Call For Judgement 401 - Mon, 09 Jun 1997 19:49:03 -0400
Subject: The Madness of Scientists
Initiator: Alfvaen
Judge: ThinMan (selected Jun 08, 1997, 12:17h EDT)
Judgement: TRUE
Statement:
It is possible for a Scientist to become a Mad Scientist, although e will then be unable to exercise any of the usual privileges due a Scientist.Initiator's Comments:
I reproduce here the relevant text of Rule 596, "Mad Scientist".Judge's Comments:> There is an Office of Mad Scientist which has one seat. The holder of > the Office has the title of Scientist, but e is not a member of the > Ackanomic Research Guild. This Office cannot be filled by any other > Scientist, and when a Player takes the seat of this Office e must say > publicly; "They laughed at me back at the Academy, the fools! > Bwahahaha!" Or words to that general effect. > This Office can only be filled or transferred as follows: If the seat is > vacant, it is filled by the last Player to take possession of any > Frankenstein Monster. If no such player exists, the seat shall be filled > by Election for Office. > The Mad Scientist's duty is to create Blueprints for, and build, > Frankenstein Monsters. Being an outcast from the Scientific community, e > has none of the other usual privileges associated with being a > Scientist, this takes precedence over rules that would grant em duties > and privileges beyond those assigned em in this Rule.In the first paragraph, the rule states that a Scientist cannot fill the office of Mad Scientist. However, in the second paragraph it states that in the event of a seat being vacant, it is filled by the last Player to take possession of any Frankenstein Monster. It is entirely possible for the player specified by that sentence to be a Scientist. And since the default precedence decrees that later sections of a rule have precedence over earlier sections, the first paragraph's restriction may be violated under the conditions specified by the second paragraph.The third paragraph states in no uncertain terms, and with precedence over other rules, that a Mad Scientist will not be able to exercise any of the duties of a Scientist. So even if a Scientist is able to become a Mad Scientist by the means specified in the second paragraph, e will lose the privileges due a Scientist, including the ability to create Blueprints for non-Frankenstein-Monsters.
Alfvaen is correct that R596 reverses itself in the second paragraph by providing a means of transferring the office -- mandating one, in fact -- by which it is possible for a Scientist to obtain the office of Mad Scientist. The second paragraph takes precedence by R102.The Ackanomic Research Guild is specified and described by R593, which has precedence over R596 by the numerical method (R102). R596 thus cannot prevent anyone who is already a member of the Guild from becoming Mad Scientist.
Alfvaen is again correct in arguing that the third paragraph of R596 has precedence over R593 and R595 with repsect to the Mad Scientist not receiving the privileges of a Scientist. I know of no other rules which grant privileges to Scientists in particular.
The sticking point, to which I feel a need to address myself, is the following question of Ackanomic law: are the duties and priveleges of officers tightly bound to the offices, or attributable to the players who hold the offices? That is to say, when R596 says the Mad Scientist does not receive any of the privileges of a Scientist, does it mean only that they are not conferred by the Mad Scientist office, or does it mean that the player who holds the office does not receive such privileges at all? The letter of the rules, as well as some degree of legal precedent, indicate the latter. The CFJ statement is therefore true.
Call For Judgement 402 - Wed, 25 Jun 1997 20:21:38 -0400
Subject: Azpiazu
Initiator: /dev/joe
Judge: Alfvaen (selected Jun 08, 1997, 12:22h EDT) (declined)
2nd Judge: Vynd (selected Jun 08, 1997, 17:22h EDT)
Judgement: FALSE at Sat, 14 Jun 1997 11:16:28 -0400
Appealed by: /dev/joe
Judgement: FALSE
Statement:
The Blueprint for Azpiazu, a Frankenstein Monster, does not exist.Initiator's Comments:
Sorry, I don't have time to write all this out, but see e-mail on both sides of the issue by myself and other players in the thread with "Azpiazu Blueprint" in the subject line.Judge's Comments:
Despite /dev/joe's lack of reaoning, he is clearly trying to get at the idea that the Blueprint-under-construction was not, actually, writen such that all further parts would be rejected. He claims that by arbitrarily stating that all further sentences were inb conclict with the first sentence, the first sentences does not create any actual conflicts. One of the examples of a conflict given in Rule 597 is "a self-contradictory blueprint." In my opinion, nothing could be more self-contradictory than Blueprint which claims to be in conflict with itself, except perhaps a Blueprint that claims to be in conflict with itself even though it isn't. Seeing as how Azpiazu's Bluh 3@~2@~2 d + 2Y2:1 d , - N4Y2#2 d . / 0 1 &