If the Thug is not used within three nweeks of being assigned to a new employer, the Thug will be reassigned as if it had no employer.0. Rule 400/0 created by P464/0, 20 Apr 2001 00:00:00
Each Pack of Cards can be defined to be part of a certain Card Game. A Card Game is a set of Rules that define how that Game should be played within the Nomic.0. Rule 399/0 created by P459/0, 20 Apr 2001 00:00:00
The Red and Blue Decks are defined to be part of the Card Game entitled "Pooker".
The Dunce Cap is an object which may be transferred or altered only as defined within the rules. The Dunce Cap indicates that its owner has done something especially stupid.0. Rule 398/0 created by P458/0, 20 Apr 2001 00:00:00
The Initial Owner of the Dunce Cap is Benjamin.
At any time, any Player may make a Motion of Stupidity, naming the Dunce, and eir act of stupidity. A Motion of Stupidity is a Secondary Approvable Motion subject to Voting. If the Motion of Stupidity passes, then (ownership of) the Dunce Cap is transferred to the Dunce named in the Motion.
If two such motions are approved within the same nweek, the later motion shall prevail.
A Poker Hand is a set of one to five PCards owned by the same Player. A Player may arrange eir PCards into more than one Poker Hand if it would result in a higher Score or if e owns more than five PCards.0. Rule 397/0 created by P456/1, 20 Apr 2001 00:00:00
Poker Hands are scored as follows (statements at the top take precedence):
If a Poker Hand contains five PCards of the same Rank, it is a Five of a Kind, and has a Score of 80.
If a Poker Hand contains five PCards with the Ranks Ace, King, Queen, Jack, and 10, and those PCards are all of the same Suit, it is a Royal Flush, and has a Score of 80.
If a Poker Hand contains five PCards with consecutive Ranks which are all of the same Suit, it is a Straight Flush, and has a Score of 70.
If a Poker Hand contains four PCards of the same Rank, it is a Four of a Kind, and has a Score of 60.
If a Poker Hand contains three PCards of one Rank and two PCards of another, it is a Full House, and has a Score of 50.
If a Poker Hand contains five PCards of the same Suit, it is a Flush, and has a Score of 40.
If a Poker Hand contains five PCards with consecutive Ranks [[such as 7-8-9-10-Jack]], it is a Straight, and has a Score of 35.
If a Poker Hand contains three PCards of the same Rank, it is a Three of a Kind, and has a Score of 25.
If a Poker Hand contains two PCards of one Rank and two PCards of another Rank, it is Two Pair, and has a Score of 15.
If a Poker Hand contains two PCards of the same Rank, it is a Pair, and has a Score of 5.
If a Poker Hand contains none of the above, its Score is 0.
A Player may make a Motion to Show Cards at any time as long as no such Motion is already pending. A Motion to Show Cards is a Secondary Approvable Motion which passes by being voted for by a majority of Players. When a Motion to Show Cards passes, a Showdown occurs.0. Rule 396/0 created by P456/1, 20 Apr 2001 00:00:00
Additionally, if a transfer of Cards (such as by Dealing) causes one Player to own ten or more PCards, e may declare a Showdown at any time, without making a Motion to Show Cards. However, in the resulting Showdown, e must show at least two PCards.
In the event of a Showdown, each Player can choose whether to show eir cards. If e decides to show eir cards, e must post a message to a public forum describing which PCards should be shown, and how they should be arranged into Poker Hands. A prize of a certain number of Points goes to the Player or Players with the highest total Score of Poker Hands, and all PCards that were shown are returned to the Deck.
The Player who has the highest total Score of eir Poker Hand(s) is awarded a number of Points from the Bank equivalent to the total Score of eir Poker Hand(s). If there is a tie for the highest Score, that number of Points is given from the Bank and divided among the Player(s) involved in the tie.
Any Player who has one or more PCards may arrange a Trade with any other Player who has one or more PCards. They do this by making offers and counter-offers with each other privately, and then each notifying the Dealer of the Trade they wish to make - both which PCard or PCards e will give, and which PCard or PCards e plans to recieve.0. Rule 395/0 created by P456/1, 20 Apr 2001 00:00:00
The Dealer must be notified of the same trade by both Players involved in the trade. The Players also must each pay the Dealer a transaction fee of one Point [[you'll notice that there's no other way for the Dealer to get Points from this game]].
Pooker is a game played with Nomic Cards. The object of the game is to exchange Cards with other Players so that you have the best Poker Hand or combination of Poker Hands.0. Rule 394/0 created by P456/1, 20 Apr 2001 00:00:00
A Pooker Card is a Card that is in a Pack which is defined to be used in the game of Pooker. It can be abbreviated to 'PCard'.
A Trade is the process by which two Players exchange a specified number of PCards. In a Trade, the dealer takes the Cards which one Player wishes to trade to the other Player and changes their ownership to the other Player, thus adding them to the other Player's hand. E then takes an equal number of PCards which the other Player wishes to trade and changes their ownership to the first Player in the same way. Both Players involved in a trade must trade an equal number of PCards.
No Judgement shall change the effect of actions performed more than two nweeks before the corresponding RFJ was made, even if those actions were illegal or impossible. Such actions shall always be treated as if they were legal and possible.0. Rule 393/0 created by P455/0, 20 Apr 2001 00:00:00
[[If you think something is illegal, you'd better make an RFJ at once.]]
For each move, a Go player must do one of the following:1. Rule 368/0 amended by Proposal 461/1, 20 Apr 2001 00:00:00
1. Place a stone.
The Go player may place a stone on any unoccupied vertex, with the following exceptions:
a. Stones may not be placed so as to repeat a previous Board configuration. b. Stones may not be placed on vertices on which the placement of a Stone would cause the formation of a friendly Dragon with no liberties, unless it would also cause the formation of an enemy Dragon with no liberties. c. A Go player may never place two stones consecutively.
2. Offer an alliance to an enemy.
The offer must name the Go player to whom the offer is made. The offer becomes void if the Go player to whom it was offered makes any other move before accepting the offer, or if the Go player who made the offer withdraws it.
3. Declare war on an ally.
If a Go player declares war on an ally, the two Go players cease to be allies, and eir former ally's Stones are no longer friendly.
4. Accept an alliance.
By accepting an alliance offered by another Go player, the two Go players become allied.
5. Withdraw an offer of an alliance.
If a Go player withdraws an offer e previously made, the player to whom e made the offer can no longer accept it. An offer cannot be withdrawn after it was accepted.
Each Go player may make no more than one Go move within 19 hours, with the exception of accepting an alliance or withdrawing an offer, which can be done an unlimited number of times.
[[One move per 19 hours instead of 24 hours because then you can start playing up to 5 hours before the time at which you played the day before, e.g. if you played at 00:00 yesterday, you don't have to wait till 00:00 before you may play again, you may start at 19:00 already.]]
There exists a Contest called Political Go. The Go Consul is the Contestmaster. The first Go Consul is Joel.1. Rule 365/0 amended by Proposal 461/1, 20 Apr 2001 00:00:00
The Go Board is empty at the start of Political Go. Players become Go players by making a Go move. Go players are unallied by default.
A game of Political Go ends if it is no longer legal to place a Stone, or if a nweek passes in which no Player places a Stone.
The Go player with the highest Go score is the winner of the Contest.
The Mediocrity game is an instance of a Challenge/Response game with the following attributes:2. Rule 343/1 amended by Proposal 463/0, 20 Apr 2001 00:00:00
game name: Mediocrity sub-game
admin title: the Supremely Mediocre
duration: until repealed
repetetive: when finished
entry fee: 2
The initial S.M should specify what limits are being used for the game set. The limits may contrain quantities that include those described below or others. The bracketed number following each quantity is recommended as the minimum for that quantity. However these quantities are only guidelines and do not determine compliance. In some cases a maximum will also be listed here.
The limits may include:
(x) The level of Mediocrity game to be played (min. 1)
(y) The number of players required for the C/R game to start (min 3)
(z) The number of level n-1 sub-games to play as part of each level n game.
The S.M is encouraged to be creative and come up with other limits that may apply to Mediocrity games.
A level n game of Mediocrity sub-game consists of z n-1 sub games, unless n=1 in which case it consists of z individual challenges.
The challenge shall use the following form: The S.M shall post to the public forum a message announcing the sub-game and asking players to submit their quantities. Players then have three days to respond with their quantites by private email.
A valid entry specifies one quantity.
At the conclusion of a level n Mediocrity sub-game the winner is determined. If n is greater than 1 the winner is the participant who won the most mediocre number of level n-1 sub-games during that level n game; that is whose number of level n-1 wins is exceeded by as many participants as it exceeds. The winner of a level 1 sub-game is the player whose specified quantity is the most mediocre.
Prizes shall not be awarded for individual challenges making up a larger Mediocrity game. Instead, at the conclusion of the game announced by the first S.M of the game the entire collection of all entry fees collected for the individual challenges that made up that game shall be paid to the winner. This is an exception to rule 336.
The ContestMaster of each Mediocrity sub-game is the winner of the previous sub-game of the same game. If there was no previous subgame the winner is the ContestMaster of that game. If there is no Mediocrity game active any Player start one and declare emself ContestMaster of the new game by posting such to the Public Forum.