The Rules of Ackanomic
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Imperial Sphere:

Rule I1 : The Golden Rule

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Mithril Grapefruit is the center of this nomic.  Around 
the Mithril Grapefruit are an infinite number of concentric spheres, 
each contained inside the next; these are the Spheres.  No two 
Spheres are congruent.  Every element of the Ackanomic game state is 
on one of these spheres, called its local sphere.  A Sphere is always 
on itself. The innermost Sphere is the Imperial Sphere.  A rule 
always takes priority over rules on Spheres outside of its local 
Sphere while deferring to rules on Spheres inside its local Sphere. 
This nomic may only be changed in accordance with the rules.

	The next Sphere beyond this rule's local sphere is the Kernel Sphere.



Rule I2 : Who Is The Emperor?

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Emperor may create, destroy, or modify elements on this Sphere
at eir whim, via a public message.
	No proposal may modify the Imperial Sphere.



Rule I3 : History Anyone?

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Vulcan (/dev/joe, Malenkai, ThinMan, and Vynd) once ruled Ackanomic.
	K2 once ruled Ackanomic.
	JT, Studge, and Emperor Ai!Pedrito! once ruled Ackanomic.




Kernel Sphere:

Rule K1 : More Sphere Stuff

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The next Sphere outside of the Sphere this is on is the 
Structural Sphere.
	Everything in this nomic, also known as Ackanomic, is an 
element.  This includes rules.  New rules are created on the 
Structural Sphere unless otherwise specified.
	An element e is inside another element f if the local sphere 
of e is inside the local sphere of f, and outside f if the local 
sphere of e is outside the local sphere of f.
	If there is an element e on local sphere p, then any element 
on p or on a sphere inside of p Supercedes e.
	If element e is inside element f then f may only manipulate 
element e if a rule which Supercedes e explicitly permits the 
manipulation.
	An element may not move to a sphere unless a rule which 
Supercedes that sphere explicitly permits it.
	No element which would be referred to by any rule which 
supercedes Sphere S may be created on S unless rules which supercede 
that rule explicitly permit it.  No property defined by a rule that 
supercedes Sphere S may be assigned by an element on Sphere S unless 
the rules that supercede S explicitly permit it.



Rule K2 : Follow the Rules

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	All Registered Players (Players) must always abide by all the Rules
then in effect, in the form in which they are then in effect, and
interpreted in accordance with customary English Language usage
and semantics.



Rule K3 : The Game State

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Game State may only be changed, and shall only change, as
described in the Rules.  The terms "Rules" and "Game State" shall
be interpreted to mean the Rules of Ackanomic and Game State of
Ackanomic, respectively.



Rule K4 : The Game State Is Platonic

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Speaker shall attempt to keep an accurate track of the
facts of the Game State (View) and make eir View of it available to 
all Players.



Rule K5 : Calls for Judgement

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Players may disagree with the Speaker's View of the Game 
State by detailing the nature of their disagreement in a Public 
Message. The Speaker shall attempt to adjust eir View so that a 
consensus View is reached after hearing debate on the matter.  If 
a Player still disagrees with the Speaker's View, e may Call for 
Judgment on the matter by detailing the essence of eir disagreement 
to all Players in another Public Message.  Players may publicly cast 
one vote on the matter (along with any arguments they deem relevant),
and the Speaker shall adjust eir View to the will of the expressed
majority 3 days after the most recent vote has been cast, or 7 days
after the Call was made, whichever comes first, if there is a
majority opinion on the matter.



Rule K6 : Kernel Changing

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	In order to make a change to the Kernel, a proposal must 
begin with the sentence "This is a Kernel Proposal", or a reasonable 
approximation ("This is a Core Proposals" is a reasonable 
approximation), and at least two Yes votes must have been cast on it 
for each No vote.  If these conditions are met then that proposal may 
be transferred to the Kernel.



Rule K7 : Quarantine

[
Created by Proposal 72 on Date: Wed, 20 Oct 14:48:54 -0400 (EDT)
by ThinMan
]


1. Becoming Quarantined

   Whenever a new rule is created it is initially quarantined.  Whenever
   a rule is amended it becomes quarantined as part of the amendment.  Rules
   never become Quarantined under any other circumstances.

2. Rogues

   A Proposal or Quarantined rule X refers only to elements of the game state
   that are in one or more of the following groups:

   a) elements for which X specifies a local sphere or a group of Spheres
   b) elements that supercede X
   c) elements referred to by non-quarantined rules that supercede X
   d) elements newly created by X after becoming activated (if X is a
      proposal) or Quarantined (if X is a rule)
   e) if X became quarantined by being amended then elements to which X
      referred before that amendment

   Elements of the game state not in one of those groups to which X
   otherwise appears to refer are Rogues with respect to X.  No element
   of the game state is a Rogue with respect to any rule except as
   described in this rule.

3. Dispatching Rogues

   One picosecond after a rule becomes Quarantined or after a new
   Quarantined rule is created, all Rogues with respect to that rule are
   destroyed and that rule ceases to be quarantined.




Structural Sphere:

Rule S1 : Joining And Leaving

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	A Player may become a non-Player by sending a Public Message to
that effect.  A non-Player may become a Player by e-mailing eir
intent to the Speaker or by sending a Public Message to that effect.



Rule S2 : Speaker Delinquency

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Whenever any Player who is not hte owner of The Speaker's 
Bowler correctly points out in a Public Message that no Player is the
owner of the Speaker's Bowler, or that the owner of the Speaker's
Bowler has not sent a Public Message withing the past 7 days, or
that the Speaker has broken (or attempted to break) the Rules, then
the notifying Player becomes the Speaker.  Alternatively, the
Speaker loses eir Speakership by giving the Speaker's Bowler to
another Player, or by becoming a non-player.



Rule S3 : Public Messages

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Speaker may change the designation of the Official Mailing List
in a Public Message.  In the absence of such a designation,
ackanomic@ackanomic.org shall be the Official Mailing List.  A
Public Message is an e-mail sent to either all Players or to the
Official Mailing List.



Rule S4 : Rule Cleanup

[
Created by Proposal on Date: Fri, 24 Sep 19:10:29 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Speaker may assign numbers and titles to Rules that do not have
them.  When the Speaker assigns a rule number, it must be for the Sphere 
which the rule is on.  E may also make spelling, grammar, formatting, 
and section numbering corrections, provided such corrections do not change 
the meaning of the Rules.  If E makes such changes, e shall detail them
in a Public Message.



Rule S5 : More Spheres

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Spheres immediately outside of this rule's local Sphere, 
in order from immediately outside this Sphere to farther outside are:

Living
Champion
Games and Puzzles
Fantasy
Harfy



Rule S6 : Rule Numbers

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	A rule number consists of a a string of text followed by an integer.  
The text is the name of the Sphere the rule is on, and may be abbreviated 
to the first letter of that text if it is unambiguous.  There may only be 
one rule with each integer in each Sphere.



Rule S7 : The Games and Puzzles Sphere

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


Players may create rules on the Games and Puzzles Sphere by publicly
posting their text; the rule is created 3 days after such a post if and
only if fewer than 3 players publicly objected during the 3 day period.



Rule S8 : The Fantasy Sphere

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Whenever a player accurately points out that no player is the 
Dungeon Master, the player pointing this out becomes the Dungeon Master.
The Dungeon Master may create, destroy, or modify elements on the
Fantasy Sphere at eir whim, via a public message; e may also grant,
revoke, or grant this privilege in a limited way to others at eir
whim, via a public message.



Rule S9 : The Harfy Sphere

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Players may create, destroy, modify, or renew elements on the Harfy
Sphere at their whim, via a public message.  Any element on the Harfy
Sphere that is unrenewed or unmodified for a period of 90
consecutive days is destroyed.



Rule S10 : Proposals

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


I. Proposals

	A Proposal is a list of proposed changes to the Game State. 
Any Player may make a Proposal in the Living Sphere by e-mailing its 
text to the Speaker (or to a bot designated by the Speaker).  Within 
3 days of receipt of a Proposal, the Speaker (or eir bot) shall 
assign an integer number to the Proposal and send its text in a 
Public Message, at which time the Proposal is said to be in the 
Proposal Queue (Queue).

II. Voting on Proposals

	All Players may vote either Yes or No for any Proposal in the 
Queue which is on their Sphere or farther out by e-mailing eir vote to the 
Speaker (or to a bot designated by the Speaker).  If a Player votes 
more than once on a particular Proposal, all but their most recent 
vote on that Proposal are disregarded.

III. Accepting Proposals

	Upon a Proposal having been in the Queue for exactly 7 days, it is 
either Accepted or Rejected and it is removed from the Queue.  At 
that time, the Proposal is Accepted if and only if a majority of the 
votes cast on it were Yes, and the Player who authored it did not 
vote No.  The Speaker (or eir bot) shall report in a Public Message 
the status of any Accepted Proposal within 3 days of it becoming 
Accepted; at that time the Proposal is moved onto the Structural 
Sphere and activated.

IV. Activated Proposals

	When a Proposal is activated, it is checked against each sphere to 
which it attempts to make changes.  It must meet all conditions 
specified for those spheres in order to make changes to them; if it 
fails the conditions of any sphere it attempts to change then it is 
null and has no effect.  If no conditions are specified for a Sphere 
then the conditions for the Sphere inside of it apply.  If it meets 
all such conditions, the proposal is transferred to the innermost 
Sphere it changes and its instructions are performed in order.  If a 
proposal creates a rule without specifying where then it is treated 
as if the Structural Sphere was specified; if the proposal creates 
non-rule elements without specifying where then the Living Sphere is 
assumed.

	Players are strongly encouraged to place all changes to a single 
Sphere together in eir proposals and to clearly mark them.

V. Outer Sphere Changes

	Any activated proposal may change the Structural Sphere.



Rule S11 : Antivoting

[
Created by Proposal 69 on Date: Tue, 19 Oct 1999 17:17:44 -0400 (EDT)
by two-star
Amended by Proposal 78 on Date: Sat, 10 Oct 1999 06:56:34 -0400 (EDT)
by Malenkai
]


When the results of the voting on a proposal are reported, each player
who voted "Yes" on that proposal gains trunc(V/Y + 0.5) points if the 
proposal was rejected, and each player who voted "No" on that proposal 
gains trunc(V/N + 0.5) points if the proposal was accepted, where V
is the number of votes cast on that proposal, Y is the number of "Yes"
votes cast on it, and N is the number of "No" votes cast on it.



Rule S12 : Thingies

[
Created by Proposal 13 on Date: Mon, 04 Oct 1999 17:58:51 -0400 (EDT)
by rufus
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


I.  Only those items which the rules designate as thingies are
thingies.  All other items are not thingies.  "The term "entity"
can be used interchangibly with "thingy".

II.  Thingies may only be manipulated in manners provided by the
rules.  All other manipulation of thingies are immpossible.

III.  Thingies may be unique.  In this case, there is only one
thingie like it allowed to exist.

IV.  Thingies may be ownable or unownable.  Only unownable thingies
may own ownable thingies.  Ownable thingies may, but are not required
to have, have a set of manipulations which may be performed only
by their owner.  It is impermissable for the non-owner of a thingie
to manipulate a thingie in manner that only the owner is permitted
to perform.

V.  Ownable thingies may be transfered from one owner to another
if both owners agree to the trade.  Other rules may define other
ways that thingies may be transferred from one owner to another.
They may also prohibit mutually agreed trades from occuring.

VI.  Players, the rules of Ackanomic, are all unownable thingies.

VII.  Proposals in the voting queue are ownable objects, owned by
their submitter.



Rule S13 : Hats

[
Created by Proposal 18 on Date: Mon, 04 Oct 1999 19:16:32 -0400 (EDT)
by rufus
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


I.  There exists a class of thingies called Hats.  Hats are ownable
thingies, which may be created and destroyed only as allowed by
this rule.

II.  There exists a unique hat called "The Speaker's Bowler".  The
owner of this hat is Speaker.  If for any reason, The Speaker's
Bowler should cease to exist, it is recreated in the possesion of
the last player to own it.

III.  Hats grant their owners game-sanctioned authorities and
responsibilities.  These responsiblities must be defined by the
creator when the hat is created, but must not contravene the rules.

IV.  The owner of a hat, called the parent hat, may create a hat,
called the child hat.  The owner of the child hat is granted a
subset of responsibilites of the parent hat.  The owner of the
parent hat is relieved of them, unless they also own the child hat.
At any point, the owner of the parent hat may destroy the child
hat.  If this is done, they regain the responsibilites that had
been delegated to the child.  The Speaker may destroy any hat at
any time.  In addition, if a hat is destroyed, all of its child
hats are also destroyed.  If any hat, other than the Speaker's
Bowler, ever appears to have no parent hat, its parent hat is the
Speaker's Bowler.

V.  If the owner of a hat fails to perform the duties and
responsibilities imposed on them by a hat in a timely manner, and
any Player points it out, that Player may either take possession
of the hat, or destroy the hat.  A timely manner is three full days
from it being known that the owner of the hat needed to perform a
duty, unless other rules specify other lengths of time.

VI.  If the owner of a hat uses the powers granted to them by the
hat to break the rules, and any Player points it out, that Player
may either take possession of the hat, or destroy the hat.



Rule S14 : Comments

[
Created by Proposal 88 on Date: Thu, 18 Nov 1999 16:57:32 -0500 (EST)
by Fortunato
]


	Except in Public Messages, text delimited by square brackets [e.g. 
this] is a comment. Comments have no semantic meaning.



Rule S15 : Souls

[
Created by Proposal 15 on Date: Mon, 04 Oct 1999 18:04:50 -0400 (EDT)
by Thomas Hirsch
Amended by Proposal 55 on Date: Wed, 13 Oct 1999 10:23:26 -0400 (EDT)
by Heimdall
Amended by Proposal 59 on Date: Fri, 15 Oct 1999 15:21:38 -0400 (EDT)
by K 2
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
Amended by Proposal 77 on Date: Sun, 24 Oct 1999 03:34:40 -0400 (EDT)
by K 2
]


I. Souls are a class of ownable thingies.  Each soul is a unique
string that isn't otherwise part of the gamestate.

II. When a non-player becomes a player e must specify eir soul, unless a
soul created by em still exists. It is not possible to choose a soul
that appears somewhere in the current rules or any of the current
proposal's title or text.

III. A player may own a maximum of four souls.

IV. Each player has exactly one vote for each soul e possesses.
A player who lacks a soul has one vote.

V.  Life After Death
30 days after a player has left the game eir soul is transferred
Somewhere Else. When a person rejoins, the soul created by em when they
were last a player is transferred into eir possession.



Rule S20 : Call For Proposals

[
Created by Proposal 84 on Date: Wed, 16 Nov 1999 02:56:21 -0400 (EST)
by else...if
]


	If there are no proposals in the queue then the Speaker may
issue a Call For Proposals.  One week after the Call For Proposals is
issued, each player who owns more souls than proposals e made since
the Call For Proposals was issued loses souls at random until e has
as many souls as proposals e made since the CFP was issued.  All lost
souls are transferred to the Devil.



Rule S21 : Points for Proposals

[
Created by Proposal 91 on Date: Sat, 27 Nov 1999 18:28:40 -0500 (EST)
by K 2
]


	When a proposal is accepted its owner gains 10 points less the number 
of proposals currently in their voting period.
 
	When a proposal is rejected its owner loses 10 points less the number 
of proposals currently in their voting period.



Rule S27 : If we don't have coordinates, we need topology

[
Created by Proposal 17 on Date: Mon, 04 Oct 1999 18:18:02 -0400 (EDT)
by two-star
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


Locations are entities. Only entities other than locations can have
a location. Such entities must have exactly one location.

Locations may be connected to each other as nodes in a graph. Unless
specified otherwise, a connection is bidirectional.

A player may move to a different location, provided that a path
from the players current location to that location exists such that
the rules do not proscribe that player from moving to any location
on that path.



Rule S51 : Conditional Proposals

[
Created by Proposal 27 on Date: Tue, 05 Oct 1999 15:13:23 -0400 (EDT)
by else...if
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


Before any changes to the rules, a proposal may specify that it
Conflicts with or Depends on a proposal already in the Queue, called
the connected proposal.  If the connected one passes and the proposal
Conflicted with it, the Conflicting proposal fails immediately and
is removed from the queue. If the connected one fails and the
proposal Depended on it, the Dependant proposal fails immediately
and is removed from the queue.



Rule S52 : Calendar

[
Created by Proposal 21 on Date: Tue, 05 Oct 1999 19:03:24 -0400 (EDT)
by Mike Lugo
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


The official time zone of Ackanomic ("Acka Time") is Greenwich Mean
Time.
 
The official Ackanomic Day (which may be referred to as the "day")
is the interval between two consecutive instances of midnight in
Acka Time.
 
The official Ackanomic Week (which may be referred to as the "week")
is the interval between two consecutive instances of the midnight
at which Sunday becomes Monday in Acka Time.



Rule S53 : Resolving Conflicts

[
Created by Proposal 38 on Date: Fri, 08 Oct 1999 12:01:03 -0400 (EDT)
by K 2
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


If two or more rules other than this one conflict about a particular
issue, and if the rules other than this one (and not restricted to the
conflicting rules) specify a single, coherent, unambiguous method for
resolving the conflict then that method is applied to determine which
rule or rules take precedence with regard to that issue. Otherwise,
wherever the rules conflict on a particular issue, the lowest numbered
core rule (or arm rule if no core rules were involved) among those rules
which conflict on that issue shall guide play with regard to that issue.

If two statements in the same rule conflict with each other, and the
rule doesn't define a way to resolve the conflict, then the statement
which appears later in the rule takes precedence.



Rule S141 : Graph it, Graph it good!

[
Created by Proposal 17 on Date: Mon, 04 Oct 1999 18:18:02 -0400 (EDT)
by two-star
Amended by Proposla 26 on Date: Tue, 05 Oct 1999 14:55:40 -0400 (EDT)
by IdiotBoy
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


The Aluminum Cave is a location. It is said that after the Greyt
Catastrophie, all of the players of Ackanomic awoke in the Aluminum
Cave, remembering nothing of how they arrived there. Some say that
the cave must be embedded in the sphere that surrounded the original
world where Acka resided, but this is just a theory. All new players
of Ackanomic begin in the Aluminum Cave.

The Aluminum Annex is a location that is connected to the aluminum
cave.  It is said that the Aluminum Annex was built as a proof of
concept for connected locations.

The House of Pain is a Location.  It looks like an orange square
with a white L-shaped border along two of its sides.  "Just Visiting"
is enscribed on the floor of the white area.  The House of Pain is
connected to the Aluminum Cave.



Rule S142 : Somewhere Else

[
Created by Proposal 17 on ate: Mon, 04 Oct 1999 18:18:02 -0400 (EDT)
by two-star
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


Somewhere Else is a location. If at any time an entity does not
have a location defined for it, it is moved to Somewhere Else.
Somewhere Else has a trap door that is a oneway connection to the
Aluminum Cave.

Also, the ventilation system of Ackanomic is replenished by an
infinite amount of air stored in Somewhere Else.



Rule S201 : Winning and Rounds

[
Created by Proposal 19 on Date: Mon, 04 Oct 1999 20:13:44 -0400 (EDT)
by JT Traub
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
Amended by Proposal 83 on Date: Wed, 11 Nov 1999 13:09:44 -0400 (EST)
by relet
]


      The Game of Ackanomic can never be won.  However, Rounds of The Game
of Ackanomic can be won.   If ever a rule or proposal implies that
the Game of Ackanomic is won, it means instead that the current Round
is won.  Rounds are numbered with monotonically increasing postive
integers starting with 1.  Whenever a new Round begins, the number in the
first sentence of Rule S202 is replaced with the next successive number.



Rule S202 : The Current Round

[
Created by Proposal 19 on Date: Mon, 04 Oct 1999 20:13:44 -0400 (EDT)
by JT Traub
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


      The Current Round of Ackanomic is 1.



Rule S203 : Winning Rules

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	At any time there is exactly one and only one way to win the
Current Round.  This method is defined solely by rule C1.



Rule S204 : The Champeen

[
Created by Proposal 19 on Date: Mon, 04 Oct 1999 20:13:44 -0400 (EDT)
by JT Traub
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Player who wins the Current Round is known as the Champion.  
When a new Player becomes Champion, any previous player who was the
Champion is no longer the Champion.  The Champion may not win the
Round during which they are Champion.   Any vote cast by the Champion
on a Proposal counts as 3 votes of the type cast by the Champion.



Rule S205 : Changing the Winning Rule

[
Created by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Move all Players, proposals, and thingees onto the Living Sphere.

	 When a Player becomes Champion, e may within 7 days specify a new
method for winning the current round.   If within 7 days after such 
specification more than 1/2 of the current Players have approved the 
specification, then the new method replaces rule C1 exactly as it was 
specified.   If less than 1/2 of the current Players approve the 
specification or if the Champion fails to make a specification in 
time, rule C1 is unchanged.



Rule S214 : That Other Game

[
Created by Proposal 41 on Date: Sun, 10 Oct 1999 14:18:49 -0400 (EDT)
by K2
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


Ackanomic acknowledges the existence of a game which believes that up
until 24 Sep 1999 19:14:12, when differing opinion on the effect of
Proposal 4371 caused its genesis, it was the same game as this one. That
game is hence forth as Fat-Acka.



Rule S215 : Greenies!

[
Created by Proposal 46 on Date: Mon, 11 Oct 1999 17:21:31 -0400 (EDT)
by relet
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


A point is a little green furry ball which sticks to the player who has
got it, until e removes it by application of a rule. The sum of a players
points is called score.
Points are ownable thingies. Unowned points will destroy themselves.

A player may never have less than zero points. If a rule tries to
remove more points from a player than e currently owns, e will lose all
eir points.

Points may not be traded.



Rule S216 : Deciphering the Book of Wmbredd o Gwag

[
Created by Proposal 54 on Date: Tue, 12 Oct 1999 22:10:35 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


Whenever a Player's Proposal is Rejected, and e has had no other 
proposal previously Rejected that Week, e is obliged to decipher
the next line of Book of Wmbredd o Gwag (Book).

Within 3 days of being so obliged, e must post a single sentence 
of no more than 30 words to be added to the Book.  Upon doing to,
this text is appended to the text of the Book.  Players are 
permitted to ridicule additions (and their authors) that are 
non sequitur, and such ridiculed authors receive and hold the
title of 'Fuzzy Duck' until someone else receives that title.



Rule S217 : They Might Be Slumbering Giants

[
Created by Proposal 60 on Date: Fri, 15 Oct 15:21:49 -0400 (EDT)
by K 2
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	They Might Be Slumbering Giants (TMBSG) is a unique entity.

	Souls may be members of TMBSG as may other entities, however, only
players who's souls are already members may be members of They Might Be
Slumbering Giants. A player who's soul is a member of TMBSG is also a
member of TMBSG. The membership of TMBSG may only be manipulated by a
rule which specifically provides for such a manipulation.

	Within the first fortnight after a person has left the game of
Ackanomic, their soul may be nominated once, by any player. Each Player
may then publicly second the nomination.

	If after a week, the number of players who have seconded the nomination
is greater than half the number of players, the soul becomes a Putative
Slumbering Giant. After a soul has been a Putative Slumbering Giant for
thirty days it is made a member of They Might Be Slumbering Giants.

	A soul which is a Putative Slumbering Giant loses that distinction when
the player with a right to it rejoins.

	Players who are members of They Might Be Slumbering Giants may claim
either the title of Slumber Giant or Elder as thier whim dictates.



Rule S218 : Grandfathered Disappointments

[
Created by Proposal 60 on Date: Fri, 15 Oct 15:21:49 -0400 (EDT)
by K 2
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	Any player who has left the Game of Ackanomic since Fri, 24 Sep 1999
23:14:12 is eligible to be nominated according to the rule "The Might Be
Slumbering Giants" with all effect that flow therefrom. This rule
repeals itself a fortnight after it is created.



Rule S219 : Anonymous Proposals

[
Created by Proposal 61 on Date: Sat, 16 Oct 11:46:28 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


The player(s) responsible for managing Proposals shall not
reveal Proposals' authors until after they have been removed
from the Queue, with the exception that the preceeding does 
not apply to their own Proposals.



Rule S220 : Waffles

[
Created by Proposal 63 on Date: Mon, Oct 18 20:15:01 -0400 (EDT)
by Malenkai
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


I. Menu

A Waffle is a square consisting of N by N little nooks.  Each
nook is either contains a dollop of grade A butter, a drop 
of fine Vermont maple syrup, or is empty. 

II. Playing With Food

For each accepted Proposal, the player who authored it has
the right to play with their food; this right expires when it
has been exercised, or three days after the results of the
accepted Proposal have been reported, whichever comes first.

A player plays with their food by publicly and unambiguously
specifying one of the following 3 operations on an extant
Waffle (which occur at the time of specification):
    a) Add a dollop of butter to an empty nook.
    b) Add a drop of syrup to an empty nook.
    c) Increase the size of a Waffle to an N+1 by N+1 square
(new empty nooks are added on the top and the right).

Unless otherwise specified, columns are numbered from left 
to right starting a 0, while rows are numbered from bottom
to top starting at 0.

III. Waffles are Fattening

Whenever a player adds either syrup or butter such that the
condiment they added occupies all the nooks of a particular
row, column, or diagonal corner to corner, they eat the Waffle;
upon doing so they gain, in Points, the number of nooks the 
Waffle has divided by two (with fractions rounded up to the next 
higher integer).  That Waffle is then destroyed.

IV. Waiter!

Whenever no Waffles exist, a 4 by 4 Waffle named Buttermilk 
with all empty nooks is created.



Rule S221 : Armadillo Country

[
Created by Proposal 75 on Date: Fri, 22 Oct 16:48:43 -0400 (EDT)
by Hubert
]


Ancient tomes of evil speak of a location called Texas.  There is a
one-way trapdoor leading from the Aluminum Cave straight down to Texas.
Unfortunately, this trapdoor is not connected to Ackanomic's ventilation
system, so Texas gets rather hot and stuffy at times.  Thus, any player in
Texas must include the words "Can somebody turn up the A/C in here?" or
something to that effect, in every public message they send, or they will
lose 2 points from asphyxiation.



Rule S666 : Number of the Beast

[
Created by Proposal 75 on Date: Fri, 22 Oct 16:48:43 -0400 (EDT)
by Hubert
]


There exists a unique thingie called The Devil.  The Devil owns a soul
named "Lucifer" and resides in Texas.  The Devil is entitled to vote on
Proposals as if he were a player, but he is rather snippy about it and
will only do so as described in this Rule.

If a Proposal includes text to the effect of "I'd sell my soul for a 
right about now," where  is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to  for
each soul he owns.  

However, deals with The Devil do not come cheap.  Any time he votes on a
Proposal as described above, he will take possession of one of its
author's souls, determined randomly.  If the author has no souls for the
Devil to take, the author will be moved to Texas and become a Wraith.
Wraiths may not vote on Proposals, change location, or indeed take any
game action besides voting during a fiddling contest or accepting a soul
from another player who in Texas.  However, should a Wraith ever gain a
soul, or be moved to a location other than Texas, he will immediately
cease being a Wraith.

Players are encouraged to be silly and substitute other things, such as
"donut," for the  in their Proposal, in which case the Devil will
indeed create one of those things in the Player's possession in exchange
for the Player's soul, as long as the thing described is not Rule-defined.
In this case, if the Player has no souls for The Devil to take, no further
punishment will be given.



Rule S667 : Across the Street from the Beast

[
Created by Proposal 75 on Date: Fri, 22 Oct 16:48:43 -0400 (EDT)
by Hubert
]


Any non-Wraith player in Texas may challenge the Devil to a fiddling
contest.  To do this, he must post an original lyrical composition to a
public forum.  This can be of any form: a poem, a song, or even free verse
(although the latter is frowned upon, as it gives The Devil a significant
advantage.)  Within three days, the Speaker (or, if the Speaker is the
fiddling player, the player nearest the end of an alphabetical ordering of
all players with no soul) shall post a composition on The Devil's behalf.
This does not have to be original, as The Devil dabbles in plagiarism as
well as all other sins.

After both compositions have been posted, players have three days to vote
publicly on which they feel has more artistic merit, especially as regards
fiddling.  The fiddling player may not vote in this contest, but the
player who posted The Devil's composition may.  (The Devil, however, may
not.)

If more players vote for the fiddling player's composition, then he will
beat The Devil.  Should he be so lucky, all players in Texas will be moved
to the Aluminum Cave, and the player who bested The Devil will get one
soul of his choice from The Devil's stock (except that The Devil will not
give up Lucifer unless it is his last soul) and The Fiddle Made of Solid
Gold, which is a unique thingie.

However, if more players vote for The Devil's composition, then The
Devil wins.  In this case, if the fiddling player has no souls, he  
becomes a Wraith.  Otherwise, he forfeits a soul at random to The Devil
and is transported to the Aluminum Cave.

In the case of a tie in the number of votes, the victory goes to the
fiddling player; if no composition is posted on The Devil's behalf within
three days, the contest is considered a draw and the player must attempt
again (he can use the same composition if he likes).




Champion Sphere:

Rule C1 : Winning the Current Round

[
Created by Proposal 19 on Date: Mon, 04 Oct 1999 20:13:44 -0400 (EDT)
by JT Traub
Renumbered by Proposal 64 on Date: Mon, 18 Oct 1999 21:22:29 -0400 (EDT)
by else...if
]


	The Current Round shall be won by the first Player to achieve a 
score of 150 points.   Points may only be gained or lost in accordance 
with the Rules of Ackanomic.   When the Round is won, all Players have
their Score set to 0.  When a player joins the Game of Ackanomic eir
score is set to 0.

Questions? Want to play? Email Ackanomic's speaker, Henry Townser.