO on it receives 5 points, and every player who voted YES on it
recieved A$ 4."}}
Amend Rule 207 section III, paragraph 2 by replacing it with the following
MONEY delmited text.
{{If Grandiose proposals are no longer part of the rules, remove the sentance
from Rule 207, section III, paragraph 2 that reads "If a Grandiose proposal is
rejected, but meets quorum, the player who proposed it loses 12 points, every
player who voted YES on it receives 5 points, and every player who voted NO
on it recieves A$ 4."}}
Amend rule 207 section III, paragraph 3, by appending the following FLOW
delimited sentance.
Amend rule 207 section V, paragraph 1 by appending the the following MONEY
delimited text to it.
Amend rule 207 section VI by appending the following MONEY delimited text to
the end of the first paragraph.
Amend rule 207 section VII by appending the following MONEY delimited text
to the end of the first paragraph.
{{If A$ have been renamed to Qo, replace all occurances of A$ in Rule 207
with Qo}}
{{[Currently the rules on AOJs require that the entire Supreme Court agree
on a use of their special powers. This could be difficult to accomplish
now that the Supreme Court has so many members. The proposed amendment
would allow a group made of any 2/3rds of the Supreme Court to author
AOJs.]}}
In Rule 417 Justices Rock, make the following VOLTRON delimited changes:
VOLTRON
1. Delete the paragraph begining "The players that are also Justices" and
replace it with:
Justices have the following special powers:
Justices may only use these special powers as a group. If 2/3rds of the
members of the Supreme Court, or all of the members of the Supreme Court
if there are fewer than 4 members, agree to, they may issue an Act of
Justice (AOJ), of which they are considered to be the authors. An AOJ is
a public statement by the Justices authoring it, in which they state what
decision is being nullified, an explanation as to why, and the names of
its authors. Once made public, the AOJ goes into effect and cannot be
overturned except by another AOJ, or by a CFJ or CFCJ that shows that it
was not issued in accordance with the rules.
VOLTRON
This is a Modest Proposal.
[If the CEIS achieves its goals, the world will be rendered cubical, and
the method by which it could become round will cease to exist. Yet Rule
1320 would survive, and all it does is detail what happens when the world
Ends as described in Rule 1319. It should disappear too.]
Amend Rule 1319.2 by replacing the quoted text
with the quoted text
[There are also some inconsistencies in Rule 1320 - it causes the cycle to
immediately end, but Rule 600 overrules it on the matter of allowing a
player to win that cycle - all it does is establish a winning condition.
So we would have a cycle end without a winner, a torturous state of
affairs.]
Amend Rule 1320 by replacing the third paragraph with the following
COMPLIANT-delimited text:
COMPLIANT
Create a new Rule, numbered 860, titled "Ackanomic Juice Packaging Plant",
with the following DOLE-delimited text:
DOLE
Any player with a Right-Handed Grapefruit may sell RHGJ to the AJPP,
provided they have not already sold RHGJ to the AJPP in the current
calendar week. A player selling RHGJ to the AJPP loses the AJPP, and
gains A$10.
Any player with a Jade Grapefruit may sell it to the AJPP. The
Jade Grapefruit is destroyed, and the player who sold it to the AJPP
receives A$20 and a Jade Grapefruit Juice (or JGJ).
Create a new Rule, numbered 940, entitled "Food and Frink", with the
following CONSUME-delimited text.
CONSUME
[*frink* *frink*]
Amend Rule 668, "Eggs and Fruit", by changing the last sentence to read as
quoted: "A player who owns a Right-Handed Grapefruit may at any time make
Right-Handed Grapefruit Juice, which is a Fruit Juice and
therefore a Beverage."
Create a new rule numbered 440 [look, I remembered to number it!] titled
"Campaign Promises" and reading as follows:
"Any time between the start of a nomination period for a political office and
the results of the election for the same office being announced is known as
the campaign period. During the campaign period for an office any player may
publicly announce what they plan to do if they get into the office [for
example a would be president claiming e will build a bomb shelter, or a would
be herald promising to put up a web page containing visual representations of
all the players' arms]. If this player then gets elected to the position and
fails to fulfill these promises then the chartreuse goose is transferred to
the officer. If the player already has the goose then e is immediately
removed from the relevant office. This rule may only be applied once with
reference to each campaign promise [so if a player breaks two campaign
promises then e will get the goose and be removed from office]."
This is a modest proposal.
Repeal rules 921 and 923 (acid rain dance and amber banana). [I can only
recall this ever being used once.]
This is a modest proposal.
Append the following text to the end of rule 1250.6 (Description of an
Eleusis Deck):
" Red and blue may be grouped together as sky colours, and black and green as
earth colours."
This is a modest proposal
Modify rule 1230.42 (Creation of a PartyChessPiece Locust) to read in full:
"A Locust is a piece with a Material Value of the smaller of
a) 6, or
However, for the purpose of purchasing the piece the material value is never
considered less than three.
A Locust is depicted by the ASCII character '&'.
A Locust may move up to N/2 squares, rounded up, in any horizontal, vertical,
or diagonal direction, and then up to N/2 squares, rounded down, in a
direction perpendicular to that of the first move, where N is the number of
on-board Locust pieces. A Locust may not skip over pieces in its path, and
must make both halves of its move in order to move at all. "
[Currently:
"A Locust is a piece with a Material Value of the smaller of
a) 6, or
A Locust is depicted by the ASCII character '&'.
A Locust may move up to N/2 squares, rounded up, in any horizontal, vertical,
or diagonal direction, and then N/2 squares, rounded down, in a direction
perpendicular to that of the first move, where N is the number of on-board
Locust pieces. A Locust may not skip over pieces in its path, and must make
both halves of its move in order to move at all. "]
Also, rename the rule "PartyChessPiece Locust" and renumber it to 1230.24.
Renumber rule 1230.41 (Party Chess Piece Guard) to 1230.25 [whilst I'm at
it].
Modify rule 419.1 (Ambassador) to read in full:
"There exists the functional office of Ambassador which has one seat.
The duties of the office are to keep in touch with what is happening in other
nomics, namely:
1) Providing information about Ackanomic to people holding similar posts in
other Nomics.
The privileges of the office are:
1) To send an Internomic Proposal to the Spelling Exchequer if e believes it
contains any spelling mistakes.
Modify rule 419.3 by replacing "Ambassador" with "Liaison to Internomic
(usually the Ambassador)".
This is a modest proposal.
Amend rule 1216 (Feuds), section 4, sentance 1 by inserting the word
'more' between 'won' and 'Duels' in the phrase 'have won Duels than'.
{{[ This could possibly have been done by CSR, but I don't have the right
to issue them ]}}
This is a modest proposal.
Repeal rule 42.
This is a modest proposal.
Repeal rule 42.
Due to an error on the part of the Promoter, there is no Proposal 3133.
In Rule 205 (When Score Changes Take Effect), Section 1 (Score Changes
Managed by Officers), part c, replace the sentance 'They must do so in
a timely manner.' by the words 'They must do so within 3 days.'
This is a Modest proposal.
(([The introduction of so many, and such powerful, new special moves
suggests that they need to be limitedm against accidental and intended
abuse - imagine the Kamikaze special move without the word positive - it
would automatically checkmate everyone...]))
In Rule 1230.2 Part 6 ("Swingers like to play around II"), replace the
following TOOEASY-delimited text with the MORELIKEIT-delimited text.
TOOEASY
MORELIKEIT
This is a modest proposal.
This is a Modest Proposal.
{{Add the phrase "cargo bay doors" to the Ackanomic Lexicon.}}
{{Reduce the minimum haircut length by an eight of an inch.}}
{{[Give K 2 a Winning Condition]}}
This is a Modest Proposal.
Amend Rule 250 (Registered Players) to replace:
{{All Players own themselves}}
Amend Rule 252 (Joining the Game) in the following two ways:
Append to the sentence:
Amend Rule 256 (Leaving the Game) in the following two ways:
Renumber the items appropriately.
Amend Rule 510 (Voluntary Debt Prohibited) to insert as the second
paragraph:
Amend the following sentence of section IV (Donation Value) of Rule 850
(Museum):
Create a Rule numbered 517 titled "Serfdom" with the following (SURFSUP
delimited) text:
1. Duties and Obligations of a serf.
2. Rights and Responsibilities of a Master.
The Market Value of a Player is considered to be equivalent to the
smallest total Market Value of the entities that have been exchanged for
the player during any particular trade that occurred since e last owned
emself. However if a Player owns emself, eir Market Value shall be A$ 0.
A Player may buy emself out of serfdom by paying 10% more than eir
Market Value to eir Master if they have not owned emself during the
pervious 30 days.
While an entity may own a Player it shall not be considered to own the
Player's possessions.
This is a Modest Proposal.
{{[Part I: Creating a Garment Rule Suite]}}
{{[The Head]}}
Amend Rule 931 (Garments, Especially Hats) to read in full
(HEADOFTHEDESPICABLEONE delimited):
The owner of a particular garment may as a public action, don that
garment if he is currently not wearing that garment, or remove it if he
is currently wearing it. The location of a garment that is being worn is
the same as that of its wearer. If an entity ceases to
be in possession of a garment it shall no longer be considered to be
wearing that garment.
The rules may state that a Garment is of a particular class of Garment.
Only one of each class of garment may be worn by a particular entity at
any one time. If the rules fail to specify a class for a particular
garment then it shall be of no class and any number of that garment may
be worn. This rule defers to any rule describing the the number garments
an entity may wear.
[Rule defined Garments and their properties may be found by following
this link]
Rename Rule 931 (Garments, Especially Hats) to "Garment Rule Suite"
{{[Miscellaneous Garment Collection Service]}}
Replace the final two paragraphs of Rule 929 (Baaa) with:
Remove the following sentence from Rule 975 (Yes Virginia):
Remove the following paragraph from Rule 1160 (Heraldry):
Amend Rule 1230.40 (Winning a Hand) to replace section a) with:
{{[Miscellaneous Garments]}}
Create a new rule as part of the Garment Rule Suite [931.1] titled "Red
Light Specials" (ONSPECIAL delimited):
{{[Champion's Cloaks and Badges of Glory]}}
Amend Rule 669 (Marks of the Champion) to read in full (WEARTHECHAMPIONS
delimited):
Renumber Rule 669 (Marks of the Champion) to 931.2 [part of the Garment
Rule Suite].
{{[Agenda Hats - Nemesis Eggplants (they'd be orphaned otherwise)]}}
Replace the following sentence in Rule 671 (Nemesis Eggplants and Agenda
Hats):
Renumber Rule 671 (Nemesis Eggplants and Agenda Hats) to 931.3 [part of
the Garment Rule Suite].
{{[Purple Robe of Justice.]}}
Replace the following sentence in Rule 933 (Purple Robe of Justice):
The Robe is a mimsy, non-Tradeable, Garment.
Renumber Rule 933 (Purple Robe of Justice) to 931.4 [part of the Garment
Rule Suite].
{{[Chartreuse Cape]}}
Amend Rule 947 (The Chartreuse Cape) to read in full (MURREYVEIL
delimited):
A player wearing the Chartreuse Cape has the ability to fly as if he had
a wings mutation. He also has the strength of ten men, and can see
through walls. Other rules may describe other effects of wearing the
Chartreuse Cape.
Renumber Rule 947 (The Chartreuse Cape) to 931.5 [part of the Garment
Rule Suite].
{{[Gingham Dresses]}}
Replace the following sentence in Rule 1389 (Quarantine):
Renumber Rule 1389 (Quarantine) to 931.6 [part of the Garment Rule
Suite].
Amend Rule 1140 (The Chocolate Frog) to read in full:
There is an unique, named, ownable entity known as the Chocolate Frog.
It is a small, golden statue in the shape of a lawnmower. It is the most
valued possession in all Acka. Whoever owns it is known as The First
Citizen. On the eleventh of each month the Scorekeeper will randomly
select a player from amongst the active players who gained the least
points from anti-voting during the pervious seven days and the Chocolate
Frog will be transferred to that player.
Any players who vote against a proposal made by the First Citizen will
receive no points for anti-voting. Any player who publicly
insults the First Citizen will be guilty of the Crime of Disrespect.
Amend the first paragraph of Rule 999 (The Quirpele of
Pneumonoultramicroscopicsilicovolcanoconiosis) to read:
The Quirpele of Pneumonoultramicroscopicsilicovolcanoconiosis is a
unique tradeable entity. The owner of the Quirpele of
Pneumonoultramicroscopicsilicovolcanoconiosis may do any of the
following, as a public action:
{{[Replace "Spelling Bee" in rule 999 with "in the rules". Next person
replaces "in the rules" in rule 101 with "K 2" ;) ]}}
Create a new Rule, as a member of the Otzma Card Rule Suite titled
"Otzma Card of Type Felicitous Populi", with the following LUCKY
delimited text:
LUCKY
A player who plays this Card shall unambiguously announce:
Immediately upon playing the card the specified amount of A$ is
transferred to the treasury from the player. If the player had
insufficient A$ the card shall have no effect.
Otherwise, if the named event occurs during the 3 days after the card is
played, the the probability of the desired outcome is increased in the
following manner. All outcomes are expressed as fractions using the
smallest common denominator (referred to as D). The denominator of all
the possible outcomes and the numerator of the desired outcome are
increased by X, where X is B*D/200 rounded down.
{{[Functionally equivalent to assigning an additional X spots on the
Ackanomic Magic Dice]}}
At any given time there may be at most 7 Cards of this type. 'Felicitous
Populi' Otzma Cards have an F-designation of Normal.
Its Counter-Action:
This rule has precedence over any rule that defines probabilities for a
given event.
LUCKY
{{[Turning a one Page Ackanomicon secret into a five page one would cost
A$12. Increasing the functional F-Designation of an Otzma card from
Normal to Common, prior to reading from a SBoC, would cost about A$30
This is a Modest Proposal.
{{[Garments Part II. Gives some minor attributes to some of the
miscellaneous Garments. Hopefully I've managed to set it up so that the
effect will be the same regardless of the passage of Part I]}}
Append to the Rule titled "Quarantine" as a new paragraph the following
INSANE delimited text:
If a rule titled "Red Light Specials" exists amend it in the following
three ways:
Append the HERALD delimited text to section iii)
Replace the text in section v) with the following WOOLLY delimited text.
WOOLLY
In the event a rule titled "Red Light Specials" does not exist perform
the following three amendments:
This is a Modest Proposal.
[The problems with the Frankenstein Monster's creation last time have
indicated that the line of succession for Mad Scientists is no longer
clear cut. Depending on the result of the current CFJ on the issue, it
could be that else...if is stuck as Mad Scientist for ever. A simple
change will fix that.]
Amend Rule 596, "The Mad Scientist", by replacing the second paragraph
with the SUCCEED-delimited text below:
SUCCEED
Create a new Rule, numbered 860, titled "Ackanomic Juice Packaging Plant",
with the following DOLE-delimited text:
DOLE
Any player with a Right-Handed Grapefruit may sell RHGJ to the AJPP,
provided they have not already sold RHGJ to the AJPP in the current
calendar week. A player selling RHGJ to the AJPP loses the RHGJ, and
gains A$10.
Any player with a Jade Grapefruit may sell it to the AJPP. The
Jade Grapefruit is destroyed, and the player who sold it to the AJPP
receives A$20 and a Jade Grapefruit Juice (or JGJ).
Create a new Rule, numbered 940, entitled "Food and Frink", with the
following CONSUME-delimited text.
CONSUME
[*frink* *frink*]
Amend Rule 668, "Eggs and Fruit", by changing the last sentence to read as
quoted: "A player who owns a Right-Handed Grapefruit may at any time make
Right-Handed Grapefruit Juice, which is a Fruit Juice and
therefore a Beverage."
[Changes: Frinked becomes Frunk - are ya happy Alfvaen?
One little typo corrected earlier as well.]
This is a Modest proposal.
In Rule 207 replace (n+2-p) with (n-p).
{{[ As it is, BAA! voting is almost no-risk... ]}}
Append the following NOBAA delimited text to the end of rule 360
{{[Sorry, I'm just sick of BAA votes on things other than proposals and
the fact that people keep publishing them]}}
Bribe: A$1 to all players who vote YES on this Proposal.
This is a Modest proposal.
Create a Rule named "Nervous Norvus", numbered 799, with text as follows
(delimited by CNH):
CNH
This Rule repeals itself five minutes after it comes into existence.
{{[ So it's not worth the trouble of adding to the Ruleset, is it? ]}}
{{ Reduce Alfvaen's score by 4 points. Increase JT's score by 1 point. }}
I was young and foolish then I feel old and foolish now.
Create a new rule numbered 708 entitled "To the Stocks" and reading as
follows delimited by "ROTTEN-EGG"
ROTTEN-EGG
Whenever a player is in the stocks they are treated as if they were in gaol
except for the following differences:
1. There is no limit on the number of public messages they may post in a day
due to the greater ease with which someone in the stocks may communicate.
2. A player in the stocks may give any gift entities to another player [not
organisation], provided the other player is in the Ackanomic Town Square.
Any player may release any other player from the stocks providing they are in
the square and not in the stocks. To do so however is the crime of aiding and
abetting [It is considered good form for any CFCJs with a TRUE verdict on
this crime to give as a penalty a time in the stocks]. If a player is
released from the stocks then their sentence is considered to have ended.
There exists a unique unownable entity called "Cut-me-own-Throat Dibbler"
[Terry Pratchett, Moving Pictures, page 15] (Dibbler). Entities owned by
Dibbler are not considered to be in the Treasury. Any player who is in the
square but not in he stocks may purchase any of Dibbler's merchandise for the
prices indicated below:
Miscellaneous Vegetables: A$3
Any merchandise purchased from Dibbler must immediately (i.e. in the same
message) be thrown at a player in the stocks, otherwise it will decompose
(due to it's low quality).
Any player in the stocks who has had anything thrown at them may be ridiculed
with immunity to the politeness moon (within reason). In addition, for each
item thrown at a player there is a chance that that player becomes ill. The
odds are 1 in 20 for miscellaneous vegetables, 1 in 10 for tomatoes and 1 in
5 for rotten eggs. If a player becomes ill in this way then upon their
sentence in the stocks ending they are transferred to the hospital where they
must remain for three days.
At the end of every month Dibbler has all his money confiscated for selling
bad quality goods and this is transferred to a random active player "for
bringing this man's dreadful merchandise to the state's attention".
Create a new rule called "The Ackanomic Hospital" with the text as delimited
by KING_SYNDROME
KING_SYNDROME
Modify rule 1123 by appending the following LUNATIC delimited text to the
end:
LUNATIC
Modify rule 709 by replacing the following BORING delimited text with the
following BRAND_NEW delimited text:
BORING
BRAND_NEW
Proposal 3105 - Thu 21 May 1998 00:20 EDT
A tad too big for a CSR I think
The Gingham Wearer (Tom Walmsley)
Decision: accepted
Proposal 3106 - Thu 21 May 1998 00:21 EDT
Let me Out!!!!
The Gingham Wearer (Tom Walmsley)
Decision: rejected
Proposal 3107 - Thu 21 May 1998 00:22 EDT
By the Holy Claws of Klortho the Magnificent
Alfvaen (Aaron Humphrey)
Decision: rejected
Proposal 3108 - Thu 21 May 1998 00:23 EDT
If Leaving Me Is Easy
Alfvaen (Aaron Humphrey)
Decision: accepted
If this response indicates that e wishes to leave the game, then e may
be removed from the game by the Speaker forwarding eir email response
to the public forum.
RAINBOW
Proposal 3109 - Thu 21 May 1998 00:24 EDT
I hope the Scorekeeper has been paying attention
saaremaa (Randy Hall)
Decision: accepted
b. This. Game needs no General Equipment
"
b. General Equipment: Gamepoints as needed.
"
All players start with a score of 0 Gamepoints.
"
{{
All Abstract Crecent games in progress are changed to follow the
modified rule.
}}
"
Proposal 3110 - Thu 21 May 1998 19:15 EDT
These Aren't The Droids You're Looking For
Alfvaen (Aaron Humphrey)
Decision: accepted
Proposal 3111 - Thu 21 May 1998 19:16 EDT
Games on IRC
saaremaa (Randy Hall)
Decision: accepted
XIV. Games on IRC
"
VI. Ackanomic IRC servers:
"
IRC servers are legal fora in lieu of acka-games@ provided the server
in question is specified, and used as described in the rules.
"
Proposal 3112 - Thu 21 May 1998 19:17 EDT
The Leaders in Creative Mayhem
Slakko (Duncan Richer)
Decision: accepted
This rule defines an Otzma Card type called ACME InstaGadget. The
F-designation of ACME InstaGadget Otzma Cards is Rare. There may be no
more than 5 ACME InstaGadget cards in existence at any one time.
(a) the last price paid at Public Auction for a Gadget of that Type, if
such a value is defined, or
(b) A$500.
The amount paid goes to the Treasury.
A Gadget of that type will be created in the possession of the player who
played the Otzma Card.
[Note: This Card has no Counteraction, so the Gadget is created 3 days
after the Otzma Card is played.]
MEEPMEEP!
Proposal 3113 - Thu 21 May 1998 19:18 EDT
Do You Glimp At Me?
Alfvaen (Aaron Humphrey)
Decision: accepted
d. A Player may, as a public action, convert ten of eir own
Swingpoints into a Benefyt.
]}}
Proposal 3114 - Thu 21 May 1998 19:19 EDT
Two Blue Einsteins
Alfvaen (Aaron Humphrey)
Decision: rejected
The Height of an individual is considered to be one meter for every A$
e possesses.
BAUER
Proposal 3115 - Thu 21 May 1998 19:20 EDT
Minor rules suite change
JT (JT Traub)
Decision: rejected
REMOVAL
If the Head of a Rule Suite is repealed, all rules in that Rule Suite are
also repealed.
REMOVAL
{{[Just looking through it this morning, and noticed that if the Head of a
Rules Suite were to be repealed, it was undefined what happened to the
rules in that suite. This is probably the cleanest situation.]}}
Proposal 3116 - Thu 21 May 1998 19:21 EDT
Fictionary Misere
The Gingham Wearer (Tom Walmsley)
Status: retracted
Proposal 3117 - Sat 23 May 1998 07:18 EDT
Nameless Thing #1
Attila the Pun (Micah Smukler)
Decision: accepted
Proposal 3118 - Sat 23 May 1998 07:19 EDT
I wouldn't .sig to that level
Attila the Pun (Micah Smukler)
Decision: rejected
2) If more votes for "E's more absentminded than the Mad Scientist"
than for "You mean we don't *want* meaningless text cluttering
up the ruleset?" were recorded, than the player on whom the
Carelessness Hearing was called must pay a fine equal to the
Standard Harfer Fee to the treasury, gains a Chartreuse Goose Egg,
ceases to be Enlightened, if e is Enlightened, and is said to be
an Amazingly Absentminded Ackanomian.
3) If more votes for "You mean we don't *want* meaningless text
cluttering up the ruleset" than for "E's more absentminded than the
Mad Scientist" were recorded, than the player who called the Hearing
suffers all the consequences listed above, except that e is not said
to be an Amazingly Absentminded Ackanomian.
Proposal 3119 - Sat 23 May 1998 07:20 EDT
Cortex Clarifications
/dev/joe (Joseph DeVincentis)
Decision: accepted
"I. Becoming a Justice"
"II. Justice Eligibility"
"III. Filling in when there are fewer than two Justices"
"IV. Filling in for Vacationing Justices"
Proposal 3120 - Sat 23 May 1998 07:21 EDT
As Good As It Gets
Alfvaen (Aaron Humphrey)
Decision: accepted
However, if it is possible for a player to issue two CSR's of different
kinds(i.e. which affect different sets of Rules, or make different sorts
of changes), then a single CSR which includes both kinds of changes is
also legal; this takes precedence over any Rule which may otherwise
restrict issuing of CSR's by that player. (Thus, a player who is both
Chess-Umpire and RuneMaker may issue a single CSR which affects both
the Party Chess Rule Suite and the Otzma Card Rule Suite.)
URSULA
Proposal 3121 - Sat 23 May 1998 07:22 EDT
A benefit to bandwagoning
JT (JT Traub)
Decision: rejected
MONEY
If a Modest proposal is accepted, the player who proposed it receives 5
points, every player who voted NO on it receives 1 point, and every player
who voted YES on it recieved A$ 1. If a Grandiose proposal is accepted, the
player who proposed it receives 16 points, every player who voted NO on it
receives 5 points, and every player who voted YES on it recieved A$ 4. If a
proposal which is neither Modest nor Grandiose is accepted, the player who
proposed it receives 10 points, every player who voted NO on it receives 3
points and every player who voted YES on it recieves A$ 2.
MONEY
MONEY
If a Modest proposal is rejected, but meets quorum, the player who proposed
it loses 5 points, every player who voted YES on it receives 1 point, and
every player who voted NO on it recieves A$ 1. If a Grandiose proposal is
rejected, but meets quorum, the player who proposed it loses 12 points, every
player who voted YES on it receives 5 points, and every player who voted NO
on it recieves A$ 4. If a proposal which is neither Modest nor Grandiose is
rejected, but meets quorum, the player who proposed it loses 7 points, every
player who voted YES on it receives 3 points, and every player who voted NO
on it recieves A$ 2.
MONEY
FLOW
Voting YES ona proposal which is accepted, or voting NO on a proposal which
is rejected, is called "flow-voting".
FLOW
MONEY
A new player also recieves bonus A$ as if they had flow-voted regardless of
their actual vote. [Note that this will give new players a double bonus if
they had flow-voted initially]
MONEY
MONEY
No A$ shall be recieved by any player for a Null proposal.
MONEY
MONEY
No A$ shall be recieved by any player for a Boring proposal.
MONEY
Proposal 3122 - Sat 23 May 1998 07:23 EDT
Not that we use them very often, but...
Vynd (John McCoy)
Decision: accepted
2. Delete the paragraph begining "The decision must be made public" and
replace it with:
Proposal 3123 - Sat 23 May 1998 07:24 EDT
How Can a Cubical World End?
Slakko (Duncan Richer)
Decision: accepted
"This Rule, as well as Rule 1319 and 1319.1(the RERS and FEPS rules),
shall be repealed then"
"This Rule, as well as Rules 1319, 1319.1 and 1320 [the RERS, FEPS and
End of the World rules], shall be repealed then"
The End of the World results in a cataclysmic eruption of harf, in which
one player becomes the Prophet of Doom. This player will be the active or
vacationing player who had donated the most A$ to The Round Earth
Restoration Society that is capable of winning a Cycle at the time that
the Earth was made round. If this selection method results in a tie, then
the player who most recently became Enlightened out of those players who
are tied will become the Prophet of Doom. If none of the players who are
tied for most A$ donated to The Round Earth Society are Enlightened, then
the Speaker will randomly select with equal probability one of the players
who are tied to become the Prophet of Doom. Whenever this Rule causes
a player to be selected to become the Prophet of Doom, that player will
achieve a Winning Condition. The Prophet of Doom must then
challenge the True Prophet to a duel as soon as it is possible to do so.
COMPLIANT
Proposal 3124 - Sun 24 May 1998 10:59 EDT
Fresh From The Fruit to You
Slakko (Duncan Richer)
Status: retracted
The Ackanomic Juice Packaging Plant (or AJPP) is a small building and a
Common Location. The Plant is responsible for the manufacturing of all
available Fruit Juices. Fruit Juices are Beverages, and the only types of
Fruit Juices are Right-Handed Grapefruit Juice (or RHGJ) and Jade
Grapefruit Juice (or JGJ).
DOLE
Foodstuffs are a class of gift entities. Beverages are a class of gift
entities. Foodstuffs and Beverages may only be created and destroyed as
specified by the rules.
A player may always eat a Foodstuff they possess, destroying it. They may
also frink a Beverage they possess, destroying it. Players may also frink
Foodstuffs, provided the Foodstuffs frinked are types of Lemur.
CONSUME
Proposal 3125 - Sun 24 May 1998 11:00 EDT
Things can only get better
The Gingham Wearer (Tom Walmsley)
Decision: rejected
Proposal 3126 - Sun 24 May 1998 11:01 EDT
dull name
The Gingham Wearer (Tom Walmsley)
Decision: rejected
Proposal 3127 - Sun 24 May 1998 11:02 EDT
Yawn
The Gingham Wearer (Tom Walmsley)
Decision: accepted
Proposal 3128 - Sun 24 May 1998 11:03 EDT
No more cheap locusts
The Gingham Wearer (Tom Walmsley)
Status: retracted
b) 1.5*N rounded down, where N is the number of on-board Locust pieces.
b) 1.5*N rounded down, where N is the number of on-board Locust pieces.
Proposal 3129 - Sun 24 May 1998 11:04 EDT
Ambassador Changes
The Gingham Wearer (Tom Walmsley)
Decision: accepted
2) Requesting similar information about any other nomic at any player's
request.
3) Acting as Ackanomic's liaison to Internomic and performing all the duties
of the liaison as specified in rule 419.2 (Internomic Interface). If such a
thing exists the Ambassador must be subscribed to the Internomic mailing list
[currently internomic@muppetlabs.com]
4) Providing general information about Internomic to any player requesting it
(such as how to subscribe to the mailing list, or what the web site URL is),
and generally keeping all players up to date on things such as Internomic
proposals.
2) To receive the standard salary for a functional office."
Proposal 3130 - Sun 24 May 1998 11:05 EDT
Who won the fued?
JT (JT Traub)
Decision: accepted
Proposal 3131 - Sun 24 May 1998 11:06 EDT
Oldest repeal in the book
JT (JT Traub)
Decision: rejected
{{[Alfvaen's current attempt to provide meaning to this rule
not-withstanding, I think this rule is just useless clutter in the ruleset
and thus would like to see it go away. ]}}
Proposal 3132 - Sun 24 May 1998 11:07 EDT
Oldest repeal in the book
JT (JT Traub)
Status: removed (invalid by Rule 309)
{{[Alfvaen's current attempt to provide meaning to this rule
not-withstanding, I think this rule is just useless clutter in the ruleset
and thus would like to see it go away. ]}}
Proposal 3133
Proposal 3134 - Sun 24 May 1998 11:09 EDT
Slaying weasels
JT (JT Traub)
Status: retracted
Proposal 3135 - Sun 24 May 1998 11:10 EDT
Slaying weasels
JT (JT Traub)
Decision: accepted
In Rule 205 (When Score Changes Take Effect), Section 1 (Score Changes
Managed by Officers), part c, replace the sentance 'They must do so in
a timely manner.' by the words 'They must do so within 3 days.'
Proposal 3136 - Sun 24 May 1998 11:11 EDT
Arms Reduction
Koxvolio (Ian Koxvold)
Decision: accepted
D. Special - The Swinger spends one Benefyt and performs the Special Move
for one of eir on-board pieces as defined by the PartyChessPieceDef rule
defining that piece. This Atomic Play cannot be used by a swinger who owns
no Benefyts.
TOOEASY
D. Special - The Swinger spends one Benefyt and performs the Special Move
for one of eir on-board pieces as defined by the PartyChessPieceDef rule
defining that piece. This Atomic Play cannot be used by a swinger who owns
no Benefyts, nor can it be used to attack or capture a King.
MORELIKEIT
Proposal 3137 - Sun 24 May 1998 11:12 EDT
Removing a vestige of PFBonds
JT (JT Traub)
Status: retracted
Amend Rule 508 by removing the final paragraph.
{{[The paragraph in question reads:
The first Fortnightly Dividend shall be calculated two weeks after the end
of the last PF Bond cycle, at which point this sentence shall be removed
from the rule.
]}}
{{[This paragraph seems irrelevant to the current rules and for some
reason was never removed, but PF Bonds were ]}}
Proposal 3138 - Sun 24 May 1998 11:13 EDT
A Really Funny Name so it be accepted and give me a winning condition.
K 2 (Kelly Kelly)
Decision: rejected
Proposal 3139 - Sun 24 May 1998 11:15 EDT
Surfs Up
K 2 (Kelly Kelly)
Decision: rejected
Players are named, unownable entities.
with:
Players are named, tradeable entities.
Append to the sentence:
Upon the posting of such an announcement, the person becomes registered
as a player.
the following:
and shall own emself.
The Undead with that player's Ackanomic name changes from an Undead to a
player.
the following:
and shall own emself.
Insert between item 6 and 7:
6) If the Player is not owned by emself, e shall involuntarily transfer
sufficient A$, trinkets and Gadgets with a total Market Value equal to
10% more than the eir Market Value to eir owner, avoiding debt if
possible.
Should a player who owns emself ever go into debt they shall immediately
put emself up for private auction. The proceeds of the auction shall be
transferred to the Player who was auctioned. If no qualified bids were
made, then the treasury shall transfer to the player the minimum of
A$100 and the absolute value of eir debt and the player shall then be
owned by the treasury.
Objects on display are valued by the Museum as follows:
to read:
Objects on display are valued by the Museum according to eir Market
Value which is calculated as follows:
SURFSUP
For the purposes of this Rule any Player who owns a Player other than
emself shall be referred to as a Master while the Player who is owned by
a Master shall be referred to as a serf.
i) A serf is respectful. A serf shall refer to eir Master as either
Master, M'Lord or Most Harfy One, or alternately by a title specified by
eir Master. It is the Crime of Disrespect for a serf to address or refer
to eir master in any other manner.
ii) A serf is considerate. A serf may not challenge eir Master to a duel
nor be a second to a Player who has. Nor may they call a hearing of any
type against eir Master.
iii) A serf is compliant. All trinkets and Ackadollars given to a serf,
by other Players, or from buried Treasure or Fortnightly Dividends,
shall be taxed by eir Master at a rate of 10%. This amount is
transferred from the serf to the Master.
iv) A serf is helpless. If a serf feels they have been unfairly treated
by any Player other than eir Master they may complain publicly about em.
If it is legal for the Master to challenge the offending Player to a
duel e must do so, if e does not e shall lose 6 points and eir serf
shall gain 6 points. This Privilege may be exercised at most once per
month.
i) A Master is Generous. Once a month when officer salaries are paid
each Master shall transfer the Standard Harfer Fee to each of eir serfs
for the all of the serfy things they did that month.
ii) A Master is Wise. Four times per calendar month a Master may command
eir serf (if e is a voting Player) to perform a particular voting action
on a proposal by privately mailing both the Tabulator and eir serf of
the required voting strategy. Provided that the serf was not the author
of that proposal, the serf shall perform the required voting action on
the selected proposal. A serf cannot be required to be a part of a
political party that gets a unity vote. Any entities required to perform
the voting action must be supplied by the Master. Additionally, the
Master shall transfer the Standard Harfer fee to eir serf the first time
this privilege is exercised in each calendar month.
SURFSUP
Proposal 3140 - Sun 24 May 1998 11:16 EDT
Myers Stock-take
K 2 (Kelly Kelly)
Decision: rejected
HEADOFTHEDESPICABLEONE
A class of entity known as a Garment exists. Only those entities
explicitly designated by the rules as Garments are Garments. Garments
are tradeable, unless the rules for a particular Garment specify
otherwise.
HEADOFTHEDESPICABLEONE
But while a player possesses the Little Lamb, e has three times the
normal probability of receiving the Magic Potato.
Pairs of dress pants are Garments.
Coats of Arms are not Garments, but for A$10 a player with a Coat of
Arms may purchase a Surcoat bearing their Coat of Arms. Surcoats are
Garments.
a) The ChessChamp receives a ChessChamp's Cardigan. If e already has a
ChessChamp's Cardigan, then it instead instantly transforms into a
Tarnished Badge of Gluery. The ChessChamp additionally receives 10
Swingpoints.
ONSPECIAL
i) Hats belong to a class of Garment known as Headwear.
ii) Pairs of dress pants belong to a class of Garment known as Bottoms.
iii) Surcoats belong to a class of Garment known as Tops. A Player with
a Coat of Arms may purchase a Surcoat bearing their Coat of Arms for A$
10.
iv) ChessChamp's Cardigan belong to a class of Garment known as Tops.
Tarnished Badges of Gluery are Garments.
v) Wool Sweaters belong to a class of Garment known as Tops. They are
created by the Orkatass Lamb Products Company when purchased. A player
who is in possession of the Little Lamb may purchase a Wool Sweater from
the Treasury for A$ 10. A Player who is wearing a Prosthetic Foreheads
may not put on or remove a Wool Sweater, because Wool Sweaters will not
fit over Prosthetic Foreheads.
ONSPECIAL
WEARTHECHAMPIONS
Champion's Cloaks and Badges of Glory are nontradeable Garments.
Champion's Cloaks belong to a class of Garment known as Cloak. A
Champion's Cloak is a regal garment of the colour(s) and design of its
owner's choice, while Badges of Glory are elaborate medals of various
designs. [It is customary, though not required, for the owner of either
of these entities to describe it within 3 days of acquiring it.] A
player may request to be called, "Exalted One," or the honorific of his
choice while he wears any of these objects. It is not necessary to
honour such requests.
WEARTHECHAMPIONS
Agenda Hats are ownable Headwear.
with:
Agenda Hats belong to a class of Garment known as Headwear.
with:
The Robe is a non-Tradeable belonging to a class of Garment known as
Cloak.
{{[Its Unique so its automatically mimsy]}}
MURREYVEIL
The Chartreuse Cape is a unique, non-tradeable Garment belonging to the
class of Cloak. More specifically, it is a large, voluminous cape,
hanging below the knees of its wearer, and it is chartreuse in
colour.The Chartreuse Cape is always owned by the current holder of the
Office of the Caped Crusader. If there is no Caped Crusader, it is
Somewhere Else. Whenever a new Caped Crusader is elected, it comes into
his possession.
MURREYVEIL
A Gingham Dress is a type of nameless garments.
with:
Gingham Dresses belong to a class of garment known as Bottoms.
Proposal 3141 - Sun 24 May 1998 11:17 EDT
The Scorekeeper Doesn't Have Enough To Do
K 2 (Kelly Kelly)
Decision: rejected
Proposal 3142 - Sun 24 May 1998 11:18 EDT
It Doesn't Need to be Unique
K 2 (Kelly Kelly)
Decision: rejected
a) Replace the noun phrase "Spelling Bee" in all Rules (including this
one), and in any Proposals in the voting queue, with any legal Ackanomic
name.
b) Cause the Brass Monkey to climb eir house.
c) Make it a Crime for a post to the public forum over the next 24 hours
not to hail em as Emperor.
Proposal 3143 - Sun 24 May 1998 11:19 EDT
Felicitous Populi
K 2 (Kelly Kelly)
Decision: accepted
This card may only be played in the public forum.
i) an event described in the rules which requires a random determination
to be made, for which there is more than one possible outcome
ii) the desired outcome from amongst the possible outcomes for that
event
iii) and an amount of A$ which e is 'betting' (referred to as B).
If the card is countered prior to the random determination the
probability of the specified event occurring shall be unaltered form its
usual value. If the card is countered after the random determination the
player who played it shall transfer an amount of A$ equal to B to the
player who countered the card.
]}}
Proposal 3144 - Sun 24 May 1998 11:20 EDT
Quality Merchandise
K 2 (Kelly Kelly)
Decision: rejected
INSANE
Optionally, at the time a Player receives a Gingham Dress after a
capsize, e may purchase a pair of Army Boots for A$ 10. Army Boots
belong to a class of Garments known as Footwear. Army Boots may only be
worn while wearing a Gingham Dress. A player who ceases to wear a
Gingham Dress will also cease to wear any Army Boots e happens to be
wearing. A player who is wearing both Army Boots and a Gingham Dress is
said to be insane and will receive A$ 10 every time a proposal that is
authored by em is accepted and is either Foolish or contains the silly
phrase as defined by Rule 207.1 (That's just silly).
INSANE
Append the SMART delimited text to section ii).
SMART
A Player who is wearing a pair of Dress Pants is said to be well dressed
and will receive an additional point as a result of a parade.
SMART
HERALD
The score of a Player who is wearing a Surcoat is said to be displaying
eir colours and eir score will change by an additional two points at the
conclusion of a duel or if e was a second by an additional point.
HERALD
Wool Sweaters belong to a class of Garment known as Tops. They are
created by the Orkatass Lamb Products Company when purchased. A player
who is in possession of the Little Lamb may purchase single Wool Sweater
from the Treasury for A$ 10, provided that e has not previously done so
since e last took possession of the little lamb. A Player who is wearing
a Prosthetic Foreheads may not put on or remove a Wool Sweater, because
Wool Sweaters will not fit over Prosthetic Foreheads. A Player who is
wearing a Wool Sweater has twice the chance of finding either the Great
Oars or Raft of Ackanomic. When a Player who owns any Wool Sweaters
finds the Great Oars or the Great Raft of Ackanomic, one of em will get
wet, shrink and be destroyed.
WOOLLY
Amend Rule 929 (Baaa) to replace the final paragraph with the above
WOOLLY delimited text.
Amend Rule 975 (Yes Virginia) to append the above SMART delimited text
to the second last paragraph.
Amend Rule 1160 (Heraldry) to append the above HERALD delimited text to
the final paragraph.
Proposal 3145 - Sun 24 May 1998 22:58 EDT
It's a Mad, Mad, Mad, Mad Succession Scheme
Slakko (Duncan Richer)
Decision: accepted
This Office can only be filled or transferred as follows: If the seat is
vacant, it is filled by the last Player to provide any Mad Scientist with
a valid part for a Frankenstein Monster. If it is impossible or illegal
for that player to become Mad Scientist [the player is already a "real"
scientist, or all qualifying players have left], then the seat shall be
filled by Election for Office.
SUCCEED
Proposal 3146 - Sun 24 May 1998 22:59 EDT
Fresh From The Fruit to You
Slakko (Duncan Richer)
Decision: rejected
The Ackanomic Juice Packaging Plant (or AJPP) is a small building and a
Common Location. The Plant is responsible for the manufacturing of all
available Fruit Juices. Fruit Juices are Beverages, and the only types of
Fruit Juices are Right-Handed Grapefruit Juice (or RHGJ) and Jade
Grapefruit Juice (or JGJ).
DOLE
Foodstuffs are a class of gift entities. Beverages are a class of gift
entities. Foodstuffs and Beverages may only be created and destroyed as
specified by the rules.
A player may always eat a Foodstuff they possess, destroying it. They may
also frink a Beverage they possess, destroying it. Players may also frink
Foodstuffs, provided the Foodstuffs frunk are types of Lemur.
CONSUME
Proposal 3147 - Sun 24 May 1998 23:00 EDT
Upon Reflection
Alfvaen (Aaron Humphrey)
Decision: rejected
Proposal 3148 - Wed 27 May 1998 06:04 EDT
Enough sheep already
JT (JT Traub)
Decision: rejected
NOBAA
Voting in a hearing with a vote that is not defined by that hearing is
the crime of Flagrant Disregard. When the results of a hearing are
published, if the results contain a vote that is not a valid vote for the
hearing and the Hearing Harfer publishes them, he has commited the crime
of Publishing Misleading Data.
NOBAA
Proposal 3149 - Wed 27 May 1998 06:05 EDT
It's Snowing!
Alfvaen (Aaron Humphrey)
Decision: rejected
It is the Crime of Pneumonoultramicroscopicsilicovolcanoconiosis to talk
in a public dorum about publicly unknowable things.
CNH
Proposal 3150 - Fri 29 May 1998 02:27 EDT
Third time's a charm :-)
Mr. Tambourine Man (Tom Walmsley)
Decision: rejected
There exists the location of the Ackanomic Town Square (square) It is a
common location, and it occupies four kaas of land. Located in the square are
several sets of stocks. Whenever a player is sentenced to a sentence in the
stocks they are transported to the square and considered to be "in the
stocks" for the duration of the sentence.
Tomato: A$5
Rotten Egg: A$10
ROTTEN-EGG
The Ackanomic Hospital is a common location and a cosy building. Whenever a
player is ill and in the hospital they are encouraged to groan in any public
messages .
KING_SYNDROME
In addition, whenever a player is found to have snowgod's disease they are
transported to the Ackanomic Hospital where they must remain for three days
whilst they are recovering from their illness.
LUNATIC
If a player has been selected to judge a CFJ and has not yet accepted or
declined the appointment when e enters the Gaol, e is considered to have
declined the appointment as judge.
BORING
If a player has been selected to judge a CFJ and has not yet delivered the
verdict, e is considered to have declined the appointment as judge and the
Clerk of the Courts must select a new judge.
BRAND_NEW