Chapter 1: The Rules
Section 1-1
These Rules have jurisdiction over all
persons registered as Players in any matter in which such a person engages
while registered as a Player, and over any matter necessary to carry out
the provisions of the Rules. In all cases, the most permissive construction
of the Rules shall be applied.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00
UTC
Section 1-2
No provision of the Rules shall have
legal force before its enactment or after its repeal, except that the repeal
of a Rule does not extinguish any penalty or liability established by that
Rule, so long as the penalty or liability arose while the Rule still had
effect.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-3
If any provision of the Rules or its
application to any person or circumstance is held invalid, the invalidity
does not affect other provisions that can be given effect without the invalid
provision or application.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-4
Each Rule shall have a unique designation
consisting of a chapter number and a section number. A Rule may be uniquely
cited by its chapter and section numbers, separated by a hyphen (thus:
Rule 1-3). All of the Rules with the same chapter number form a Chapter,
and may be referred to collectively as such.
When the implementation of a Rule Change
enacts a new Rule, that Rule shall be given the Chapter and Section Numbers
specified in the Rule Change that enacted it. If the Rule Change states
only a Chapter number, the new Rule receives that Chapter number, and receives
as its Section number the least integer which has never been assigned as
a Section number to a Rule in that Chapter. If the Rule Change does not
specify a Chapter number for the new Rule, then the Speaker shall either
assign it to an existing Chapter and assign it a Section number as above,
or e shall assign it as its Chapter number the least integer not previously
used as a Chapter number to any Rule, and as its Section number the number
1.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-5
If two or more Rules are in conflict
with one another, the Rule least recently enacted or amended takes precedence,
and the other(s) are without effect in that circumstance.
However, if another method for resolving
conflicts involving the Rules in question is specified, then that method
shall govern, unless there is more than one such alternate method specified,
and not all such methods agree as to which Rule takes precedence, in which
case the default method of this Rule instead governs.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-6
The Rules shall never be changed except
as specifically permitted by the Rules.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 1-7
The Speaker shall maintain a complete
and accurate record of the Rules, in the exact form in which they exist.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 2: The Players
Section 2-1
A Player is a person who is registered
to play this Nomic; however, no person may be registered or deregistered
except in accordance with the Rules.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 2-2
Any natural person may, at any time,
announce his intent to play this Nomic, and thus become registered as a
Player; however, to have legal effect such announcement must be made such
that all current Players may reasonably receive it.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 2-3
Any Player may, at any time, announce
that he no longer intends to play this Nomic, and thus cease to be registered
as a Player.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 2-4
The Speaker shall maintain a list of
all registered Players.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 3: Proposals
Section 3-1
The Speaker shall be responsible for
administering the process of making and voting upon Proposals.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-2
A Proposal may be made at any time by
any Player by submitting the Proposal to the Speaker. Only Players may
make Proposals.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-3
The Speaker shall assign each Proposal
he receives a Proposal Number. He shall then distribute the Proposal to
all Players, after which the Players shall then Vote upon it.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-4
The first Proposal shall be numbered
1, and each subsequent Proposal shall receive the next higher integer.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-5
Any Proposal which is adopted shall
take effect in the exact form it was Voted upon.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-6
No Proposal shall be adopted, except
by the means of a properly-conducted Vote in which it has received the
required number of Votes in favor and in which a Quorum has been acheived.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-7
Unless otherwise specified, a Proposal
shall be adopted if and only if it receives more votes in favor than opposed.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-8
A Proposal, if adopted, shall upon its
adoption have the force of a Rule for a time sufficient to implement its
provisions, and no longer. Any provision of an adopted Proposal which conflicts
with the Rules in any way or which would require an indefinite time to
implement is without force.
No Proposal shall have legal force or
effect prior to its adoption.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-9
Proposals may contain provisions which,
upon the adoption of the Proposal, change the Rules. Such a provision is
called a Rule Change. A Proposal may contain any number of such provisions.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 3-10
The Speaker shall maintain a complete
record of all Proposals made, by whom, and their final outcome.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 4: Voting
Section 4-1
A Vote upon a Proposal shall commence
at the moment the Proposal to be Voted upon is distributed to the Players,
and shall last for a Voting Period of seven days.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-2
Quorum is defined as 20% of the registered
Voters at the beginning of the prescribed Voting Period. However, Quorum
may never be less than three. For a Vote to meet Quorum, at least that
many Voters must vote.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-3
Each Voter registered at the beginning
of the Voting Period shall have one Vote. All others may not Vote.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-4
All Players, other than the Speaker,
are Voters. The Speaker is not a Voter and may not Vote.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-5
An individial Vote may be either in
favor of or opposed to a Proposal, but not both. Votes must be clear and
unconditional. A Player casts his vote by transmitting it directly to the
Speaker.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 4-6
Only those votes cast between the beginning
and the end of the Voting Period on a given Proposal are valid; all others
are not.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 5: Judgements
Section 5-1
A dispute regarding the correctness
or legality of any action, finding, or determination within the context
of this Game may be formally resolved by the submission of a Petition for
Judgement by one of the parties of the dispute to the Speaker.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-2
The Speaker, upon receiving a Petition
for Judgement, shall assign it a number, and select a Judge of that Petition.
He shall then distribute the Petition to all Players and announce the identity
of the Judge.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-3
The first Petition shall be numbered
1, and each subsequent Petition shall receive the next higher integer.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-4
The Judge of a Petition shall be selected
at random from all Players not barred or recused on that Petition.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-5
The submitter of a Petition is barred
from being assigned to Judge it.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-6
If there are no Players not barred or
recused from being assigned to Judge a given Petition, all Players previously
recused on that Petition shall again be considered eligible for selection.
If there are still no eligible Players, all Players barred, excluding the
Player submitting the Petition, shall be considered eligible for selection.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-7
Once a Judge has been assigned, he has
seven days from the date of distribution of the Petition to render his
decision. If the Judge fails to render a decision in that time, or upon
his request, he shall be recused, and a new Judge shall be selected.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-8
The Judge of a Petition shall deliver
his Judgement by submitting it to the Speaker, who shall then distribute
it to all Players.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-10
A Judgement is one of TRUE, FALSE, or
UNDECIDED. The Judge may choose to include reasons or arguments along with
his Judgement, but such reasons and arguments are not part of the Judgement.
If the Judge chooses to include reasons and arguments along with his Judgement,
these shall be distributed along with the Judgement itself.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-11
All Judgements shall be made in accordance
to the Rules. If the Rules are silent, inconsistent, or unclear, the Judge
shall consider game custom and the spirit of the Game before applying other
standards.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 5-12
The Speaker shall maintain a complete
historical record of all Petitions for Judgement, the Judgements rendered
upon them and by whom.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 6: Scores
Section 6-1
Each Player shall, upon registering,
have a score of zero Points.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-2
A Player's Score may not be changed
except as specified in the Rules.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-3
A Player shall receive 1 Point for each
Vote cast. This award is received at the end of the Voting Period of the
Proposal for which the Vote was cast.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-4
The Player who proposes a Proposal shall
receive 10 Points if the Proposal is adopted, and shall lose 10 Points
if the Proposal is rejected. This award or penalty is assessed at the end
of the Voting Period for that Proposal.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-5
Any Player who votes against a Proposal
which is then adopted receives 5 Points at the end of the Voting Period
for that Proposal.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-6
Any Player who requests to be recused
from Judgement loses 2 Points. Any Player who is recused from Judgement
for reasons other than eir request loses 5 Points.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-8
Any Player who delivers a valid Judgement
within the the time limit specified in the Rules receives 5 Points.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 6-9
The Speaker shall maintain a record
of the scores of every Player.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 7: Winning
Section 7-1
The first Player, other than the Speaker,
to attain or exceed a score of 100 Points in any given Round wins that
Round. If more than one Player reaches or exceeds this total simultaneously,
all Players to do so win that Round.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 7-2
Whenever a Round ends, the following
events shall immediately take place:
1. If there is a single
winner, he shall become the Speaker for the next Round. If there is more
than one winner, the current Speaker shall select one of them at random
to become the Speaker for the next Round. If there are no Winners, the
current Speaker shall be the Speaker for the next Round.
2. The Scores of all Players
are reset to zero.
3. The next Round of the
Game is then begun.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 7-3
Except for those changes specified in
the Rules, no changes are made at the end of a Round.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
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Chapter 8: The Speaker
Section 8-1
If there would otherwise not be a Speaker,
or if the Speaker would otherwise not be a Player, the Player with the
highest Score shall be Speaker. If there are two or more Players with the
same highest score, the Player whose name lexicographically precedes that
of the others shall be Speaker.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 8-2
If the Rules require that any sort of
records be maintained by a Player, then those Records must be made available
for the perusal of every Player, unless the Rules specify otherwise.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC
Section 8-3
If the Rules require that a random designation
be made, but do not specify a Player who is to make that determination,
the Speaker shall do so.
History: * Enacted by the Act of Foundation, 01 Jun 1996 00:00 UTC