KERNEL PROPOSAL ARCHIVE (101-150)




Proposal 101
Compromise on Souls
/dev/joe
Due: Wed Dec 8 05:09:38 1999
Status: accepted

This proposal Conflicts with proposal 96.

[Somehow, I figure that the owners of multiple souls may strike down
proposal 96.
This proposal makes the default be 2 votes per player, one intrinsic
to the player, and one associated with the soul.  This retains the
soul system, but makes it somewhat less overpowered, and removes the
awkward characteristic which makes it better for groups of like-minded
players to pool their souls with one player rather than keep them
themselves.]

Section IV in Rule S15 is amended to read:
"Each player has one vote, plus one additional vote for each soul he owns."


Proposal 102
Trade Fix
else...if
Due: Wed Dec 8 20:27:48 1999
Status: rejected
	In rule S12, replace "Ownable thingies may be transfered from 
one owner to another if both owners agree to the trade."  with "The 
owner of an ownable thingie may offer it to another player in a 
public action; if that player accepts in in a public message within 
one week then the thingee is transfered from the old owner to the 
player who accepted it.

Proposal 103
Trade Fix
else...if
Due: Wed Dec 8 20:28:23 1999
Status: accepted
	In rule S12, replace "Ownable thingies may be transfered from 
one owner to another if both owners agree to the trade."  with "The 
owner of an ownable thingie may offer it to another player in a 
public action; if that player accepts in in a public message within 
one week then the thingee is transfered from the old owner to the 
player who accepted it as long as it is still owned by the player who 
offered it."

Proposal 104
Devilish Abuse
Dragon Mage
Due: Sun Dec 12 14:47:50 1999
Status: rejected
I'd sell my soul for a Yes right about now.

Create a new kernel rule titled "Needed since proposals cannot" with the
following SILLY_LOOPHOLE text
SILLY_LOOPHOLE
Amend rule I3 by apending the following text as delimited by XXX and
substituting YYY for the name of the author of the proposal which created 
this rule:
XXX
    YYY (with the assistance of the Devil) once ruled Ackanomic.
XXX
The owner of this proposal has the soul e named returned to em.

This rule repeals itself immediately after the above affects have been
applied.
SILLY_LOOPHOLE

Amend rule S66 by replacing the following EXPENSIVE delimited text
EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a 
right about now," where  is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to  for
each soul he owns.
EXPENSIVE
with the following LESS_SO delimited text
LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote for each 10 Souls or fraction
thereof he owns. [IE, 1-10 souls = 1 vote, 11-20 = 2 votes, etc]
LESS_SO

Proposal 105
The Alternative Choice
null
Due: Mon Dec 13 02:09:18 1999
Status: accepted
This proposal conflicts with proposal 103.

Amend rule S66 by replacing the following EXPENSIVE delimited text
EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a 
right about now," where  is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that Proposal equal to  for
each soul he owns.
EXPENSIVE
with the following LESS_SO delimited text
LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote for each 10 Souls or fraction
thereof he owns. [IE, 1-10 souls = 1 vote, 11-20 = 2 votes, etc]
LESS_SO

Proposal 106
Temporary Anomalies
relet
Due: Sun Dec 19 08:15:49 1999
Status: accepted

This is a kernel proposal.

Create a new rule numbered K21 with the following WORROMOT-delimited text.

WORROMOT
category: Rules about the Game State.

Players may make changes to the Game State, as they are described in the rules, via 
a Public Message. All passages of text describing actions of the player are considered 
to be the attempt of performing the action. 
The player is successful, if and only if the intended action does not conflict with the 
existing rules. The change to the Game State is then applied. Several changes are 
checked against the rules and applied in the order of their description. Any action is 
considered to happen after that the player has sent eir respective message.

WORROMOT

[I discovered that the rules don't even describe how a player may perform the 
actions, he is allowed to do. (with a few exceptions like joining, leaving, CFJs, 
fiddling) This is why I included this part in the proposal.
The most importanst part however is that messages are considered to be 
descriptions of future, not past, actions. This will clarify the Texas/heat-problem. 
Note that it would have required Thomas to describe his fiddling in a separate action.]


Proposal 107
Categoricalization.
relet
Due: Sun Dec 19 08:16:00 1999
Status: accepted

This is a kernel proposal.

[Unfortunately, there is no way to change the imperial rules which will therefore be 
an implicit category of their own.]

Add the line "category: Rules about Spheres" to the beginning of the following five 
rules:
Rule K1 : More Sphere Stuff
Rule S5 : More Spheres
Rule S7 : The Games and Puzzles Sphere
Rule S8 : The Fantasy Sphere
Rule S9 : The Harfy Sphere

Add the line "category: Rules about rules" to the beginning of the following three 
rules:
Rule K2 : Follow the Rules
Rule S6 : Rule Numbers
Rule S53 : Resolving Conflicts

Add the line "category: Rules about the Game State" to the beginning of the 
following three rules:
Rule K3 : The Game State
Rule K4 : The Game State Is Platonic
Rule K5 : Calls for Judgement

Add the line "category: Rules about proposals" to the beginning of the following six 
rules:
Rule K6 : Kernel Changing
Rule K7 : Quarantine
Rule S10 : Proposals
Rule S14 : Comments
Rule S51 : Conditional Proposals
Rule S219 : Anonymous Proposals

Add the line "category: Rules about public actions" to the beginning of the following 
five rules:
Rule S1 : Joining And Leaving
Rule S15 : Souls
Rule S216 : Deciphering the Book of Wmbredd o Gwag
Rule S666 : Number of the Beast
Rule S667 : Across the Street from the Beast

Add the line "category: Rules about Hats" to the beginning of the following four rules:
Rule S2 : Speaker Delinquency
Rule S3 : Public Messages
Rule S4 : Rule Cleanup
Rule S13 : Hats

Add the line "category: Rules about winning" to the beginning of the following ten 
rules:
Rule S11 : Antivoting
Rule S21 : Points for Proposals
Rule S201 : Winning and Rounds
Rule S202 : The Current Round
Rule S203 : Winning Rules
Rule S204 : The Champeen
Rule S205 : Changing the Winning Rule
Rule S215 : Greenies!
Rule S220 : Waffles
Rule C1 : Winning the Current Round

Add the line "category: Rules about Thingies" to the beginning of the following two 
rules:
Rule S12 : Thingies
Rule ??? : Favors

Add the line "category: Rules about topology" to the beginning of the following four 
rules:
Rule S27 : If we don't have coordinates, we need topology
Rule S141 : Graph it, Graph it good!
Rule S142 : Somewhere Else
Rule S221 : Armadillo Country

Add the line "category: Rules from outer space." to the beginning of the following five 
rules :
Rule S52 : Calendar
Rule S214 : That Other Game
Rule S217 : They Might Be Slumbering Giants
Rule S218 : Grandfathered Disappointments
Rule ???? : They Might Be Barenaked Milkmen.


Proposal 108
The Devil is in the Details
ThinMan
Due: Mon Dec 20 14:06:09 1999
Status: rejected

I'd sell my soul for a yes about now.

The player who submitted this proposal has the soul he named returned
to him.

Amend rule S666 by replacing the following EXPENSIVE delimited text

EXPENSIVE
If a Proposal includes text to the effect of "I'd sell my soul for a 
<X> right about now," where <X> is a type of vote which is legal to cast
on Proposals, The Devil will cast one vote on that Proposal equal to <X>
for each soul he owns.
EXPENSIVE

with the following LESS_SO delimited text

LESS_SO
If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
right about now, where 'X' is a type of vote which is legal to cast on
Proposals, The Devil will cast one vote on that proposal equal to 'X'
for each 10 Souls or fraction thereof he owns. [I.e., 1-10 souls = 1 vote,
11-20 = 2 votes, etc]
LESS_SO

.

[Apologies to JT.]


Proposal 109
Just in case
else...if
Due: Mon Dec 20 19:04:34 1999
Status: accepted
 Amend rule S66 by replacing the following EXPENSIVE delimited text
 EXPENSIVE
 If a Proposal includes text to the effect of "I'd sell my soul for a
 right about now," where  is a type of vote which is legal to cast on
 Proposals, The Devil will cast one vote on that Proposal equal to  for
 each soul he owns.
 EXPENSIVE
 with the following LESS_SO delimited text
 LESS_SO
 If a Proposal includes text to the effect of "I'd sell my soul for a 'X'
 right about now, where 'X' is a type of vote which is legal to cast on
 Proposals, The Devil will cast one vote for each 10 Souls or fraction
 thereof he owns. [IE, 1-10 souls = 1 vote, 11-20 = 2 votes, etc]
 LESS_SO

Proposal 110
The Squeaky Wheel...
ThinMan
Due: Tue Dec 21 16:56:56 1999
Status: accepted

Create a new rule on the Structural Sphere, numbered S2000, and titled
"Edit Buffer," with the following text: "No provision of this rule is
binding or has any effect, except this provision."

Amend rule S2000 in the following ways:

1. Append to it the full text of rule S10.

2. Replace the first sentence of section I with "A Proposal is a list
   of proposed changes to the Game State, together with all associated
   implicit and explicit attributes.  Attributes include, but are not
   necessarilly limited to, title, name of submitter, dependencies,
   and conflicts."

[The attributes bit makes attributes formally part of the proposal,
which does some nice things including accounting for furniture as
explicit attributes.]

3. Append the following sentence to the body of section II: "Voting on a
   proposal constitutes a manipulation of that proposal."  [This
   prevents game state elements outside the Living Sphere from voting
   on Proposals.]

4. Insert the following sentence into the body of section III,
   immediately prior to the sentence beginning with "The Speaker":
   "Rejected proposals self-destruct five seconds after leaving
   the queue."

5. Replace the word "authored" with the word "submitted" in section III.

[Submitter is verifiable; author is not.  For that matter, the author
may not be just one person.]

6. Replace section IV with the following GETS_THE_GREASE-delimited
   text:

GETS_THE_GREASE
As soon as a Proposal is activated, it is evaluated with respect to each
Sphere to which its list specifies one or more changes.  The Proposal
immediately ceases to exist if it does not satisfy the conditions for
modification by proposal of any of those Spheres.  If no conditions are
specified for a Sphere then the conditions for the Sphere immediately
inside it apply.  Then, if the proposal still exists it is transferred
to the innermost Sphere to which it lists a change, and it attempts to
perform each change on its list, in order, one at a time.  If a Proposal
lists a rule creation without specifying the location then it is treated
as if it specified the Structural Sphere for that rule.  If a proposal
lists the creation of a non-rule game state element without specifying
the location then it is treated as if it specified the Living Sphere for
that element.  After a Proposal has attempted to make all of the changes
on its list, that Proposal ceases to exist.

Players are strongly encouraged to place all changes to a single 
Sphere together in eir proposals and to clearly mark them.
GETS_THE_GREASE

[The biggest change here is a paradigm shift -- or perhaps just a
paradigm clarification -- which now has the Proposal attempting to
perform the changes it specifies.  Previously they just happened
automagically.  This also gets around the null and without effect
bit that caused so much confusion by simply destroying the proposal
before it does anything if it's not supposed to do anything.]

7. Append the following text to the end of the rule: "All existing
proposals which have been removed from the queue are destroyed.  Rule
S2000 is repealed.  After the previous two sentences take effect,
they are deleted from this rule along with this sentence." 
[Clean up all that clutter!]


Amend Rule S12 by replacing the text of section VII with: "Proposals
are ownable thingies, initially owned by their submitter."

Amend rule S10 by replacing its full text with the full text, except the
first sentence, of rule S2000.


Proposal 111
Reality Bitten
IdiotBoy
Due: Mon Jan 3 13:03:47 2000
Status: accepted
This is a Kernel Proposal.

Create a new rule on the Kernel Sphere consisting of the following 
HRMPH-delimited text. 

HRMPH
The Game of Ackanomic is moribund.
HRMPH



Proposal 112
Antidisestablishmentarianism
404 Not Found
Due: Sun Jan 16 08:43:15 2000
Status: rejected
Recognizing the perilous harm brought to all Nomics by rogue nomic-
states, Ackanomic does hereby issue this declaration of war against the 
Nomic known as Ackanomic.


Proposal 113
It seemed like a good idea at the time
ThinMan
Due: Mon Jan 17 08:47:58 2000
Status: rejected

Rules S666 and S667 are repealed.
All wraiths cease to be wraiths and are moved to the Aluminum Cave.


Proposal 114
If not the other then maybe this
ThinMan
Due: Mon Jan 17 08:53:00 2000
Status: accepted

This proposal conflicts with proposal 113.

All wraiths are moved to the Aluminum Cave and cease being wraiths.

Proposal 115
Going even further...
ThinMan
Due: Mon Jan 17 08:53:10 2000
Status: rejected

This proposal depends on proposal 113.

Rule S221 is repealed.

Proposal 116
"Chomp, chomp!"
IdiotBoy
Due: Thu Feb 24 16:29:26 2000
Status: rejected
This is a kernel proposal.

Replace all instances of "Ackanomic" in the ruleset with "CalvinBall"

Proposal 117
Action Stations
K 2
Due: Thu Feb 24 23:35:24 2000
Status: rejected

Create a new rule with the text:
"
Ackanomic's activity level is equal to the product of the number of
different players who have proposals under consideration and the the
number of proposals under consideration.

It is displayed on a huge billboard visible from all corners of
Ackanomic, which due to a design error and space considerations is only
a third of an average cat height square.

Activity levels of less than 5 indicate that Ackanomic is dead. During
such periods the world shall end, the fat lady shall sing, she shall
sing The End of the World by REM.

Ackanomic is considered alive when its ativity levels are 25 or greater -
during such periods the Scaremonger should be particularly active to
prevent the build up of unhealthy levels of optimisim.

"


Proposal 118
Poetic Justice
Robert Sevin
Due: Wed May 17 23:15:16 2000
Status: accepted

A haiku is hereby defined to be exactly three lines of text, with the
following restrictions:
1) The first and third lines must each contain exactly 5 syllables.
2) The second line must contain exactly 7 syllables.

The plural of haiku is haiku.

Haiku is the official style of poetry of Ackanomic.  Other styles are
permitted, but are considered less harfy.

If, for a 30 day period, there are no proposals submitted that contain a
haiku, then Ackanomic is said to be in an Age of Woe.  

If Ackanomic is in an Age of Woe for 30 consecutive days, then it ceases to
be in an Age of Woe, and it is said to be in a Great Age of Woe.
If Ackanomic is in an Age of Woe, and two proposals containing haiku are
submitted during this Age, then Ackanomic is no longer in an Age of Woe.

If Ackanomic is in a Great Age of Woe for consecutive 30 days, then it
ceases to be in a Great Age of Woe, and it is said to be in Supreme Age of Woe.
If Ackanomic is in a Great Age of Woe, and two proposals containing haiku
are submitted during this Age, then Ackanomic ceases to be in a Great Age of
Woe, and it is in an Age of Woe.

If Ackanomic is in a Supreme Age of Woe, things are bad.  Citizens of
Ackanomic must act woeful.
If Ackanomic is in a Supreme Age of Woe, and two proposals containing haiku
are submitted during this Age, AND they both pass, then Ackanomic ceases to
be in a Supreme Age of Woe, and it is in a Great Age of Woe.


Proposal 119
Poetic Justice
Robert Sevin
Due: Sat May 20 13:10:04 2000
Status: accepted

Create a new rule entitled "Haiku!" (without the quotation marks), and with
the following, ICEWEASEL-delimited text:

ICEWEASEL
A haiku is hereby defined to be exactly three lines of text, with the
following restrictions:
1) The first and third lines must each contain exactly 5 syllables.
2) The second line must contain exactly 7 syllables.

The plural of haiku is haiku.

Haiku is the official style of poetry of Ackanomic.  Other styles are
permitted, but are considered less harfy.

If, for a 30 day period, there are no proposals submitted that contain a
haiku, then Ackanomic is said to be in an Age of Woe.  

If Ackanomic is in an Age of Woe for 30 consecutive days, then it ceases to
be in an Age of Woe, and it is said to be in a Great Age of Woe.
If Ackanomic is in an Age of Woe, and two proposals containing haiku are
submitted during this Age, then Ackanomic is no longer in an Age of Woe.

If Ackanomic is in a Great Age of Woe for consecutive 30 days, then it
ceases to be in a Great Age of Woe, and it is said to be in Supreme Age of Woe.
If Ackanomic is in a Great Age of Woe, and two proposals containing haiku
are submitted during this Age, then Ackanomic ceases to be in a Great Age of
Woe, and it is in an Age of Woe.

If Ackanomic is in a Supreme Age of Woe, things are bad.  Citizens of
Ackanomic must act woeful.
If Ackanomic is in a Supreme Age of Woe, and two proposals containing haiku
are submitted during this Age, AND they both pass, then Ackanomic ceases to
be in a Supreme Age of Woe, and it is in a Great Age of Woe.
ICEWEASEL


Proposal 120
gooooooooooooooooooooooooogle
Malenkai
Due: Sun May 21 15:18:09 2000
Status: accepted

[
> Getting the scores right is going to be a lot of work,
> and may take me quite a bit of time to get right.  

And after all this inactivity don't mean much anyway.
This looks like a classic example of work with little return
on that investment.  It might even be faster to write a
bot to keep score than do this ... in any case ...
]

All players' scores are set to 0.


Proposal 121
Soul Reset
Dragon Mage
Due: Sun May 21 15:55:43 2000
Status: accepted
[
One other fixup that should probably be applied so that the game works
smoothly for what amounts to a fresh start
]

All souls are returned to their creator, or to their rules defined owner
if they were not created by a Player.

Proposal 122
A bit of idealism.
relet
Due: Sun May 28 12:35:04 2000
Status: accepted
This is a kernel proposal.
Repeal rule K22. 

Proposal 123
Share my life, but not my thingies.
relet
Due: Sun May 28 12:35:14 2000
Status: accepted
Add the following FRAH-delimited sentence at the end of paragraph IV in 
rule S12.
FRAH A thingie may not have more than one owner. FRAH

Proposal 124
I am nothing without you.
relet
Due: Sun May 28 12:35:26 2000
Status: rejected
Add the following BLACKHOLE-delimited sentence at the end of paragraph 
IV in rule S12.
BLACKHOLE Ownable but unowned thingies are removed from the Game 
State. BLACKHOLE

Proposal 125
Locked in the dungeon
else...if
Due: Mon May 29 18:56:50 2000
Status: rejected
Amend rule S8 to read in full
"The Dungeon Master's Dice Bag is a unique ownable thingee.  The Dice 
Bag's owner is the Dungeon Master.  The Dungeon Master may create, 
destroy, or modify elements on the Fantasy Sphere at eir whim, via a 
public message.

	Dice are ownable thingees which may not be traded.  A player 
who owns a Die may create, destroy, or modify elements on the Fantasy 
Sphere via a public message within the limits inscribed on the Die. 
The Dungeon Master may give or remove a Die from any player via a 
public message; when e gives a Die to a player e may inscribe a 
message on the Die.  Note that the inscription is only binding where 
it limits the power to modify the Fantasy Sphere.

	The Devil will always accept the Dice Bag in a trade, and 
will always trade it to any player who requests it as long as no 
other entities are involved in the trade.  As long as the Devil owns 
the Dice Bag all Dice continue to work, but the Devil will not use 
the powers of the Dungeon Master (although the Devil will technically 
be the Dungeon Master).
"

Create the Dungeon Master's Dice and transfer them to the Dungeon Master.

Proposal 126
Overruled
else...if
Due: Mon May 29 22:46:39 2000
Status: accepted
	Create a new rule within the Structural Sphere, numbered at 
the whim of the player responsible for maintaining the ruleset, with 
the text "Besides a list of rule numbers and text, the Speaker's 
version of the ruleset shall include a list of what modifications 
were made when, by what player, and references to all Calls for 
Judgement which guide the interpretation of a rule.  It may include 
other information at the Speaker's discretion."

Proposal 127
Locked in the dungeon
else...if
Due: Tue May 30 13:06:47 2000
Status: accepted
Amend rule S8 to read in full
"The Dungeon Master's Dice Bag is a unique ownable thingee.  The Dice 
Bag's owner is the Dungeon Master.  The Dungeon Master may create, 
destroy, or modify elements on the Fantasy Sphere at eir whim, via a 
public message.

	Dice are ownable thingees which may not be traded.  A player 
who owns a Die may create, destroy, or modify elements on the Fantasy 
Sphere via a public message within the limits inscribed on the Die. 
The Dungeon Master may give or remove a Die from any player via a 
public message; when e gives a Die to a player e may inscribe a 
message on the Die.  Note that the inscription is only binding where 
it limits the power to modify the Fantasy Sphere.

	The Devil will always accept the Dice Bag in a trade, and 
will always trade it to any player who requests it as long as no 
other entities are involved in the trade.  As long as the Devil owns 
the Dice Bag all Dice continue to work, but the Devil will not use 
the powers of the Dungeon Master (although the Devil will technically 
be the Dungeon Master).
"

Create the Dungeon Master's Dice Bag and transfer it to the Dungeon Master.

Proposal 128
Taking Out Some Trash
ThinMan
Due: Wed May 31 11:58:16 2000
Status: accepted
Amend rule S205 by deleting the sentence "Move all Players, proposals,
and thingees onto the Living Sphere."

Proposal 129
Hey, Mr. DJ, I Thought You Said We Had a Deal 129
else...if
Due: Wed May 31 15:29:30 2000
Status: accepted
	In rule S13, replace "The Speaker may destroy any hat at any 
time" with "The Speaker may destroy any hat other than the Speaker's 
Bowler at any time"

Proposal 130
clear views
Dragon Mage
Due: Thu Jun 1 01:31:20 2000
Status: accepted
[
  This is just an attempt to formalize into the rules, the fact that it
  in in fact the responsibility (and perogative) of the owner of a given
  hat which can adjust their view of the game state, not solely the
  speaker.
]
This is a kernel proposal.

Amend rule K4 by replacing its current text with the following VIEW
delimited text:
VIEW
The owner of the Speaker's Bowler, and the owners of Hats created by the
Speaker's Bowler for the purpose of tracking elements of the Game State
shall attempt to keep an accurate record of the Game State (Veiw) and make
their Views available to all players.   The Global View of the game state
shall be the union of these Views.
VIEW

Amend rule K5 by replacing its current text with the following VIEW
delimited text:
VIEW
Players may disagree with the Global View of the Game State by detailing
the nature of their disagreement in a Public Message.   The owners of the
Hats which are in disagreement shall attempt to adjust their respective
Views of the game state such that a consensus View is reached after having
debate on the matter.  A player may (even without such debate) ask for
a Call for Judgement by detailing the essence of eir disagreement 
to all Players in a Public Message.  Once a Call for Judgement
(CJF) has been detailed, Players may publicly cast one vote on the matter
(along with any arguments they deem relevant), and the owners of the
affected Hats shall adjust their Views to the will of the expressed
majority 3 days after the most recent vote has been cast, or 7 days after
the Call was made, whichever comes first, as long as there is a majority
opinion reached on the matter.
VIEW

Proposal 131
Shaft!
IdiotBoy
Due: Fri Jun 9 03:50:39 2000
Status: rejected
Create a new rule on the Structural Sphere,
numbered as the lowest available triangluar
number on that sphere, entitled "Marsupials"
and consisting for the following YODA-delimited
text.

YODA
1. There exists a class of Thingies called
Marsupials. Marsupials are ownable thingies.

2. There exists a class of Marsupials known as 
Koalas.  

3. There exists a class of Marsupials known
as Wombats.

4. Whenever a Proposal is placed in the Proposal
Queue, each player shall have N+1 Koalas,
where N is the number of souls the player possesses,
created in her possession.

5. Whenever a Proposal is removed from the Queue,
for each vote a Player cast, one Wombat is
created in her possession.

6. Whenever a player is in possesion of
both Wombats and  Koalas, one of
each is destroyed.
YODA

[Yes, there are problems, most problematic
is the 'counting down' aspect of eliminating
'debt'.  Oops did I just imply currency?]


Proposal 132
Beggars Can't Be Choosers.
IdiotBoy
Due: Fri Jun 9 04:14:42 2000
Status: rejected
This Proposal Depends on Proposal 131.

Create a new rule on the Structural 
Sphere, entitled "Collections" and
consisting of the following PASTDUE-delimited
text.

PASTDUE
Players in possession of Wombats will find
that the burrowing action of their Marsupials
prevents them from moving to another Location.
PASTDUE




Proposal 133
Fuzzy Red Pineapple
K 2
Due: Thu Jun 22 21:08:30 2000
Status: accepted
#vote 133 1000
#bonusvote 133 y
#tammany 133 y 1000
#amberbanna 133 y
#playerbribe 133 y 1000

Create a new rule with the following text:

The Fuzzy Red Pineapple (FRP) is a unique thingy. Despite its name it is
neither red nor a pineapple.

The Fuzzy Abstract of the Red Pineapple (FARP) is a document that
describes what the Fuzzy Red Pineapple is not.

The owner of the Fuzzy Red Pineapple may add one sentence to the FARP as a
public action after which the FRP is randomly redistributed to a player
other than its current owner. Additional sentences must be consistent with
this rule and the rest of the FARP.

The FRP may not modify any sphere inside the Harfy one.

The FRP is transfered to a random player who voted either yes or no on
this proposal, after which this sentence is cut up into little bits,
ground into a fine powder, injected into a black hole and removed from
this rule and then all players past and future are required to forget that
this sentence ever exited.


Proposal 134
SEB
K 2
Due: Thu Jun 29 00:19:51 2000
Status: accepted
Someone Else's Brillance is a unique thingy. 

The owner of Someone Else's Brillance may define what it will do when it
kicks-in, at which point it will transfer to someone else.

Any player may, due to an unfortunate typo in this rule, cause Someone
Else's Brillance to kick-em.

Players are encouraged to marvel at Someone Else's Brillance.

Proposal 135
Fix it and Like it.
Feddy
Due: Wed Oct 4 00:26:51 2000
Status: accepted

Amend Rule S1 by replacing

"Note that such players cannot make proposals of vote,
since these require  influencing entities on the Living Sphere."

with

"Note that such players cannot make proposals or vote,
since these require  influencing entities on the Living Sphere."
[Changes of to or]

also

Amend Rule S666 by replacing

"Wraiths may not vote on Proposals, change location, or indeed take any game
action besides voting during a fiddling contest or accepting a soul from
another player who in Texas."

with

"  Wraiths may not vote on Proposals, change location, or indeed take any
game action besides voting during a fiddling contest or accepting a soul
from another player who is in Texas."

[Replaces who in Texas with who is in Texas]

Proposal 136
blizzard
Malenkai
Due: Fri Oct 6 00:15:59 2000
Status: rejected

Create a new rule with this text:

"
If, at the time of the distribution of the proposal which
created this rule, there did, in fact, exist, a player
whose whose name, soul, nickname, handle, etc. was, at
any time in the history of this game, substantially similar
to "snowgod", then said player shall receive enough entities,
thingies, points, stuff, etc. as appropriate, to achieve a
winning condition.  Said player should, but is not required,
to compose a sonnet praising said player's greatness within
3 days of this occurring.
"

Then repeal all rules created by this proposal.


Proposal 137
Soul Reason for Voting
small dead Flounder
Due: Mon Oct 16 00:45:32 2000
Status: rejected
This is a kernel proposal.
Section IV in Rule S15 is replaced by the following
HOUSE_OF_REPRESENTATIVES-delimited text:

HOUSE_OF_REPRESENTATIVES
"Each player has one vote, plus .5 vote for each soul
e owns and 1/2 vote for each soul e has in eir
possession at the beginning of the voting period."
HOUSE_OF_REPRESENTATIVES

[I know, I know, Kernel Porposal #101, but I think a
representative form of voting might end up being
rather interesting.  And this way, it just might work]

Proposal 138
ThermoDynamics
else...if
Due: Mon Oct 16 01:13:11 2000
Status: accepted
	Create rule S1000, "The Catalyst" with the following text:
"
	In the name of progress and the hopes of restarting 
Ackanomic, the following enticements are offered to active players:
	Anytime a proposal is accepted or rejected, its proposer 
receives 5 points.
	Anytime a proposal is accepted or rejected, each player who 
voted on it receives one point.
	If a player posts a message not in response to another 
message, to which three other players respond, either directly or 
indirectly, then that player receives one point upon publicly noting 
this, providing e has not received a point because of this sentence 
in the preceding 24 hours.

	These points are in addition to any other rewards or 
penalties players may receive.

	One month after being created, this rule is automatically repealed.
"