[ No game is a game without a way to win. So, let's have one (and only one). The intent of this rule is to promote variety in the way rounds are won, to give an incentive for winning the Round, and an incentive for choosing an interesting and achievable new condition ] Create a new rule named 'Winner and still champeean' with the following text as delimited by THE_WINNER THE_WINNER I. Winning and Rounds. The Game of Ackanomic can never be won. However, Rounds of The Game of Ackanomic can be won. If ever a rule or proposal implies that The Game of Ackanomic is won, it means instead that the current Round is won. Rounds are numbered with monotonically increasing postive integers starting with 1. Whenever a new Round begins, the number in the first sentance of section II of this rule is replaced with the next successive number. II. The Current Round. The Current Round of Ackanomic is 1. III. Winning rules. At any time there is exactly one and only one way to win the Current Round. This method is defined solely by section IV of this rule. IV. Winning the Current Round The Current Round shall be won by the first Player to achieve a score of 150 points. Points may only be gained or lost in accordance with the Rules of Ackanomic. When the Round is won, all Players have their Score set to 0. V. The Champion The Player who wins the Current Round is known as the Champion. When a new Player becomes Champion, any previous player who was the Champion is no longer the Champion. The Champion may not win the Round during which they are Champion. Any vote cast by the Champion on a Proposal counts as 3 votes of the type cast by the Champion. VI. Changing the Winning Rule When a Player becomes Champion, they may within 7 days specify a new method for winning the current round. If within 7 days after such specification more than 1/2 of the current Players have approved the specification, then the new method replaces section IV of this Rule exactly as it was specified. If less than 1/2 of the current Players approve the specificaton or if the Champion fails to make a specification in time, the contents of section IV of this Rule remain in force for the next Round. THE_WINNER
[this introduces the concept of entities. I have two sorts, ownable and unownable. Ownable entities are tradable. In this proposal, I just define entities. I make players and rules unownable. Proposals are ownable, and owned by their submitter. I want to do somethings, like split some of the jobs I have to do. I plan on making office-analogs ownable entities, but I want this to stand or fall seperate from that. ] Create a new rule named "Thingies", with the following $$-deliminted text. $$ I. Only those items which the rules designate as thingies are thingies. All other items are not thingies. II. Thingies may only be manipulated in manners provided by the rules. All other manipulation of thingies are immpossible. III. Thingies may be unique. In this case, there is only one thingie like it allowed to exist. IV. Thingies may be ownable or unownable. Only unownable thingies may own ownable thingies. Ownable thingies may, but are not required to have, have a set of manipulations which may be performed only by their owner. It is impermissable for the non-owner of a thingie to manipulate a thingie in manner that only the owner is permitted to perform. V. Ownable thingies may be transfered from one owner to another if both owners agree to the trade. Other rules may define other ways that thingies may be transferred from one owner to another. They may also prohibit mutually agreed trades from occuring. VI. Players, the rules of Ackanomic, are all unownable thingies. VII. Proposals in the voting queue are ownable objects, owned by their submitter. $$ [Now I need to ammend rule 1, to change who gets veto power over a rule.] In "the Rules of Ackanomic" replace this sentence: "At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Player who authored it did not vote No." with "At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Proposal's owner did not vote No."
Create a new rule titled "Delegation" with the text: " The Speaker may delegate any of their duties to any willing player. That player is then responsible for carrying out that duty. Any penalties that result from failure to perform that duty then apply to the player rather the Speaker. A player who has been delegated a duty may relinquish it as a public action, likewise the Speaker may re-assign that duty to another willing player. The Speaker is required to make available a list detailing which players have been delegated duties. "
Create a new rule withe the following ____-delimited text. ____ I. A meta-proposal is every proposal that proposes changes to current proposals, instead of every other part of the game state. The meta-proposal is then said to be "linked" to this proposal. Meta-proposals may be linked to several proposals. Meta-proposals may not propose direct changes to anything else than proposals. II. Meta-proposals are a subset of proposals and thus handled like ordinary proposals, even meta-proposals on meta-proposals are possible. III. A proposal will not be enacted, as long as there is a meta-proposal linked to him. It will remain in the queue until its meta-proposal has been enacted or repealed. ____ [This is a concept we had at Gnomic, and it is a constructive alternative to voting against a proposal, when you just disagree with minor parts. However, as all proposals would remain in the queue for seven days, it would be useless to propose a change to a proposal without the delay created by this rule]
Create a new rule titled 'Core and Arm' with the following BIFURCATED delimited text BIFURCATED I. The Core and the Arm The are two seperate and distinct sections of the Ackanomic Rules. The rules numbered from 1 to 50 are the Core. All rules with numbers outside of this range are the Arm. There may never be more than 50 Core Rules. II. Core Proposals There is a subtype of Proposal called a Core Proposal. Only Core Proposals may create, modify, renumber an Arm rule into, or repeal a Core Rule. If a Non-Core Proposal submitted after this rule is enacted attempts to modify, create, renumber an Arm rule into, or repeal a Core Rule, that proposal has none of its changes applied if it is Accepted. III. Accepting Core Proposals A Core Proposal is Accepted if an only if at least 2/3rds of the votes cast on it were Yes and the player who authored it did not vote No. This takes precedence over Rule 1, section VIII. BIFURCATED If Proposal 2 (Thingies) was accepted, replace 'the player who authored it' in section III of the rule titled 'Core and Arm' with 'the Proposal's owner'. The rules 'Thingies', 'Core and Arm', 'Winner and still champeean', 'Delegation', and the rule created by the proposal 'meta-proposals' are renumbered to be Core Rules if they exist and are not numbered so already.
Create a rule titled "Corporations" with the following FNORD delimited text, except for comments enclosed in [], which do not become part of the actual ruleset. FNORD I. Corporations are groups of players that, for all intents and purposes, are recognized as a player by the rules. Thus, corporations may vote, propose rules, submit CFJs, have points, etc. II. A player may start a corporation by sending a Public message with their intent to do so. The player must also name the Corporation. III. Each Corporation must have a set of sub-rules regulating how that Corporation votes, accepts new players, proposes rules, etc. Also, the method for changing the sub-rules must be included there also. A player may always leave a corporation [although there may be such sub-rules that state the corporation always votes NO for proposals by ex-members, or similar punishments.] IV. If a corporation has no members, it is removed from the game. If two corporations have the exact same members, then each of those players must vote for one of the corporations. Whichever corporation receives the majority of votes is the remaining corporation, the other is removed from the game. If there is no majority, the players who voted for each corporation become members of that corporation, and must quit the other. [this is to keep those darn players from making twenty-odd corporations with just them as members, to get a lot of extra votes.] V. At no point may a corporation's sub-rules take precedence over the main ruleset. Also, if something is said to be done only as regulated by the ruleset [ie changing the main rules or gaining points], then the sub-rules of a corporation cannot do that [ie change the main rules or give players points]. VI. For a corporation to receive the benifits of being such, the members and sub-rules must be on public display somewhere, either with an at-least-weekly Public Message, or a web-site that is updated at least as often. [no secret societies... yet. Although one could have supposedly unnofficial and unenforcable secret rules in a group without any immediate benefits, and a corporation as a front for it.] FNORD
Create a new Rule, numbered 42, with the title "Back When I Were A Lad", with the following BREADBOX-delimited text: BREADBOX The Game of Ackanomic commenced on January 21, 1996. It accumulated a large amount of rules, and an even larger game state, which had to contain the history of the game at every stage. That gamestate was thrown away with the passage of Proposal 4371. The Historical Nature of Ackanomic is the state of the game of Ackanomic as it existed at 7pm Eastern Daylight Saving Time on Friday the 24th of September, 1999. The Historical Nature of Ackanomic may be referred to, but it has no direct impact on the game other than that explicitly given it by the rules. BREADBOX
Create a new rule with the ___-delimited text. ___ When a proposal is enacted, the proponent recieves one point for every letter of the following "-delimited string which can not be found inside the proposals text or title, both transformed to lower case: "abcdefghijklmnopqrstuvwxyz". ___
Create a rule entitled "Plus and Minus" with the following "POINTS"-delimited text. POINTS Upon the removal of a proposal from the Queue, the player who proposed it shall receive 1 (positive) point for each vote for the proposal and lost 1 point for each vote against the proposal. POINTS [Why should the method of winning be points if there is no way to score?]
Create a rule entitled "Numbering of Rules" with the following "42"-delimited text: 42 I. Each of the Rules of Ackanomic shall receive a unique positive integer number. The first rule to be accepted after the acceptance of this proposal shall receive the number of 51; each rule accepted after this shall receive the next higher number that is not already in use. II. The number of a rule can be changed by a Proposal. The number that it is changed to may be any positive integer, so long as no other rule currently has that number. 42 [Proposal 5, The Core and the Arm, implies rule numbers exist. However, they don't seem to be defined anywhere.]
Create a new rule using the ___-delimited text: ___ I. Every player is identified by a unique string, named his soul. II. Every non-player becoming a player must specify his soul upon joining the game. It is not possible to choose a soul that appears somewhere in the current ruleset or any of the current proposals. III. Every current player must specify a soul. This third paragraph removes itself, when all current players have a soul. ___ [This offers room for some interesting concepts like buying souls and wandering souls...]
If there is no rule called "Thingies", this proposal has no effect Otherwise it has the following QAZ delimited effects: QAZ Amend the rule "Thingies" by appending to its first paragraph the following sentence: "The term "entity" can be used interchangibly with "thingy". Create a new rule titled "If we don't have coordinates, we need topology" with the following ZXCVB delimited text: ZXCVB Locations are entities. Only entities other than locations can have a location. Such entities must have exactly one location. Locations may be connected to each other as nodes in a graph. Unless specified otherwise, a connection is bidirectional. A player may move to a different location, provided that a path from the players current location to that location exists such that the rules do not proscribe that player from moving to any location on that path. ZXCVB Create a rule titled "The Aluminum Cave and Annex" with the following ASDFG delimited text: ASDFG The Aluminum Cave is a location. It is said that after the Greyt Catastrophie, all of the players of Ackanomic awoke in the Aluminum Cave, remembering nothing of how they arrived there. Some say that the cave must be embedded in the sphere that surrounded the original world where Acka resided, but this is just a theory. All new players of Ackanomic begin in the Aluminum Cave. The Aluminum Annex is a location that is connected to the aluminum cave. It is said that the Aluminum Annex was built as a proof of concept for connected locations. ASDFG All players are moved to the Aluminum Cave. Create a rule titled "Somewhere Else" with the following QWERT delimited text: QWERT Somewhere Else is a location. If at any time an entity does not have a location defined for it, it is moved to Somewhere Else. Somewhere Else has a trap door that is a oneway connection to the Aluminum Cave. Also, the ventilation system of Ackanomic is replenished by an infinite amount of air stored in Somewhere Else. QWERT All non player entities are moved to Somewhere Else QAZ
[this introduces the concept of entities. I have two sorts, ownable and unownable. Ownable entities are tradable. In this proposal, I just define entities. I make players and rules unownable. Proposals are ownable, and owned by their submitter. I want to do somethings, like split some of the jobs I have to do. I plan on making office-analogs ownable entities, but I want this to stand or fall seperate from that. ] Create a new rule named "Thingies", with the following $$-deliminted text. $$ I. Only those items which the rules designate as thingies are thingies. All other items are not thingies. II. Thingies may only be manipulated in manners provided by the rules. All other manipulation of thingies are immpossible. III. Thingies may be unique. In this case, there is only one thingie like it allowed to exist. IV. Thingies may be ownable or unownable. Only unownable thingies may own ownable thingies. Ownable thingies may, but are not required to have, have a set of manipulations which may be performed only by their owner. It is impermissable for the non-owner of a thingie to manipulate a thingie in manner that only the owner is permitted to perform. V. Ownable thingies may be transfered from one owner to another if both owners agree to the trade. Other rules may define other ways that thingies may be transferred from one owner to another. They may also prohibit mutually agreed trades from occuring. VI. Players, the rules of Ackanomic, are all unownable thingies. VII. Proposals in the voting queue are ownable objects, owned by their submitter. $$ [Now I need to ammend rule 1, to change who gets veto power over a rule.] In "the Rules of Ackanomic" replace this sentence: "At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Player who authored it did not vote No." with "At this time, a Proposal is Accepted if and only if a majority of the votes cast on it were Yes, and the Proposal's owner did not vote No."
Create a new rule withe the following ____-delimited text. ____ I. A meta-proposal is every proposal that proposes changes to current proposals, instead of every other part of the game state. The meta-proposal is then said to be "linked" to this proposal. Meta-proposals may be linked to several proposals. Meta- proposals may not propose direct changes to anything else than proposals. II. Meta-proposals are a subset of proposals and thus handled like ordinary proposals, even meta-proposals on meta-proposals are possible. III. A proposal will not be enacted, as long as there is a meta-proposal linked to him. It will remain in the queue until its meta-proposal has been enacted or repealed. IV. No player is allowed to post meta-proposals linked to his own meta-proposals. No player is allowed to post two meta-proposals linked to a single proposal. ____ [I added IV in oder to reduce delaying. It is still possible i.e. if two players post alternating metas, but less likely. However, the player is allowed to post one meta on his own main proposal]
Create a new rule using the ___-delimited text: ___ I. Every player is identified by a unique string, named his soul. II. Every non-player becoming a player must specify his soul upon joining the game. It is not possible to choose a soul that appears somewhere in the current ruleset or any of the current proposals title or text. III. Every current player must specify a soul. This third paragraph removes itself, when all current players have a soul. ___
Replace each instance of the string "Ackanomic" in the Ruleset with "Kernel Ackanomic". Append " (which can be abbreviated as Kacka)" after the first such instance. The date upon which this instance of Nomic began is, officially, 24 September 1999.
If there is no rule called "Thingies", this proposal has no effect Otherwise it has the following QAZ delimited effects: QAZ Amend the rule "Thingies" by appending to its first paragraph the following sentence: "The term "entity" can be used interchangibly with "thingy". Create a new rule titled "If we don't have coordinates, we need topology" with the following ZXCVB delimited text: ZXCVB Locations are entities. Only entities other than locations can have a location. Such entities must have exactly one location. Locations may be connected to each other as nodes in a graph. Unless specified otherwise, a connection is bidirectional. A player may move to a different location, provided that a path from the players current location to that location exists such that the rules do not proscribe that player from moving to any location on that path. ZXCVB Create a rule titled "The Aluminum Cave and Annex" with the following ASDFG delimited text: ASDFG The Aluminum Cave is a location. It is said that after the Greyt Catastrophie, all of the players of Ackanomic awoke in the Aluminum Cave, remembering nothing of how they arrived there. Some say that the cave must be embedded in the sphere that surrounded the original world where Acka resided, but this is just a theory. All new players of Ackanomic begin in the Aluminum Cave. The Aluminum Annex is a location that is connected to the aluminum cave. It is said that the Aluminum Annex was built as a proof of concept for connected locations. ASDFG All players are moved to the Aluminum Cave. Create a rule titled "Somewhere Else" with the following QWERT delimited text: QWERT Somewhere Else is a location. If at any time an entity does not have a location defined for it, it is moved to Somewhere Else. Somewhere Else has a trap door that is a oneway connection to the Aluminum Cave. Also, the ventilation system of Ackanomic is replenished by an infinite amount of air stored in Somewhere Else. QWERT All non player entities are moved to Somewhere Else QAZ --------------25AA05C5073A6FF219EFB513--
[This introduces hats. Hats allow the speaker to delegate his authority to others, and for those people to delegate it further. I assume that proposal 13 passed; if it didn't this prop is a no-op. Hats are ownable, and thus freely tradable. ] If Proposal 13 did not pass, this proposal does nothing. All hats are destroyed. [No Malenkai's loophole here!] The Speaker's Bowler is created in the possession of David Scheidt <dscheidt@enteract.com>. If a rule named "Delegations" exists, repeal it. If the game defines the notion of a core proposal, this proposal is a core proposal. Create a rule named "Hats", with the lowest possible unassigned positive integer. Hats shall have the following !! delimited text: !! I. There exists a class of thingies called Hats. Hats are ownable thingies, which may be created and destroyed only as allowed by this rule. II. There exists a unique hat called "The Speaker's Bowler". The owner of this hat is Speaker. If for any reason, The Speaker's Bowler should cease to exist, it is recreated in the possesion of the last player to own it. III. Hats grant their owners game-sanctioned authorities and responsibilities. These responsiblities must be defined by the creator when the hat is created, but must not contravene the rules. IV. The owner of a hat, called the parent hat, may create a hat, called the child hat. The owner of the child hat is granted a subset of responsibilites of the parent hat. The owner of the parent hat is relieved of them, unless they also own the child hat. At any point, the owner of the parent hat may destroy the child hat. If this is done, they regain the responsibilites that had been delegated to the child. The Speaker may destroy any hat at any time. In addition, if a hat is destroyed, all of its child hats are also destroyed. If any hat, other than the Speaker's Bowler, ever appears to have no parent hat, its parent hat is the Speaker's Bowler. V. If the owner of a hat fails to perform the duties and responsibilities imposed on them by a hat in a timely manner, and any Player points it out, that Player may either take possession of the hat, or destroy the hat. A timely manner is three full days from it being known that the owner of the hat needed to perform a duty, unless other rules specify other lengths of time. VI. If the owner of a hat uses the powers granted to them by the hat to break the rules, and any Player points it out, that Player may either take possession of the hat, or destroy the hat. !! [Now, rule one fixup.] Replace section V. of the rule called "The Game of Ackanomic" to read as the following #! delimited text: #! V. Whenever any Player who is not hte owner of The Speaker's Bowler correctly points out in a Public Message that no Player is the owner of the Speaker's Bowler, or that the owner of the Speaker's Bowler has not sent a Public Message withing the past 7 days, or that the Speaker has broken (or attempted to break) the Rules, then the notifying Player becomes the Speaker. Alternatively, the Speaker loses eir Speakership by giving the Speaker's Bowler to another Player, or by becoming a non-player. #! [The last sentance should prevent the problem we had pointed out by John Bollinger from happening again, except in the case of the Speaker quiting. I don't care to put any restrictions on someone leaving the game.]
[ No game is a game without a way to win. So, let's have one (and only one). The intent of this rule is to promote variety in the way rounds are won, to give an incentive for winning the Round, and an incentive for choosing an interesting and achievable new condition ] Create a new rule named 'Winner and still champeean' with the following text as delimited by THE_WINNER THE_WINNER I. Winning and Rounds. The Game of Ackanomic can never be won. However, Rounds of The Game of Ackanomic can be won. If ever a rule or proposal implies that The Game of Ackanomic is won, it means instead that the current Round is won. Rounds are numbered with monotonically increasing postive integers starting with 1. Whenever a new Round begins, the number in the first sentance of section II of this rule is replaced with the next successive number. II. The Current Round. The Current Round of Ackanomic is 1. III. Winning rules. At any time there is exactly one and only one way to win the Current Round. This method is defined solely by section IV of this rule. IV. Winning the Current Round The Current Round shall be won by the first Player to achieve a score of 150 points. Points may only be gained or lost in accordance with the Rules of Ackanomic. When the Round is won, all Players have their Score set to 0. When a player joins the Game of Ackanomic eir score is set to 0. V. The Champion The Player who wins the Current Round is known as the Champion. When a new Player becomes Champion, any previous player who was the Champion is no longer the Champion. The Champion may not win the Round during which they are Champion. Any vote cast by the Champion on a Proposal counts as 3 votes of the type cast by the Champion. VI. Changing the Winning Rule When a Player becomes Champion, they may within 7 days specify a new method for winning the current round. If within 7 days after such specification more than 1/2 of the current Players have approved the specification, then the new method replaces section IV of this Rule exactly as it was specified. If less than 1/2 of the current Players approve the specificaton or if the Champion fails to make a specification in time, the contents of section IV of this Rule remain in force for the next Round. THE_WINNER All players scores are set to 0.
Create a new rule titled 'Core and Arm' with the following BIFURCATED delimited text BIFURCATED I. The Core and the Arm The are two seperate and distinct sections of the Ackanomic Rules. The rules numbered from 1 to 50 are the Core. All rules with numbers outside of this range are the Arm. There may never be more than 50 Core Rules. II. Core Proposals There is a subtype of Proposal called a Core Proposal. Only Core Proposals may create, modify, renumber an Arm rule into, or repeal a Core Rule. If a Non-Core Proposal submitted after this rule is enacted attempts to modify, create, renumber an Arm rule into, or repeal a Core Rule, that proposal has none of its changes applied if it is Accepted. III. Accepting Core Proposals A Core Proposal is Accepted if an only if at least 2/3rds of the votes cast on it were Yes and the player who authored it did not vote No. This takes precedence over Rule 1, section VIII. BIFURCATED If Proposal 13 (Thingies) was accepted, replace 'the player who authored it' in section III of the rule titled 'Core and Arm' with 'the Proposal's owner'. The rules 'Thingies', 'Core and Arm', 'Winner and still champeean', 'Hats', 'Delegation', and the rules created by the proposals 'meta-proposals' and 'The Essence of Playership' are renumbered to be Core Rules if they exist and are not numbered so already.
Replace each instance of the string "Ackanomic" or "Kernel Ackanomic" in the Ruleset with "CalvinBall". Remove any occurrences of " (which can be abbreviated as Kacka)". The date upon which this instance of Nomic began is, officially, 24 September 1999.
Replace each instance of the string "Ackanomic" or "Kernel Ackanomic" in the Ruleset with "Phoenix". Remove any occurrences of " (which can be abbreviated as Kacka)". The date upon which this instance of Nomic began is, officially, 24 September 1999.
Replace each instance of the strings "Kernel Ackanomic", and "CalvinBall" in the Ruleset with "Ackalackadocious". Then replace each instance of the string "Ackanomic" in the Ruleset with "Ackannnomic"
Create a rule titled "Let There be Harf!" The Unique Title of Harfmeister exists. If, at any time, no one has the Title of Harfmeister, the Title is given to the Speaker. The Harfmeister may designate a proposal currently under voting consideration as Harfy. This action fails if there are already three proposals designated Harfy or if the proposal specified is attributed to the Harfmeister. A proposal designated Harfy remains so designated as long as it is under voting consideration; it ceases to be designated Harfy as soon as it ceases to be under voting consideration. If a Harfy proposal passes, its author gains 3 points and the title of Harfmeister passes from the current Harfmeister to the author of the Harfy proposal. If two or more Harfy proposals are accepted simultaneously, the title of Harfmeister shall go to the author of the highest numbered one. The Harfmeister may use his or her discretion in determining what is to be considered Harfy for the purposes of this rule, but it is considered bad form to designate a proposal as Harfy that is not really Harfy, and other players are permitted to sneer.
Create a new rule entitled "Rule Numbers" reading as delimited by RANDOMTEXTSTRING RANDOMTEXTSTRING I. Each rule has a rule number. A rule number is a string of nonnegative integers called locators separated by hyphens. Rule numbers are always read left to right. Only the first locator in a rule number may be 0. The terms Parent, Child, Ancestor, Descendant and Sibling are interpreted under their usual meaning for hierarchical systems. An H number is larger than another H number if the first integer which differs between the two is larger; a rule is always larger than all its ancestors. The are two operations which change the number of a rule. Moving or renumbering a rule moves all its children so that they continue to be its children (so their final locator stays the same and the previous ones change to the same thing as the parent). Changing a rule's rule number does not affect that rules children. II. Whenever a rule is assigned a rule number, whether when it is created or later on when it is moved, it is numbered as follows: 1. If the numberer (be it proposal, rule, or something else) assigned it a valid rule number not already assigned to a rule than it receives that number. 2. Otherwise, if the numberer assigned it a valid H number and that rule already exists and has a parent (hereafter called THEPARENT), or the creator specified that it be the child of an existing rule (hereafter called THEPARENT) without specifying an H number, then the rule receives the smallest H number not already assigned to a rule which would make it a child of THEPARENT. 3. Otherwise, it is given the smallest H number which would make a child of the Unassigned Rule Section. RANDOMTEXTSTRING Create rule 100, "Unassigned Rule Section" with the following SLJSG-delimited text SLJSG The Speaker may move any descendant of this rule in a public message. SLJSG Move all rules to 100-1 If proposal 20 passed, replace "The rules numbered from 1 to 50 are the Core." with "Rule 0 and its descendants are the Core."
If Proposal 17 did not pass, none of the below listed actions take place. Append to the rule titled "The Aluminum Cave and Annex" the following XYZ delimited text. XYZ The House of Pain is a Location. It looks like an orange square with a white L-shaped border along two of its sides. "Just Visiting" is enscribed on the floor of the white area. The House of Pain is connected to the Aluminum Cave. XYZ Retitle the rule currently titled "The Aluminum Cave and Annex" to "Graph it, Graph it good!"
Create a new rule entitled "Conditional Proposals" with the following IFELSE delimited text IFELSE Before any changes to the rules, a proposal may specify that it Conflicts with or Depends on a proposal already in the Queue, called the connected proposal. If the connected one passes and the proposal Conflicted with it, the Conflicting proposal fails immediately and is removed from the queue. If the connected one fails and the proposal Depended on it, the Dependant proposal fails immediately and is removed from the queue. IFELSE
Create a rule titled "Prisoner's Dilemma" with the following TRUST-delimited text. TRUST I. Each week there is a game of Prisoner's Dilemma. Each player submits their choice of 'Cooperate' or 'Defect' to the bot. Only the most recent choice is considered. II. At the end of the week the totals are tallied up. Players who chose 'Cooperate' get two points for each other player who chose 'Cooperate'. Players who chose 'Defect' get three points for each player who chose 'Cooperate', and one for each who chose 'Defect'. TRUST
This is a Green mouse.
If proposals 13 and 17 have been enacted, create a new rule, using the following TEKCOP-delimited string. TEKCOP Every player is assumed to own a Pocket. At any time, a Pocket moves everything inside it to the location where its owner is. A Pocket is inside itself. A player may put all ownable things at eir current location into eir pocket, except if another rule says that a certain thing may not be pocketed. A player may drop anything from inside eir pocket to eir current location. TEKCOP
Create a new rule with the following GREGORIAN-delimited text: GREGORIAN The official time zone of Ackanomic ("Acka Time") is Greenwich Mean Time. The official Ackanomic Day (which may be referred to as the "day") is the interval between two consecutive instances of midnight in Acka Time. The official Ackanomic Week (which may be referred to as the "week") is the interval between two consecutive instances of the midnight at which Sunday becomes Monday in Acka TIme.
Create a rule entitled "Plus and Minus" with the following "POINTS"-delimited text. POINTS Upon the removal of a proposal from the Queue, the player who proposed it shall receive 1 (positive) point for each vote for the proposal and lost 1 point for each vote against the proposal. POINTS
If proposals 15 and 30 have passed, create a new rule called 'Wandering Souls' with the following LUCIFER-delimited text: LUCIFER I. Souls are a class of ownable Thingies. II. A soul may not be transferred from one player to another without the consent of both players. III. A player may own a maximum of four souls. IV. Each player has exactly one vote for each soul they possess. A player who lacks a soul has one vote. LUCIFER [Part III was inspired by the Koran's restrictions on polygamy. It will be interesting to see what happens with soul-selling.]
Replace each instance of "Phoenix", "CalvinBall", "Kernel Ackanomic", "Ackalackadocious", "Ackannnomic", or "Ackanomic" in all Rules with the string "Oop! Ack!anomic". Remove any occurences of " (which can be abbreviated as Kacka)". Replace any instance of "Acka" with "Oop! Ack!a". Append to the end of Rule 1 as a separate paragraph, numbered appropriately where necessary: "Bill the Cat is the official mascot of Oop! Ack!anomic. Anyone caught impugning His Hairiness or producing, distributing, or possessing unofficial Bill the Cat merchandise (including but not limited to: tote bags, promotional cups, pajamas, baby toys, drug paraphernalia, underwear, Odor-Eaters (tm), vomit inducers, fake tongues, and those little dolls with suction cups that cling to car windows) will be barfed upon most severely. With hairballs." [ Note: this proposal was also submitted in that other, lesser game which has the temerity to call itself Ackanomic. ]
Create a Rule, numbered (should Rule numbers be defined) 99, titled "Unconventions" and consisting of the following text, minus single quotes: 'For the purposes of this game, any person who is not registered as a player but wishes merely to observe play may be known as a Shrubbery. Furthermore, the terms "Proposal" and "Aardvark" shall be considered synonymous. And anyone who publicly claims that the Earth is anything other than icosahedral will be burned as a duck. Silliness, however, will *not* be tolerated.'
All proposals with a number less than 300 are re-numbered by adding 4487 to their current numbers. Proposals 4372 through to 4399 are created with The Moo Cow Hunter as author, registered as having been rejected and are removed from voting consideration. Each proposal that was just created is given the first colour in the following list as its text, after which that colour is deleted from the list (although not in such a way as to actually modify this proposal :-) ). alabaster; amber; amethyst; aquamarine; auburn; azure; black; blue; bronze; brown; burgundy; carnelian; cerulean; chartreuse; coral; cream; crimson; cyan; emerald; fuchsia; gold; green; grey; harf; hazel; indigo; ivory; khaki;
Amend Rule 1 by appending to the end of section VI (proposals) the following text: " Proposals are voted on and applied in the form they are distributed. "
If the concept of "core rules" is defined in the rules then the CORE delimited text of this proposal shall form a new rule, otherwise the NOTCORE delimited text shall form a new rule. Either way the new rule will have the title "Resolving Conflicts". It is a privilege of the Speaker to renumber this rule as e sees fit, after which this paragraph is deleted from this rule. CORE If two or more rules other than this one conflict about a particular issue, and if the rules other than this one (and not restricted to the conflicting rules) specify a single, coherent, unambiguous method for resolving the conflict then that method is applied to determine which rule or rules take precedence with regard to that issue. Otherwise, wherever the rules conflict on a particular issue, the lowest numbered core rule (or arm rule if no core rules were involved) among those rules which conflict on that issue shall guide play with regard to that issue. If two statements in the same rule conflict with each other, and the rule doesn't define a way to resolve the conflict, then the statement which appears later in the rule takes precedence. CORE NOTCORE If two or more rules other than this one conflict about a particular issue, and if the rules other than this one (and not restricted to the conflicting rules) specify a single, coherent, unambiguous method for resolving the conflict then that method is applied to determine which rule or rules take precedence with regard to that issue. Otherwise, wherever the rules conflict on a particular issue, the rule with the lowest number among those rules which conflict on that issue shall guide play with regard to that issue. If two statements in the same rule conflict with each other, and the rule doesn't define a way to resolve the conflict, then the statement which appears later in the rule takes precedence. NOTCORE
If proposals 20 and 33 have passed, replace section IV of rule 33 by the following BEEZELBUB-delimited text: BEEZELBUB IV. All players that possess at least one soul receive one vote for each soul they possess. V. Players who possess no soul receive one vote on all proposals that affect Arm rules only. They receive no votes on proposals that affect Core rules. BEEZELBUB #submit proposal Conditional Scoring If proposals 27 and 31 has passed, repeal the rule which it created and create a rule entitled "Plus if...else minus" with the following WEBOFLIES-delimited text: WEBOFLIES Upon the removal of a proposal from the Queue, the player who proposed it shall receive 1 (positive) point for each vote for the proposal and lost 1 point for each vote against the proposal. If the proposal was removed because its Conflicting proposal passed or its Depending proposal failed, the player shall neither receive nor lose any points. WEBOFLIES
Add the following TEKCOP-delimited set of sentences to the rule created by proposal 30 (if existing), or to the TECKOP-delimited text of proposal 30 if it is still in the queue. TEKCOP No player may drop his pocket. Anything inside a pocket can't be pocketed. A player pocketing an unowned thingie will own this thingie. A player pocketing a thingie owned by another player will own this thingie. Furthermore, e will recieve the predicate 'Thief of the THINGIE', where THINGIE is replaced by the name of the thingie. E will lose this predicate when e no longer owns the thingie. TEKCOP
create a new rule with the text: " Ackanomic acknowledges the existence of a game which believes that up until 24 Sep 1999 19:14:12, when differing opinion on the effect of Proposal 4371 caused its genesis, it was the same game as this one. That game is hence forth as Fat-Acka. "
Create a new nomic with a rule-set and game state identical to what this game would've had had Proposal 4371 not been effective, factoring in those actions (legal according to the presumed rule-set) which have been taken under the presumption that this was already the case. The previous paragraph has no effect on this game of nomic or on its game state, except that it is not null.
Create a new rule with the title "Frinks" and the text: " A class of entities known as frinks exist. The owner of a frink may frink it, after which the frink is said to have been frunk and is destroyed. Unless specified otherwise the effect of frinking a frink is to make the player who frunk it less thirsty. "
Create a new rule with the following PRAISED ETC- delimited text. PRAISED ETC Each players has a set of predicates. A predicate is a title or other description of the player, which may only be created or removed by a rule, proposal or an action defined in a rule. PRAISED ETC Every current player of this game has the predicate "faithful follower of proposal 4371".
Amend every rule named "Winner and still champeean" to replace every occurrance, in section II, of the text "is 1", with "is 38".
Create a new rule with the following .....-delimited text. ..... A point is a little green furry ball which sticks to the player who has got it, until e removes it by application of a rule. The sum of a players points is called score. Points are ownable thingies. Unowned points will destroy themselves. A player may never have less than zero points. If a rule tries to remove more points from a player than e currently owns, e will lose all eir points. Points may not be traded. ..... [Trading may be enabled later, but for now it seemed safer to me when it is not permitted. Negative scores would be useless, as you can simply leave and rejoin the game in order to reset your score to zero.]
Create a new rule entitled "Leucine, Aspartate" with the following GEB-delimited text: GEB I. There exists a class of items known as Currencies. [Currencies are *not* thingies!] Each Currency is identified by a unique string, called its name. [So original, isn't it?] Each Currency also has a unique string of four or less characters associated with it called its symbol. II. Each Currency has a class of ownable thingies associated with it known as "name" Coins, where "name" is the name of the Currency. Coins of a Currency may be transferred from one player to another, provided that both players agree to the trade. III. Any player can create a Currency by announcing its name and symbol to all other players. This player becomes known as the minter of that Currency. At any time, the minter of a Currency can create more Coins of that Currency by their declaration. IV. It is not possible to own a negative or fractional amount of Coins of any given Currency. If a rule calls for a player to give more Coins of a Currency than they have, then they shall give up all their Coins of that Currency. If a rule calls for a player to give up a fractional number of Coins, then that number shall be rounded down to the nearest integer. GEB [We could create a whole financial system, if we want. But I obviously can't write that all in one proposal. I'm aware that section II creates the possibility that a minter could get far too much power far too quickly by simply minting their currency - we need to create safeguards against this.]
If rule 15 (souls) is a core rule, then this is a core proposal. Amend rule 15 (Souls) by appending the following NAMED delimited text NAMED IV. Two souls may not have the same name. Two names are the same if they contain exactly the same alphanumeric characters in the same order. Case does not matter for this comparison. If any souls have the same name, each is renamed to their current name with a unique prime less than 1000 such that each soul has a unique name and then this sentance is repealed. IV. A player may rename any soul they own as long as the new name would be a legal name for a soul. NAMED
[unfortunately my proposal was not grandfathered. More unfortunately I am missing how to otherwise make a proposal core] ------------------------------------------------------------- Create a new rule numbered 8675309 called "Core Proposal Generator" with the following text: " Create a core proposal and submit to the speaker's (or eir delegate's) designated bot or e-mail address, on behalf of Malenkai, with the following double dollar sign delimited text: $$ Amend every rule named "Winner and still champeean" to replace every occurrance, in section II, of the text "is 1", with "is 38". $$ then create another core proposal and submit to the speaker's (or eir delegate's) designated bot or e-mail address, on behalf of Malenkai, with the following double dollar sign delimited text: $$ Amend the rule titled "Core and Arm" to add the following to the end of section II: " A proposal is a core proposal if and only if words to that effect appear as its first line. " $$ then repeal this rule.
Create a new with number 8675309, title "Self-repealing rules do not need to be well-written" and this text: " The Speaker shall, within 3 days of the creation of this rule, send an e-mail to all registered players who did not cast a vote on the proposal that created this rule and ask them if they wish to continue being a registered player. E will also explain to them about the small ruleset and provide URLs e feels are appropriate, and explain that they may be a registered player because they were an elder sometime ago. E may omit sending it to players who have previously notified em that they will be on vacation during that time. All players to whom the e-mail was sent (even if it is not delivered) who do not respond in the affirative within 7 days of the e-mail being sent will be deregistered. Within 3 days of expiration of the 7 day period, the Speaker shall then report the roster of registered players, at which time this rule shall repeal itself. [I don't think we need a general rule for this like in fat acka, but a one time check seems reasonable] "